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  1. Finding Assets- Specifically from Backing the Kickstarter (1 replies)
  2. Connection Issues (14 replies)
  3. Malformed Tokens (2 replies)
  4. What do I need to keep loaded after a module completion? (2 replies)
  5. Invisible Wall ? (14 replies)
  6. FantasyGroundsUpdater Command Line Arguments? (9 replies)
  7. FGC style pointers? (3 replies)
  8. HTML characters in XML files not displaying correctly in game (2 replies)
  9. Install Question (5 replies)
  10. LOS Issues (3 replies)
  11. GUI layout question (3 replies)
  12. Winter Theme Error (1 replies)
  13. Help updating spells effects from modules (4 replies)
  14. Paintings disappear / loose their content (1 replies)
  15. Special character showing strangely in FGU Calendar (12 replies)
  16. Purchase not appearing in library (7 replies)
  17. Token Issue? (2 replies)
  18. How do I permanently disable the new GM approve movement feature (6 replies)
  19. Accessible LOS walls layer in Module Maps so we can change the image (8 replies)
  20. FGU Mapping - Square Tool (0 replies)
  21. DM Side Approve Move - Odd or Intended (4 replies)
  22. searching assets causes 30 second hang (7 replies)
  23. Lost Campaign (22 replies)
  24. Bad License Key, Corrupted Account? (49 replies)
  25. Character sheet bug in SWADE ruleset (0 replies)
  26. Help with running Dungeon of the Mad Mage in FGU (5 replies)
  27. FGU System Resources - General Questions (8 replies)
  28. FGU Mapping Tools - Multiple LOS (33 replies)
  29. D&D vs Rick & Morty has unfinished map elements (4 replies)
  30. Ready made NPC (4 replies)
  31. Softer edges for LOS visibility? (1 replies)
  32. FGU crashes using SFRPG ruleset (20 replies)
  33. Terrain and Doors LoS not working on one particular map (18 replies)
  34. black screen for players when moving characters (2 replies)
  35. Highlighting Grid segments (1 replies)
  36. FG Unity Networking question (4 replies)
  37. [ERROR] Handler error: [string "utility/scripts/moduleselection.lua"]:33: (4 replies)
  38. Token Visibility (4 replies)
  39. Workflow/Best practice question for exporting modules. (5 replies)
  40. Someone who will create a Ruleset for money? (25 replies)
  41. DMGO, Problem with an extension (2 replies)
  42. Lack of refreshing assets (17 replies)
  43. images changed from modular (5 replies)
  44. Avernus doors - players can't move through (0 replies)
  45. Isometric Advice (6 replies)
  46. Major character sheet slowdown issues (tested 5e, PF2e) (11 replies)
  47. Players rolling advantage in the tower are having an issue (2 replies)
  48. What is causing slow loading when opening FGU? (3 replies)
  49. Best way to implement traps on a tile? (1 replies)
  50. How to download from Steam (1 replies)
  51. Error installing/running FGU (5 replies)
  52. Language font extensions and language packs having issues (1 replies)
  53. Pits don't fully block LOS to outside NPCs (7 replies)
  54. FGU Ram usage and other issues (5 replies)
  55. Blank/black map for single players (33 replies)
  56. Poor onboarding experience (2 replies)
  57. Custom Skills lost (1 replies)
  58. Characters not loading for players and constant disconnects (11 replies)
  59. Handler Error: Module related (1 replies)
  60. Bug: Missing labels for portrait folders (1 replies)
  61. Acquisitions Inc, conversion issues (9 replies)
  62. Copy Links? (9 replies)
  63. Reach setting in combat tracker (2 replies)
  64. Problem with tokens moving slow and dice not rolling right SOLVED! (1 replies)
  65. Unity and passwords (1 replies)
  66. Is there a limit to the number of terrain decorations/objects you can place on a map? (3 replies)
  67. Hol;y Shiat (3 replies)
  68. BUG: -[PRF] is not being calculated (4 replies)
  69. [SW] DEADLANDS Error when reset chips (0 replies)
  70. CTRL negation (2 replies)
  71. Tome of Beasts 2 NPC Coding (5 replies)
  72. Key Command Won't Work (12 replies)
  73. FGU specific players maps not loading (9 replies)
  74. FHU players cant move their tokens (3 replies)
  75. FG slows down (34 replies)
  76. Wrong target (1 replies)
  77. Designing cliff elevation LOS (2 replies)
  78. BUG: Leveling a College of Glamour Bard triggers exception error, but not crash (5 replies)
  79. Slow movement of token (51 replies)
  80. Red X Token Issues on combat maps and tracker (12 replies)
  81. Drawing line of sight overlapping lines/Undo (1 replies)
  82. Players Can't See Tokens (9 replies)
  83. Unable to connect to self (5 replies)
  84. Line of sight (1 replies)
  85. Character Creator Issue with Spells (8 replies)
  86. Waypoints? (3 replies)
  87. Issue with Mini-Character sheet after last update PFRPG (8 replies)
