View Full Version : Grid Snap Issues
tamikay
January 12th, 2021, 01:21
I made a custom token set for my campaign meant to represent varying sizes, but grid snap is making them all the same size.
To speed things up:
I have already turned off grid snap, in the main settings and map. Despite this my tokens I slaved over are being resized. Is there no way to keep the grid up and not have tokens automatically changed in size.
If this keeps happening it will turn me off of using this product, the funny thing is that in FG2 I do not have this problem at all. The connection method for FGU is better for me, the map options for weather are really nice, but.... I require the silly program to not resize my tokens.
LordEntrails
January 12th, 2021, 02:09
Turn off the option for Auto-Scale to Grid, not grid snap. One is sizing, one is placement. You can also right click on a token and release scale and manually scale each token.
tamikay
January 12th, 2021, 03:04
Turn off the option for Auto-Scale to Grid, not grid snap. One is sizing, one is placement. You can also right click on a token and release scale and manually scale each token.
I do not want to have to manually re-scale all my tokens, I sized them perfectly to begin with. It defeats the purpose of making my own token set, thus I want it to not re-size my tokens to begin with. I disabled autoscale to grid first, then I tried the other options.
What I want is for FGU to not make me manually re-scale tokens.
LordEntrails
January 12th, 2021, 03:16
How does FGU know what size to make your tokens? Tokens have no attributes or metadata that tells FG what size to make them.
What it knows,
- is the size in pixels of a grid square
- the size of an NPC as defined in the NPC object (depending upon ruleset)
- the number of pixels in an image
So FG can do a couple things;
a) scale a token that is associated to an NPC based upon the size attribute of the NPC (depending upon ruleset) to fit a number of squares (medium = 1, large = 2x2, etc)
b) scale a token to fit one grid square
c) don't scale the token, and therefore place the token on the map image at 1 to 1 pixel scale between the token and the map (which means depending upon which map you place a token on, it will have a different size)
You say you "sized them perfectly to begin with" which means what? How did you size them? There is no standard that says a medium token is 72 pixels square, or a large is 200 or anything else. So what did you size them to? Because it means nothing to FG.
What do you expect FG to be doing?
tamikay
January 12th, 2021, 03:30
How does FGU know what size to make your tokens? Tokens have no attributes or metadata that tells FG what size to make them.
What it knows,
- is the size in pixels of a grid square
- the size of an NPC as defined in the NPC object (depending upon ruleset)
- the number of pixels in an image
So FG can do a couple things;
a) scale a token that is associated to an NPC based upon the size attribute of the NPC (depending upon ruleset) to fit a number of squares (medium = 1, large = 2x2, etc)
b) scale a token to fit one grid square
c) don't scale the token, and therefore place the token on the map image at 1 to 1 pixel scale between the token and the map (which means depending upon which map you place a token on, it will have a different size)
You say you "sized them perfectly to begin with" which means what? How did you size them? There is no standard that says a medium token is 72 pixels square, or a large is 200 or anything else. So what did you size them to? Because it means nothing to FG.
What do you expect FG to be doing?
They are all sized in photoshop and meant to be the scale they are already on, humanoids are 32x32 and the dragons are supposed to be the sizes of the tokens to reflectrelative size.
I would like the tokens to not scale at all like in option C, but I have not found how to make the C option work. I have turned off the options i have found: Autoscale, snap to grid, etc.... it is not stopping the resizing of the tokens. I sized them in photoshop for a reason.
damned
January 12th, 2021, 03:32
Hi tamikay I dont think the resizing has changed between FGC and FGU.
If you have a grid on then all tokens are sized to 1 grid square unless they are attached to a NPC with a size bigger than Medium. Or something like that.
tamikay
January 12th, 2021, 03:38
Hi tamikay I dont think the resizing has changed between FGC and FGU.
If you have a grid on then all tokens are sized to 1 grid square unless they are attached to a NPC with a size bigger than Medium. Or something like that.
Even when I turn the grid off the tokens still change size, is there a hidden option to remove grids completely?
LordEntrails
January 12th, 2021, 03:38
When you say scale, if you mean the dpi/ppi settings in photoshop, those mean nothing to FG. As FG doesn't equate one inch to one square. That is something relevant to printing.
What map are you placing them on? If the map you are placing them on is at 32px/grid, then if you turn off auto-scale, and your tokens are 32 x 32 pixels, then they should appear correctly size (I think, have done this in FGC, not FGU). Note that most people would expect a medium size creature to be much higher resolution than 32 pixels (I use at least 100). But, if you place them on a typical map that has 50 or 100 pixels grid, then they will be too small unless you resize them in FG.
So, lets start at the beginning. These tokens you made, are they for NPCs or are they for tile/brush assets to place on images (like trees, beds, etc?), or are they for spell templates or such? I believe their is a way image assets (not tokens) can have a size/scale assigned to them, but really not sure, I haven't tried doing that yet.
LordEntrails
January 12th, 2021, 03:43
Even when I turn the grid off the tokens still change size, is there a hidden option to remove grids completely?
