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Gibson400
June 13th, 2025, 21:07
Hey everyone!

Not sure if this is the correct place to post this but here goes.
I'm running a campaign for D&D 5e and would like to create some new armor for a player that has a variable resistance to some elemental damage. I understand that the RESIST syntax relates to a 50% reduction and the IMMUNE is a 100% reduction, but I would like to take it one step further. I have found some vague reference in the forums and online searches for a number valued resistance / reduction of damage types that Fantasy Grounds supports but am not sure about how that would be coded.

For example, I would like to create a buckler that uses dragon scales for the resistance but because of it's size I want it to only have about a 25% resistance to cold damage. Is there a way to code this using a numeric resistance value? If so, how would that be expressed.

Having this type of option would open an entire new realm of possibilities for unique magic items we could create as a DM!

Thanks for your assistance!
Happy Gaming!

LordEntrails
June 13th, 2025, 21:10
MOD: I don't know if their is a solution, but I moved to the 5E forum since the regulars there will know best.

Zacchaeus
June 13th, 2025, 21:12
You can have a number between the RESIST and the damage type; so RESIST: 5, cold will resist the first 5 points of cold damage. However you can't specify a resistance to any other percentage of damage other than 50% since that's what resistance in the ruleset means.

Gibson400
June 13th, 2025, 21:15
Thanks Zacchaeus!

I can work with that!

MrDDT
June 14th, 2025, 09:55
Hey everyone!

Not sure if this is the correct place to post this but here goes.
I'm running a campaign for D&D 5e and would like to create some new armor for a player that has a variable resistance to some elemental damage. I understand that the RESIST syntax relates to a 50% reduction and the IMMUNE is a 100% reduction, but I would like to take it one step further. I have found some vague reference in the forums and online searches for a number valued resistance / reduction of damage types that Fantasy Grounds supports but am not sure about how that would be coded.

For example, I would like to create a buckler that uses dragon scales for the resistance but because of it's size I want it to only have about a 25% resistance to cold damage. Is there a way to code this using a numeric resistance value? If so, how would that be expressed.

Having this type of option would open an entire new realm of possibilities for unique magic items we could create as a DM!

Thanks for your assistance!
Happy Gaming!

Since this is 5E you would want to look at Better Combat Effects Gold and Resistance Is Futile. Both have features that can do this.