  88. Making map. Locked Paint layers moved when selected and clicking on map (2 replies)
  89. "Average" damage dice being used - not rolling? (3 replies)
  90. Questions about the LoS tag on the store page (2 replies)
  91. Occluders in FGU - what am I doing wrong? (9 replies)
  92. fantasy grounds Unity need help! (7 replies)
  93. Soul Knife Issues (7 replies)
  94. Map layer problems (21 replies)
  95. Tile performance improvement? (4 replies)
  96. Disable animation option/movement is slow (3 replies)
  97. Issue with Paint Layers not showing on image (3 replies)
  98. Combat Tracker not registering rolls? Read me (4 replies)
  99. Asset window performance issues (3 replies)
  100. Problems placing stamps on a painting layer (10 replies)
  101. Problem using my FGU Licenses (13 replies)
  102. Custom Token Folder Problem (5 replies)
  103. Cannot connect to server -- firewall issue? (4 replies)
  104. PF1 - Spells Missing Description After Dragging From Module (2 replies)
  105. 3 seconds of lag ever 15 seconds (93 replies)
  106. Druid-Circle of Spores (0 replies)
  107. Can only unmask the map with rectangles, cannot do free hand (3 replies)
  108. Connection Issues (2 replies)
  109. 5e Character Sheet (2 replies)
  110. Party Sheet - Show GM Rolls (6 replies)
  111. Merging multiple personal made "mods" from separate campaigns (2 replies)
  112. Wrong version showing up on main page (0 replies)
  113. One Player's damage and attacks keep hitting the wrong targets (3 replies)
  114. Release notes for 4.0.7 did not get updated in the app (11 replies)
  115. Why do you release updates on Friday evening? (2 replies)
  116. corrupt campaign - db.session backup not working - session tonight! help? (8 replies)
  117. Players can't move on maps (4 replies)
  118. 4 Hours Play, 5 Fantasy Grounds is Not Responding. (6 replies)
  119. Some Text Editor Shortcuts Not Working (3 replies)
  120. Player map offset issue (8 replies)
  121. 2019 Artpack and Artpack subscription (1 replies)
  122. Unity map issue or question. (16 replies)
  123. Issue importing character from games (5 replies)
  124. [bug] FG Theme with the Alien rule set missing two side panel images (2 replies)
  125. FGU won't download because Microsoft Visual C ++ won't install (24 replies)
  126. Fantasy Grounds Unity Updater Current Version Info (4 replies)
  127. Campaign to reconnect after internet interruption (8 replies)
  128. FGU Update date (and version) (4 replies)
  129. Sorry folks, me again (Art Sub question) (5 replies)
  130. Moon Wizard, will updates to the unity engine be posted here or in the City Hall? (3 replies)
  131. Cant start 2 istances of FGU on1 pc anymore (2 replies)
  132. Feature Request - Hot Key Modifiers Update Automatically (1 replies)
  133. Maps not loading properly for players (9 replies)
  134. Errors in themes (winter, gothic, futuristic) (13 replies)
  135. Invisible Battle Maps when I import them (2 replies)
  136. [3.5e] FGU dark theme (2 replies)
  137. Grid Snap Issues (19 replies)
  138. Party vision option (10 replies)
  139. Two Instances of Fantasy Grounds Installed? (5 replies)
  140. [5e] PCs seeing incorrect portrait (6 replies)
  141. Modules not loading (35 replies)
  142. I think I am doing this wrong... (Dungeons and Dragons 5e) (3 replies)
  143. Spell order in NPC stat sheet. (1 replies)
  144. Wizards Desk (10 replies)
  145. Connecting to Lobby issue in public library (8 replies)
  146. Error Connecting, loading and creating campaigns after FG update. (4 replies)
  147. Walls and Terrain aren't blocking line of sight (or doing much of anything) (2 replies)
  148. Error scrolling Library Files (2 replies)
  149. Connection Problems (cant figure out how to delete the other thread) (13 replies)
  150. Strange graphics glitch on map (14 replies)
  151. Map content disappeared? (1 replies)
  152. "Half Damage" Modifier does not work (3 replies)
  153. Missing LOS data in official modules (5 replies)
  154. Combat Tracker - Delete Foes Doesn't remove them (5 replies)
  155. PF2 Reference Manual pages are sometimes unreadable (7 replies)
  156. Export FGU User manual to PDF (7 replies)
  157. Nested Table rolling problem (16 replies)
  158. Can't Multiply by decimals (5 replies)
  159. Error in Industrial Theme (5 replies)
  160. FGU steam (2 replies)
  161. One of my players can't see maps all of the sudden (3 replies)
  162. Lock Combat Tracker (5 replies)
  163. FGU Steam purchases (4 replies)
  164. CoreRPG manager_image.lua missing nil ? (0 replies)
  165. I just updated FGU and my campaigns are not loading. (17 replies)
  166. Offhand Damage "Untyped" Bug (1 replies)
