View Full Version : Tomb of Annihilation Hex Crawl map ideas
Darth Jerod
January 22nd, 2026, 08:35
Has anyone come up with a way to reveal the map of Chult for the hex crawl? Would you just take the regular map and fog of war it? I am nowhere near ready to run that campaign online yet but I want to eventually run that game.
Zacchaeus
January 22nd, 2026, 15:04
There's two main methods. The first is to add a mask to the map and then reveal the part of the map that the players are on and the surrounding hexes and continue revealing parts as they move. You can use a single 'party' token to represent where the party is.
The second is to enable lighting and LoS and have a party token on the map with a light source which only reaches out as far as you want it to (current hex and half way into the surrounding ones maybe). This token can simply be dragged directly from Assets > Tokens onto the map. You can then use the fog of war to reveal the map. You'll need to enable the Party Vision and Movement option so that players can move the token. I'd suggest also enabling token lock so that players don't just whizz the token around the map.
LordEntrails
January 22nd, 2026, 15:37
"whix"
I learned a new word today ;)
Zacchaeus
January 22nd, 2026, 16:43
"whix"
I learned a new word today ;)
Not my fault the x and z are next to each other :)
LordEntrails
January 23rd, 2026, 06:07
Not my fault the x and z are next to each other :)
I already learned whix, I'm not unlearning it now!
Darth Jerod
January 25th, 2026, 09:07
Yeah I would totally need to lock the token movement down. My players would absolutely move that sucker around. No impulse control.
Thanks for the suggestions
Zacchaeus
January 25th, 2026, 13:04
Yeah I would totally need to lock the token movement down. My players would absolutely move that sucker around. No impulse control.
Thanks for the suggestions
After posting above I remembered I'd actually made a video about this which you can find at video 5 here https://www.fantasygrounds.com/forums/showthread.php?55797-Videos-on-how-to-use-Fantasy-Grounds-VTT It contains some further details on how to do the above and how lights can be used on the token.
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