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View Full Version : Best way to implement traps on a tile?



TungstenShark
January 27th, 2021, 01:25
I want to place a trap on tile but have something which will stop a player from moving further so it can resolve. Like they had run up against a door or wall but obviously not this and obviously nothing visual to the players. What is the best way to "trap" a tile on the map?

Sulimo
January 27th, 2021, 01:53
There is a Pit Trap occluder.

See video 13 here (https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity).