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  1. D&D 5E Legacy: Metamagic Class Feature for Sorcerers (3 replies)
  2. Spells chosen at character creation not loading into character sheet (2 replies)
  3. Vecna: Eve of Ruin FG Module Issues – Chapter 1 Dolindar Tomb (4 replies)
  4. Battle Master Trip Attack Effect? (1 replies)
  5. Am I Supposed to Create these Effects Myself? (2 replies)
  6. Is this Correct for Distracking Strike? (3 replies)
  7. How to add Poisoner Feat? (6 replies)
  8. Is it necessary to add the word "magical" on dmg type? (2 replies)
  9. Superior Hunter’s Defense reaction to resist dmg (3 replies)
  10. How to edit Profic Bonus from using Ioun Stone of Mastery? (1 replies)
  11. Effect to auto reroll if it rolls a one? (7 replies)
  12. Character Level Up default source (3 replies)
  13. RELIABLEINIT bug (1 replies)
  14. Echo Knight and the new effects system (2 replies)
  15. New Effects - Saves with Ongoing Damage (2 replies)
  16. Custom Vitriolic Sphere (6 replies)
  17. Create effect to prevent Disengage? (1 replies)
  18. Twilight Sanctuary and TEMPOE (3 replies)
  19. New videos on Effects (12 replies)
  20. Do you think these three extensions will cause conflict or bugs (2 replies)
  21. Creating effects for Potion of Invulner and Heroism? (15 replies)
  22. Add Power Group button is missing (14 replies)
  23. Can you resize some of these windows? see attach (6 replies)
  24. New effects wiki page (7 replies)
  25. Do I need to load All Rules Everytime? (3 replies)
  26. Is this Correct for Darkvision? (6 replies)
  27. Creating a Defensive Duelist Reaction Effect? (6 replies)
  28. Forge and weapon templates has bug with damage field. (1 replies)
  29. Dungeons of Drakkenheim Calander (1 replies)
  30. Is it necessary to create Freedom of Movement Effect? (2 replies)
  31. How to add spell slots or charges to an item? (1 replies)
  32. Sorcerer's Metamagic options (4 replies)
  33. Does 5e Better Combat Effect Gold include 5e Automatic Effects? (6 replies)
  34. How to add an effect like Bardic Inspir or this Soulknife feature? (4 replies)
  35. Astarion's Book of Hungers? (1 replies)
  36. Create an Effect treating any roll of 1 or 2 as a 3? (3 replies)
  37. Attack ignores Resistance to Cold dmg? (11 replies)
  38. Top Five Extensions for FGU? (13 replies)
  39. 5E - Monsters of the Multiverse NPC Import Template (0 replies)
  40. Adding sub-class but only Legacy Options available (5 replies)
  41. Exploring Eberron (5.5) (4 replies)
  42. Dagger of Venom (2 replies)
  43. Expanded Spell List not showing in 5e (2014) (8 replies)
  44. 5.5 Encounter Tables (1 replies)
  45. Creating a Feat with number of uses based on abilityu modifier (2 replies)
  46. Recent problems with One-click Druid extension (2 replies)
  47. Adding a Paladins smite... (3 replies)
  48. Adding Uncanny Metabolism... (2 replies)
  49. Boon of Irresistible Offense (5 replies)
  50. NPC Mace of Smiting (5 replies)
  51. FG purchased Tokens (5 replies)
  52. Dark Tower 5E Bug Reports and Issues (7 replies)
  53. Default loaded modules don't stick to campaign setup wizard? (1 replies)
  54. Spells with hour/day duration don't work? (12 replies)
  55. Druid's Wild Shape (10 replies)
  56. Advanced effect on a single weapon (3 replies)
  57. Partial ambient lighting (3 replies)
  58. Star Druid's Cosmic Omen Automation (1 replies)
  59. How to get Baldur's Gate 3 movement step by step (1 replies)
  60. Creating a random hoard (8 replies)
  61. Cloak of Protection...Saving throws added. (2 replies)
