Yakumig
June 4th, 2025, 22:01
Hello,
I'm trying to represent weapons mastery inside my game to simplify the life of my players.
Some like Sap or Topple are quite simple to implement
However, I'm having an issue with Cleave.
From what I understand : The damage on the second hit = weapon damage without the ability modifier.
In most of the case it's quite simple to implement as well.
However, One of my player is using a [Defender] weapon.
Which allows to select how much you have in Attack rolls/damage rolls vs some additional AC.
I've thus translated that into a specific Effect to handle this Magic Weapon feature
Defender Weapon; ATK: 2,melee; DMG: 2,melee
However, my implementation of the Cleave doesn't seem to take into account that bonus on the damage. (But it handles the bonus on ATK)
I've defined the Cleave ability as follow :
Cast
Attack
Type: Melee
Base: Group Atk +
Dmg
1D12
Type: slashing,magic
Here the damage stay a plain 1D12, without adding the +2 bonus.
Since I don't find a way to add the "melee" flag on the damage.
If I remove the melee from the defender weapon effect
Defender Weapon; ATK: 2,melee; DMG: 2
This work but it means it will also work on ranged attack which is not really what I expect.
Does someone have guidance about how I could implement this feature?
If not I will implement "Multiple Cleave" abilities one for each of the combinatiosn, and I don't find that really handy.
Regards,
I'm trying to represent weapons mastery inside my game to simplify the life of my players.
Some like Sap or Topple are quite simple to implement
However, I'm having an issue with Cleave.
From what I understand : The damage on the second hit = weapon damage without the ability modifier.
In most of the case it's quite simple to implement as well.
However, One of my player is using a [Defender] weapon.
Which allows to select how much you have in Attack rolls/damage rolls vs some additional AC.
I've thus translated that into a specific Effect to handle this Magic Weapon feature
Defender Weapon; ATK: 2,melee; DMG: 2,melee
However, my implementation of the Cleave doesn't seem to take into account that bonus on the damage. (But it handles the bonus on ATK)
I've defined the Cleave ability as follow :
Cast
Attack
Type: Melee
Base: Group Atk +
Dmg
1D12
Type: slashing,magic
Here the damage stay a plain 1D12, without adding the +2 bonus.
Since I don't find a way to add the "melee" flag on the damage.
If I remove the melee from the defender weapon effect
Defender Weapon; ATK: 2,melee; DMG: 2
This work but it means it will also work on ranged attack which is not really what I expect.
Does someone have guidance about how I could implement this feature?
If not I will implement "Multiple Cleave" abilities one for each of the combinatiosn, and I don't find that really handy.
Regards,