adminwheel3
June 4th, 2025, 15:17
As a very long-time Fantasy Grounds user, I recently purchased yet another Dungeons of Drakkenheim sourcebook, and once again it was through D&D Beyond. With previous purchases in the same line, that’s now $75 I would have much preferred to spend within the Fantasy Grounds ecosystem.
While that's not a substantial figure, it points to a broader issue. Wizards of the Coast has clearly deemed this brand viable for digital distribution, which strongly implies there is a customer base willing to buy it. I believe that includes Fantasy Grounds users who want to maintain a unified, supported library within your platform.
I’m asking SmiteWorks to reconsider any prior evaluations that may have prevented bringing Drakkenheim content to Fantasy Grounds. If the issue is technical, work to resolve it. And if the issue lies in a stalled outreach or unanswered inquiry, perhaps it’s worth trying again. I and I think others would be eager to support an officially adapted version if one were made available.
And at the risk of making more of this than I should, if SmiteWorks is unable to provide popular settings and supplements at the pace that Wizards of the Coast and other VTTs are setting, its going to quickly become a problem.
Fantasy Grounds is powerful and capable, but fully leveraging its features requires a significant investment of time. That’s time I’ve already committed, and in many ways it’s what keeps me here. But if that time is increasingly spent copy-pasting content from other platforms instead of using the tools I love and that make Fantasy Grounds distinct, then it becomes harder to justify staying.
At that point, the sunk cost begins to feel more like an anchor than an asset, and that opens the door to exploring other options that may offer a more streamlined experience, even if they’re not quite as robust.
I firmly believe Fantasy Grounds can continue to be the best tool in the space, but only if it continues to support the content its users want to work with.
While that's not a substantial figure, it points to a broader issue. Wizards of the Coast has clearly deemed this brand viable for digital distribution, which strongly implies there is a customer base willing to buy it. I believe that includes Fantasy Grounds users who want to maintain a unified, supported library within your platform.
I’m asking SmiteWorks to reconsider any prior evaluations that may have prevented bringing Drakkenheim content to Fantasy Grounds. If the issue is technical, work to resolve it. And if the issue lies in a stalled outreach or unanswered inquiry, perhaps it’s worth trying again. I and I think others would be eager to support an officially adapted version if one were made available.
And at the risk of making more of this than I should, if SmiteWorks is unable to provide popular settings and supplements at the pace that Wizards of the Coast and other VTTs are setting, its going to quickly become a problem.
Fantasy Grounds is powerful and capable, but fully leveraging its features requires a significant investment of time. That’s time I’ve already committed, and in many ways it’s what keeps me here. But if that time is increasingly spent copy-pasting content from other platforms instead of using the tools I love and that make Fantasy Grounds distinct, then it becomes harder to justify staying.
At that point, the sunk cost begins to feel more like an anchor than an asset, and that opens the door to exploring other options that may offer a more streamlined experience, even if they’re not quite as robust.
I firmly believe Fantasy Grounds can continue to be the best tool in the space, but only if it continues to support the content its users want to work with.