  62. Ultramodern 5e (1 replies)
  63. Tomb of Annihilation Hex Crawl map ideas (6 replies)
  64. DND channel on Reddit talking about Fantasy Grounds (0 replies)
  65. D&D Classes and Their Core Strategies for Solo Mode (5 replies)
  66. What does Load Module mean? (2 replies)
  67. How do I load extensions? (6 replies)
  68. Principals for Creating Solo-Viable Builds (6 replies)
  69. Variant human feats available to players (3 replies)
  70. D&D 5E 2014 - Solo Builds for the Combat Guide [Infographics] (22 replies)
  71. Extension: Encounter Difficulty Calculator (for 2014 AND 2024 rules) (0 replies)
  72. How do you add Advantage on Concentration Checks? (3 replies)
  73. How to program Advantage on Spell Saves? (4 replies)
  74. Can you program Improved Blessed Strikes? (5 replies)
  75. How do you add Immunity to Fire? (1 replies)
  76. How to adjust default Proficiency? (3 replies)
  77. AL Adventure Logs (6 replies)
  78. Extra damage for magic only? (5 replies)
  79. Eberron: Forge of the Artificer Character Creation (7 replies)
  80. 5e Bug Reports (139 replies)
  81. 2024 5E - Incapacitated should end (C)oncentration effects. (3 replies)
  82. Multiple Backgrounds on Character (4 replies)
  83. Extension: Encounter Difficulty Calculator (for 2014 rules) (15 replies)
  84. Is the 5e Encounter calculator correct? (7 replies)
  85. Spells cast at higher levels (2 replies)
  86. Strongholds & Followers wrong image in Book/Module (3 replies)
  87. Encounter challenge Calculation for friends (2 replies)
  88. Free adventure module for Eberron Forge of the Artificer customers (3 replies)
  89. (5E) Dark City: The True Name | Part 1 of the Forbidden Words Saga (2 replies)
  90. Question about Dice automation: DROP lowest of 2 orr more dice? (2 replies)
  91. Regeneration and death not working (6 replies)
  92. Question About Lorwyn (6 replies)
  93. Nat 1 on Skill check reported as SUCCESS (4 replies)
  94. Action tab & adjusting number of uses for abilities (2 replies)
  95. Capitalization and Damage Types (8 replies)
  96. Adventures in Faerun (3 replies)
  97. Can I edit a bought module's Story list? (5 replies)
  98. Creating a custom effect (2 replies)
  99. 5E Undead Fortitude (3 replies)
  100. CT targeting bug (2 replies)
  101. Chat GPT and NPC's (1 replies)
  102. 5E AOE Targeting with spell tokens? (2 replies)
  103. Best way to have secret player notes (5 replies)
  104. 5E - Forgotten Realms Releases Nov 2025 (20 replies)
  105. Hellfire Club Start Set Player Maps missing? (5 replies)
  106. Choose Languages from Species Selection (7 replies)
  107. Can't get PC Tag to function correctly in effect (6 replies)
  108. Modifying spell save DC? (5 replies)
  109. Adventures in Rokugan (0 replies)
  110. D&D5E 2024 edition necromancer wizard subclass? (1 replies)
  111. Arrow Cost (2 replies)
  112. 5E Ship / vehicle / Spelljammer - How manage inventory (2 replies)
  113. Heroes of the Borderlands Pricing (2 replies)
  114. Dual ability use? (1 replies)
  115. Is "Tome of Beasts (2023)" Compatible With "Book of Lairs"? (1 replies)
  116. 2024 DMG Appendix B, Where? (2 replies)
  117. Death Markers for sale? (1 replies)
  118. silver weapon (2 replies)
  119. Spell preparation not working (2 replies)
  120. IF/IFT with a negated condition (4 replies)
  121. Can i make a Static Table with linked Rolls? (6 replies)
  122. Bastions Module in DM's Guide has some formatting issues (1 replies)
  123. 5E Low Level Encounter Tables (3 replies)
  124. Do I Need All 3 Modules? (1 replies)
  125. Creating my own Flee Mortals! style Minion Creatures (3 replies)
