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snaggle2th
May 13th, 2026, 00:22
Hey, I have been avidly watching Zaccheus' videos on the new effects, and there is one thing I haven't seen yet: How do we apply ongoing saves that involve damage?

I am trying to replicate this code, which has been automating Spirit Guardians for me completely:

Spirit Guardians (C) (24); AURA: 15 SpiritGuardians; IF: FACTION(foe); SAVEOE: WIS DC ## (M)(H); SAVEDMG: 3d8 radiant; SPEED: halved

I have a few different extensions installed, to enable all of this. I'm not looking for help with that part, just including it, in case other users are interested. This is the portion I am wondering about:

SAVEOE: WIS DC ## (M)(H); SAVEDMG: 3d8 radiant

I do get that the first portion would be updated, like this:

SAVEOE: ## WIS

How should the damage be applied, and how do we ensure the effect is not removed on a success?

Moon Wizard
May 13th, 2026, 00:38
There is no support for applying ongoing damage based on a save in the core coding; but the SAVEA, SAVES and SAVEDMG tag are available in Better Combat Effects (and Gold version), which I helped ensure works with the latest code.

Regards,
JPG

snaggle2th
May 13th, 2026, 00:41
Thanks for the quick response! I'll take a look.