hanamcmana
January 8th, 2026, 02:18
Hi all,
Please bare with me, I'm not sure if this is a review or a bug report, so I'm going to go over my experiences this evening to see if I can get some help. Apologies if I seem scrambled or rude, its 2am for me as I try to figure this out.
I recently purchased "Eberron, Forge of the Artificer" as I'm about to run a campaign with a Cartographer! Everyone is quite excited to see the 2024 Artificer in action... However when I manually made the character in Fantasy Grounds and levelled up to 12, a number of things I expected to see in the Action Tab of the character sheet were simply... Missing. Checking under the "Abilities" tab, I could see everything listed as it should be so the module has loaded correctly it seems? I was just surprised that a passive feat such as "Observant", that applies no effects and has no daily uses, made it to the Action Tab.. When so many of the Artificer's actions that DO have limited use and could really use a counter, simply weren't there and had to be manually entered. As far as I'm concerned, having to manually enter the information in this way... isn't really what the point of spending 30 dollars of a digital product is. So I have to wonder.. Is this a bug or a feature?
The below features are all things I had to enter manually, and think should be under actions by default. Especially when the "Observant" Feat definitely made it, despite having no coded effects to apply or daily use limits.
Magic Item Tinker: Drain Magic Item / Transmute Magic Item / Charge Magic Item (shown under Abilities, but has separate daily uses and should be in actions)
Flash of Genius (shown under Abilities Tab, but has daily uses and should be in actions)
Spell Storing Item (shown under Abilities Tab, but has daily uses and should be in actions. Also no option to choose the spell used.)
Spell Storing Item: Store Spell (a separate daily use counter. Shown under abilities, should be in actions)
Tinker's Magic (shown under Abilities Tab, but has daily uses and should be in actions)
Magic Item Adept (Had to manually adjust the maximum amount of attuned items)
Mapping Magic No counter for limited free uses of faerie fire
No option to choose replicated magic items / display magic item plans
Create Magical Maps (Adventurer's Atlas) (Shown under abilities tab, but has daily uses and should be in actions)
Cartographer's Always Prepared Spells (Shown under abilities tab, but spells not applied under actions)
Ingenious Movement (Flash of Genius) (shown under abilities tab, has no coded effects or limited use but is an action like Quick Search mentioned above)
Portal Jump (Mapping Magic) (shown under abilities tab, has no coded effects or limited use but is an action like Quick Search mentioned above)
The below features WERE included under actions, and I'm grateful for that much...
Awareness (Adventurer's Atlas) (the initiative bonus effect)
Guided Precision (An action to add the bonus damage from Faerie Fire as an effect)
Like I said, I'm not sure if this is a bug, user error, or a very poorly coded module. I've added classes from both the 2024 PHB and Tasha's Cauldron in the past and seen a lot more detail / helpful additions automatically. My process with the 2024 Artificer was the same - make sure both the player and DM versions of the module are loaded, create new character, dive straight into Class / Level as a first step. Each level was added individually to make sure I was making the correct choices for the player. I'm using Fantasy Grounds as a standalone App purchased from Fantasygrounds.com many years ago, and on a Windows 11 Laptop.
Thanks in advance for any clarification offered! <3
Please bare with me, I'm not sure if this is a review or a bug report, so I'm going to go over my experiences this evening to see if I can get some help. Apologies if I seem scrambled or rude, its 2am for me as I try to figure this out.
I recently purchased "Eberron, Forge of the Artificer" as I'm about to run a campaign with a Cartographer! Everyone is quite excited to see the 2024 Artificer in action... However when I manually made the character in Fantasy Grounds and levelled up to 12, a number of things I expected to see in the Action Tab of the character sheet were simply... Missing. Checking under the "Abilities" tab, I could see everything listed as it should be so the module has loaded correctly it seems? I was just surprised that a passive feat such as "Observant", that applies no effects and has no daily uses, made it to the Action Tab.. When so many of the Artificer's actions that DO have limited use and could really use a counter, simply weren't there and had to be manually entered. As far as I'm concerned, having to manually enter the information in this way... isn't really what the point of spending 30 dollars of a digital product is. So I have to wonder.. Is this a bug or a feature?
The below features are all things I had to enter manually, and think should be under actions by default. Especially when the "Observant" Feat definitely made it, despite having no coded effects to apply or daily use limits.
Magic Item Tinker: Drain Magic Item / Transmute Magic Item / Charge Magic Item (shown under Abilities, but has separate daily uses and should be in actions)
Flash of Genius (shown under Abilities Tab, but has daily uses and should be in actions)
Spell Storing Item (shown under Abilities Tab, but has daily uses and should be in actions. Also no option to choose the spell used.)
Spell Storing Item: Store Spell (a separate daily use counter. Shown under abilities, should be in actions)
Tinker's Magic (shown under Abilities Tab, but has daily uses and should be in actions)
Magic Item Adept (Had to manually adjust the maximum amount of attuned items)
Mapping Magic No counter for limited free uses of faerie fire
No option to choose replicated magic items / display magic item plans
Create Magical Maps (Adventurer's Atlas) (Shown under abilities tab, but has daily uses and should be in actions)
Cartographer's Always Prepared Spells (Shown under abilities tab, but spells not applied under actions)
Ingenious Movement (Flash of Genius) (shown under abilities tab, has no coded effects or limited use but is an action like Quick Search mentioned above)
Portal Jump (Mapping Magic) (shown under abilities tab, has no coded effects or limited use but is an action like Quick Search mentioned above)
The below features WERE included under actions, and I'm grateful for that much...
Awareness (Adventurer's Atlas) (the initiative bonus effect)
Guided Precision (An action to add the bonus damage from Faerie Fire as an effect)
Like I said, I'm not sure if this is a bug, user error, or a very poorly coded module. I've added classes from both the 2024 PHB and Tasha's Cauldron in the past and seen a lot more detail / helpful additions automatically. My process with the 2024 Artificer was the same - make sure both the player and DM versions of the module are loaded, create new character, dive straight into Class / Level as a first step. Each level was added individually to make sure I was making the correct choices for the player. I'm using Fantasy Grounds as a standalone App purchased from Fantasygrounds.com many years ago, and on a Windows 11 Laptop.
Thanks in advance for any clarification offered! <3