  126. My code for making an automatic save will not work (6 replies)
  127. The Talent by MCDM (3 replies)
  128. Per day uses not showing for player (5 replies)
  129. Grave domain missing (3 replies)
  130. Wizard spell preparation bug (5 replies)
  131. Adding new classes and subclasses (3 replies)
  132. Inconsistency between Books and Classes (4 replies)
  133. Help with Recommended Extensions for A New User (8 replies)
  134. Assigning Spells to Universal Lists? (1 replies)
  135. An Important Update on Eberron: Forge of the Artificer’s Release (delayed to Dec 9th) (0 replies)
  136. 5e 2024 SRD (1 replies)
  137. On hit critical / Automating Adamantine Weapons (3 replies)
  138. Dungeons of Drakkenheim Issues (3 replies)
  139. Item Description Clean Up Missing? (1 replies)
  140. Custom IFT check (2 replies)
  141. Error message in Combat tracker (5 replies)
  142. 5e 2024 Feat Savage Attacker (3 replies)
  143. Variable Resistance for D&D 5e (4 replies)
  144. Rappan Athuk - Mouth of Doom - First Taste (0 replies)
  145. 2024 5E obsolete/updated extensions? (5 replies)
  146. How do I go about adding a flame spear to the weapon items? (9 replies)
  147. How to flag an ability as melee for the Dmg roll ? (3 replies)
  148. Lack of Dungeons of Drakkenheim availability (14 replies)
  149. Exploding Dice Sorcererour Burst 2024 (4 replies)
  150. pack tactics? (4 replies)
  151. Combat Tabletop List (upper left) doesn't trigger automatically (7 replies)
  152. DM View Action Entry Example...Wiki. (5 replies)
  153. Creating A New Class (3 replies)
  154. Critical Flavor – Cinematic Critical Hit Descriptions for 5E (43 replies)
  155. Custom spell automation (2 replies)
  156. Reborns on Fantasy Grounds Unity (3 replies)
  157. Party Sheet Xp question (3 replies)
  158. 2024 5e Rules Errata (2 replies)
  159. SRD 5.2 update (7 replies)
  160. Missing pictures on 2024 D&D books. (9 replies)
  161. [range] identifier is quite limited and should distinguish Spell Attacks (4 replies)
  162. Players Seeing NPC Token Movements While Hidden or Not Visible via LOS (5 replies)
  163. Monster Manual Gear line in stat block (5 replies)
  164. Leveling up a character (3 replies)
  165. Vecna: Eve Of Ruin images links in the reference book are sometimes broken? (13 replies)
  166. Issue on Import Text: (3 replies)
  167. Subclass Feature - Not Automating (4 replies)
  168. Paladin Subclass Addition (2 replies)
  169. Table of Encounters Based on (all) CRs but... (8 replies)
  170. Can i remove the free rules module? (2 replies)
  171. creating a effect from ittems (3 replies)
  172. LevelUp A5E - Extension Description (2 replies)
  173. Sunless Citadel Bug (1 replies)
  174. (5e) COVER / SCOVER Effects are Redundant Due to Not Auto-Applying the Dex Save Bonus (3 replies)
  175. NPC Trait Disadvantage on all saving throws (2 replies)
  176. Adventure modules with PHB2024 (7 replies)
  177. 5E: Comprehend Languages with Locked Character Sheets (2 replies)
  178. Can't change weapon attack type (1H, 2H, thrown) after last update (2025-02-20) (1 replies)
  179. Spell Lookup Failures for New Monsters (4 replies)
  180. Subclasses in 2024 PH (1 replies)
  181. Equip or Unequip Shields in "Action" tab. (6 replies)
  182. How to use Vehicles (4 replies)
  183. effects on NPC (5 replies)
  184. Bastion functionality in FG? (3 replies)
  185. Should Mordenkainen Presents Monsters of the Multiverse NPCs be marked as Legacy? (5 replies)
  186. Where is the preparation mode ? (2 replies)