FGU always has a grid. It's just either visible or invisible. Though you can change the default size of the grid from 100 to whatever you want. Maybe 32?
Kelrugem
January 12th, 2021, 03:50
Just for your information (skimmed only through the thread): FGU uses size numbers differently; it interprets sizes as percentages of the grid length (100= 1 square for example) and not as pixel size. So, this might be why you think things adjust their size. Hence, you have two options: Either adjusting the sizes of the images following the FGU interpretation, or you may try to look at some official modules (or ask), in their xml (if not encrypted) may be settings about how they adjust their size. But I believe that Joshua (from SmiteWorks) also let adjust his assets with respect to the grid size for better tiling :)
tamikay
January 12th, 2021, 03:54
Is there a hidden switch somewhere to turn off all token scaling or is this an option that does not exist? The token scaling is atrocious and undoes everything that I already did. I pre-scaled my tokens to save time, not have to manually re-scale every token I put out.
damned
January 12th, 2021, 04:09
I did a quick test but it wast on my main gf computer and scaling did not seem to work as I had expected.
LordEntrails
January 12th, 2021, 05:39
Use the option I stated at the beginning to turn off token scaling. It defaults to 80%, just toggle through the options until you get to Off.
Kelrugem
January 12th, 2021, 07:17
I also now tested it with turned off option, and I was wrong before; indeed, tokens (either from the CT or directly from assets) are always one square big for me :) Maybe that option was not yet updated to FGU
But out of curiosity: What exactly do you expect from that option? How do you scale the token and save it in such a way that FG does what you want? I do spontaneously not know how to do that (also in FGC) :) Did I understand it right that you customize maps and tokens and basically adjust the pixel size correspondingly?
Zacchaeus
January 12th, 2021, 09:24
The size that a token appears on the grid is determined by the size of the NPC that the token is attached to. You don't say what ruleset you are using but for example in 5e a medium token takes up one grid square, a large one takes up four squares and anything larger is nine squares. Generally tokens meant for medium and smaller creatures will be 100x100px, those for large creatures 200x200px and for anything bigger 300x300px. So in order to test your tokens add the token to a creature, add that creature to the CT and then drag from the CT to the map. As noted above Unity always has a grid - so whilst you can make it invisible you can't switch it off.
tamikay
January 12th, 2021, 16:02
I also now tested it with turned off option, and I was wrong before; indeed, tokens (either from the CT or directly from assets) are always one square big for me :) Maybe that option was not yet updated to FGU
But out of curiosity: What exactly do you expect from that option? How do you scale the token and save it in such a way that FG does what you want? I do spontaneously not know how to do that (also in FGC) :) Did I understand it right that you customize maps and tokens and basically adjust the pixel size correspondingly?
I have no problem in FG2 with this, nut I was hoping to use FGU for the different way to connects to avoid having to walk people through connecting to my pc. Also I remember opening gateways for modems for FG2 years ago and shudder lol. I may just have to use FG2 since it actually works for me, but I was hoping to use the pretty effects to cause fog and use the line of sight stuff for fun. Its just a shame that I did the kickstarter thing for a full license only to end up using the old product.
Kelrugem
January 13th, 2021, 00:06
The size that a token appears on the grid is determined by the size of the NPC that the token is attached to. You don't say what ruleset you are using but for example in 5e a medium token takes up one grid square, a large one takes up four squares and anything larger is nine squares. Generally tokens meant for medium and smaller creatures will be 100x100px, those for large creatures 200x200px and for anything bigger 300x300px. So in order to test your tokens add the token to a creature, add that creature to the CT and then drag from the CT to the map. As noted above Unity always has a grid - so whilst you can make it invisible you can't switch it off.
Yeah, I thought that, too; but actually that piece of information is also ignored when scaling is turned off in the settings :) (but that is what I expected behind that setting) For me all tokens are then just one square big, regardless of size of NPCs :)
tamikay
January 13th, 2021, 02:10
Yeah, I thought that, too; but actually that piece of information is also ignored when scaling is turned off in the settings :) (but that is what I expected behind that setting) For me all tokens are then just one square big, regardless of size of NPCs :)
I came to this conclusion late last night. FGU just isn't going to work because it is designed to work differently. I will miss some of the cool bells and whistles but FG2 works for what I need. I will check it out in a couple months and a couple updates lol...
Kelrugem
January 13th, 2021, 02:18
I came to this conclusion late last night. FGU just isn't going to work because it is designed to work differently. I will miss some of the cool bells and whistles but FG2 works for what I need. I will check it out in a couple months and a couple updates lol...
No worries, it could be well be that this is indeed buggy; the way how FGU interprets sizes in the codes is different and it may be that this setting (the off option) got not yet updated for FGU :) I would wait until a developer answers :)
LordEntrails
January 13th, 2021, 03:18
I don't think the way FGU is architected to handle tokens is going to change. And if it does, it won't be back to the way FGC handles tokens. IMO, you should figure out how you are going to use tokens in FGU, because eventually FGC won't be much of an option.
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