  167. Purchase not showing up (2 replies)
  168. Tasha's Cauldron of Everything (12 replies)
  169. LOS and movement (10 replies)
  170. Using "K" in the dice roller to keep (4 replies)
  171. Missing Brush in FG Interior Map Pack? (2 replies)
  172. Map not showing up on exported MOD (12 replies)
  173. Font issues (8 replies)
  174. FGU not updating (9 replies)
  175. Evil High Priest Bug? (3 replies)
  176. Dice 'Set' Hotkey (8 replies)
  177. Connection issues (10 replies)
  178. FGU issue - UI stuttering when moving windows within FGU. How to resolve? (5 replies)
  179. Image and Connection Problems With Cloud Hosting (4 replies)
  180. Players losing control of character tokens (7 replies)
  181. Offhand weapon attack 5e (1 replies)
  182. 5E Language feature problems. (7 replies)
  183. Unexpected behavior with LOS for rooms (10 replies)
  184. One player stuck on acquiring file list, appears to rapidly connect and disconnect. (2 replies)
  185. Deleting Story Records In Bulk? (3 replies)
  186. DCC Crit and Fumble Buttons no longer working (2 replies)
  187. Los (1 replies)
  188. DM move measurement (7 replies)
  189. Text formatting is lost when copying (1 replies)
  190. FGU LOS Tool produces not working occulus data (95 replies)
  191. Disabling selection rings? (1 replies)
  192. [WARNING] setValue: Database node not owned (4 replies)
  193. How do I get rid of unneeded grid lines on a custom map? (9 replies)
  194. Using Alt-F4 in the Quickbar? DON'T!!!! (2 replies)
  195. Dice shadow hide (10 replies)
  196. Program Window Size and Location normalization (4 replies)
  197. LOS Creation Issues When Trimming (3 replies)
  198. Player getting error not able to get crits working (18 replies)
  199. Logging In (1 replies)
  200. Map Grid Alignment (2 replies)
  201. LOS grid visability (2 replies)
  202. Assets & Library hot keys not working after reloading campaign (0 replies)
  203. dice order of operations (2 replies)
  204. Same initiative causes effects to drop off sooner than expected (10 replies)
  205. Vex's Random Treasure Generator - only generating coins! (4 replies)
  206. Changing FG using name? (1 replies)
  207. Is it possible to import LoS to a new map? (6 replies)
  208. Lobby indicator doesn't change colour (4 replies)
  209. Module Manual Activation vs. Automatic (4 replies)
  210. High ram usage in unity? (35 replies)
  211. How do I create a new character and then export it from FGU? (2 replies)
  212. LOS Issues (3 replies)
  213. During Cloud games, the only player using the same LAN as the DM gets disconnected (2 replies)
  214. Module not showing up (4 replies)
  215. UI: Overlapping elements (6 replies)
  216. Really hard to read the actual dice faces (4 replies)
  217. Elgato Stream Deck and Unity (2 replies)
  218. Still No Way to Point To Map Objects? (4 replies)
  219. Old computer has unity and classic do I need to remove classic? (4 replies)
  220. Issues with starting the program. (4 replies)
  221. Can you remove duplicate entries (i.e. items, races, etc) (3 replies)
  222. FGU installer login fails (3 replies)
  223. Different language font for GM vs. player (0 replies)
  224. Ability Score Increase of homebrew race not adding (4 replies)
  225. Using an old Module I made (2 replies)
  226. FG Unity Woes (3 replies)
  227. From Classic to Unity. (10 replies)
  228. Gothic Theme doesn't play nice with Cypher (1 replies)
  229. Mousewheel Deadspot in Extensions Window (3 replies)
  230. Is there some way to display a map showing what players are seeing? (7 replies)
  231. Module probleme (4 replies)
  232. Strange interaction between /scaleui and dice (2 replies)
  233. Is there someway to see what windows are open? And better window management? (16 replies)
  234. Issue with shared maps (5 replies)
  235. Linking to Steam - Invalid Product Code (5 replies)
  236. Lag in Chat and Notes with 8 players - not seen previously (2 replies)
  237. Changing NPC token on map (2 replies)
  238. Translate official products for my own use (5 replies)
  239. Player Character Changes / Cheating (13 replies)
  240. Can't open FGU after update (3 replies)
  241. Is there a way to create a reference manual in FGU? (4 replies)
  242. Deleting LOS points changes LOS type (6 replies)
  243. "Selected" ring shouldn't scale with token size, should it? (8 replies)
  244. FGU made images slow to load (2 replies)
  245. FGU- DB Issue (12 replies)
  246. Authorization failed license key conflict (5 replies)
  247. Tokens move too fast! (16 replies)
  248. FGU features to be added development list? (2 replies)
  249. Text aliasing issue (2 replies)
  250. Trying to get started (Need help with how to purchase... sorta...) (7 replies)