  187. Remove the Log Tab? (9 replies)
  188. Advice for making NPC / Monsters (2 replies)
  189. 2024 book reports (81 replies)
  190. Monster Manual 2024 records marked as changed simply by opening (5 replies)
  191. Player's Roll Saves (3 replies)
  192. Had anyone created an extension or utility to automatically convert 2014 to 2024 (5 replies)
  193. Creating a subclass for custom class (14 replies)
  194. Negative hit points on CT? (1 replies)
  195. D&DBeyond Converter into Fantasy Grounds? (1 replies)
  196. Power Groups on the Actions Tab (6 replies)
  197. Spell Not Rolling Saves When Setting Targets and Hitting Cast/Save Button (1 replies)
  198. Initiative Modifer Extension (2 replies)
  199. CW issue when raising then lowering level for spellcasters (5e) (4 replies)
  200. Fantasy grounds cloud storage? (5 replies)
  201. 2024 Monster Manual stat blocks and spellcasting (4 replies)
  202. NPC Character sheets suck. (11 replies)
  203. Modify NPC initiative - 2024 stat block (1 replies)
  204. 2024 Monster Manual (28 replies)
  205. DND 2024 ruleset level up tool bug (2 replies)
  206. Bag of Tricks error for Legacy 5e (3 replies)
  207. Are the Syrinscape Sound Link Packs updated for 2024? (7 replies)
  208. Associate NPC spells with 2024 Players Handbook (2 replies)
  209. Initiative Modifer Extension (2 replies)
  210. Conditional Immunities from Legacy -> 2024 (4 replies)
  211. 5E 2024 NPC Sheet Unable to Use DIfferent Ability Modifier and Saving Throw (3 replies)
  212. Ability check table? (2 replies)
  213. Doctors and Daleks, Anime 5E, MLP:FiM 5E, etc. (7 replies)
  214. Extension to Mark down "x/Day" and "Recharge on Short/Long Rest" for NPC sheets? (3 replies)
  215. Data Modules question (1 replies)
  216. Unlocking purchased Reference Manual/Advanced Story content (3 replies)
  217. True Strike modifier change (2 replies)
  218. Unearthed Arcana 2024 (27 replies)
  219. 5e effects wiki module (5 replies)
  220. 2024 - Unarmed Strike - Grapple/Shove Automation (1 replies)
  221. Inspiration (6 replies)
  222. Artificer UA Update (2 replies)
  223. Quick qestion (5 replies)
  224. 2024 5e Weaponn Masteries, Character Build Considerations Info (4 replies)
  225. Bladesinger? (2 replies)
  226. Alchemy do you think it should be a subclass or proficiency? (4 replies)
  227. Players can't see Campaign created material (4 replies)
  228. Species ASI's (3 replies)
  229. Reviving characters (4 replies)
  230. NPC Spell Save (2024 rules), what's the trick? (3 replies)
  231. Illusionary potion (4 replies)
  232. Couple of questions (4 replies)
  233. [5E Ruleset Bug] HTML entity encoded characters parsed as numbers in ParsePower() (1 replies)
  234. Storm Sorcerer (4 replies)
  235. D&D Free Rules (2024) (1 replies)
  236. What is new "Summon" section in NPC records used for now? (1 replies)
  237. Tomb of Annhilation Gears of Hate (7 replies)
  238. Call of the Netherdeep Story window focus select group for chapter 4 missing (2 replies)
  239. No Greyhawk poster map image with the 2024 DMG? (10 replies)
  240. Wildshape Sound Set (2 replies)
  241. Question about the Illrigger (16 replies)
  242. Two Weapons Fighting Style (3 replies)
  243. magic item (4 replies)
  244. Potential Bundle Changes (2 replies)
  245. New Dungeon Master's Guide Magic Items - No Images / UnID descriptions? (2 replies)
  246. Help with custom effect for Vex (8 replies)
  247. 2024 Bastions (0 replies)
  248. D&D 5e - [INIT] Modifier (3 replies)
  249. 2024 DM's Guide (2 replies)
  250. Trouble with "Feature Choices" in 2024 5e (2 replies)