campbcraft5
January 11th, 2021, 00:56
I'm having an issue connecting to the Lobby on a LAN in a Public Library. The issue only occurs when I connect to the network on a wired connection. Oddly enough connecting to the network wirelessly allows me to connect to the lobby. (Unfortunately I dont have a pc that can connect wirelessly and hardwired with ethernet so they are different pcs that are connecting)
What is the IP and port number for connecting to the lobby, just so I can rule out firewalls?
Anyone have any other ideas?
thanks.
console log
[1/11/2021 10:03:00 AM] FGU: v4.0.6 FREE (2020-12-23)
[1/11/2021 10:03:00 AM] OS: Windows 10 (10.0.0) 64bit
[1/11/2021 10:03:00 AM] GRAPHICS: NVIDIA GeForce GTX 1650 : 3962
[1/11/2021 10:03:00 AM] UI SCALE: 1
[1/11/2021 10:03:00 AM] USER: campbcraft5
[1/11/2021 10:03:00 AM] Launcher scene starting.
[1/11/2021 10:03:15 AM] Unable to update session list from lobby server.
Player log
Mono path[0] = 'C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/Managed'
Mono config path = 'C:/Program Files/SmiteWorks/Fantasy Grounds/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.10f1 (5311b3af6f69)
[Subsystems] Discovering subsystems at path C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
Vendor:
VRAM: 3962 MB
Driver: 26.21.14.4223
Begin MonoManager ReloadAssembly
- Completed reload, in 1.283 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.524600 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.144100 ms
Thank you for using Mirror! https://mirror-networking.com
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2785.
Total: 1.444600 ms (FindLiveObjects: 0.298900 ms CreateObjectMapping: 0.049200 ms MarkObjects: 1.080100 ms DeleteObjects: 0.015900 ms)
[1/11/2021 10:03:00 AM] FGU: v4.0.6 FREE (2020-12-23)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] OS: Windows 10 (10.0.0) 64bit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] GRAPHICS: NVIDIA GeForce GTX 1650 : 3962
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] UI SCALE: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] USER: campbcraft5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] Launcher scene starting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
Thread -> id: 2d60 -> priority: 1
Thread -> id: 3554 -> priority: 1
Thread -> id: 11cc -> priority: 1
Thread -> id: 3118 -> priority: 1
Lobby: A blocking operation was interrupted by a call to WSACancelBlockingCall.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:15 AM] Unable to update session list from lobby server.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
What is the IP and port number for connecting to the lobby, just so I can rule out firewalls?
Anyone have any other ideas?
thanks.
console log
[1/11/2021 10:03:00 AM] FGU: v4.0.6 FREE (2020-12-23)
[1/11/2021 10:03:00 AM] OS: Windows 10 (10.0.0) 64bit
[1/11/2021 10:03:00 AM] GRAPHICS: NVIDIA GeForce GTX 1650 : 3962
[1/11/2021 10:03:00 AM] UI SCALE: 1
[1/11/2021 10:03:00 AM] USER: campbcraft5
[1/11/2021 10:03:00 AM] Launcher scene starting.
[1/11/2021 10:03:15 AM] Unable to update session list from lobby server.
Player log
Mono path[0] = 'C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/Managed'
Mono config path = 'C:/Program Files/SmiteWorks/Fantasy Grounds/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.10f1 (5311b3af6f69)
[Subsystems] Discovering subsystems at path C:/Program Files/SmiteWorks/Fantasy Grounds/FantasyGrounds_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f82)
Vendor:
VRAM: 3962 MB
Driver: 26.21.14.4223
Begin MonoManager ReloadAssembly
- Completed reload, in 1.283 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.524600 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.144100 ms
Thank you for using Mirror! https://mirror-networking.com
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2785.
Total: 1.444600 ms (FindLiveObjects: 0.298900 ms CreateObjectMapping: 0.049200 ms MarkObjects: 1.080100 ms DeleteObjects: 0.015900 ms)
[1/11/2021 10:03:00 AM] FGU: v4.0.6 FREE (2020-12-23)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] OS: Windows 10 (10.0.0) 64bit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] GRAPHICS: NVIDIA GeForce GTX 1650 : 3962
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] UI SCALE: 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] USER: campbcraft5
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:00 AM] Launcher scene starting.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 4 worker threads for Enlighten.
Thread -> id: 2d60 -> priority: 1
Thread -> id: 3554 -> priority: 1
Thread -> id: 11cc -> priority: 1
Thread -> id: 3118 -> priority: 1
Lobby: A blocking operation was interrupted by a call to WSACancelBlockingCall.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[1/11/2021 10:03:15 AM] Unable to update session list from lobby server.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)