PDA

View Full Version : Map not showing up on exported MOD



loserbrewer
January 5th, 2021, 22:45
I am building my first adventure in Unity and ran into an issue. When I am exporting the adventure, the maps are not being exported. I am making sure that "Images and Maps" is selected in the export feature. "Read Only?" and "Player Module?" are not checked. These maps are .jpg and have walls and LOS enabled.

When I load the MOD file onto another Unity instance, all I get is a gray box, with story entry pins (which work), and a red question mark. I have attached a screenshot.

Any help would be appreciated.

John

LordEntrails
January 5th, 2021, 23:09
Where are the map images coming from? Another module? A map asset? An imported file?

Fear Grounds
January 5th, 2021, 23:22
Did you place the maps in a category in the images tab? Or are they listed as uncategorized still? This can cause issues, I've found.

Zacchaeus
January 6th, 2021, 00:27
In order to export the maps need to be in the campaign/images folder. Unless you created them in FGU?

loserbrewer
January 6th, 2021, 01:28
Thanks everyone for the suggestions:

-Where are the map images coming from? Another module? A map asset? An imported file?
I imported the maps and images using the "Import Files" feature

-Did you place the maps in a category in the images tab? Or are they listed as uncategorized still?
The maps and images have been placed in a category in the image tab

-In order to export the maps need to be in the campaign/images folder.
The images and maps are in the campaign's image folder

One other thing, the images show up just fine, just not the maps...

I would be happy to hear any other suggestions. Thanks everyone.

John

Zacchaeus
January 6th, 2021, 02:44
File format? Any strange symbols or double spaces in the map names?

loserbrewer
January 6th, 2021, 04:02
Zacchaeus, Thank you so much! I had a bracket in the file name. I can sleep tonight!

DDySean
March 1st, 2022, 23:47
I am building my first adventure in Unity and ran into an issue. When I am exporting the adventure, the maps are not being exported. I am making sure that "Images and Maps" is selected in the export feature. "Read Only?" and "Player Module?" are not checked. These maps are .jpg and have walls and LOS enabled.

When I load the MOD file onto another Unity instance, all I get is a gray box, with story entry pins (which work), and a red question mark. I have attached a screenshot.

Any help would be appreciated.

John

I have built an adventure mod, exported it and them imported it to another campaign to test it out. Everything was fine but I decided to add a few occlusions features to the map (and I had accidentally turned my rain FG to GM only view before locking it). I went back and made these corrections to the map on he original campaign and exported it again. I went back to the same campaign I was using for testing and the changes to the map were not there.
Back in the build campaign the map changes were present, so I deleted the old module export, exported it again and had the same problem when I uploaded it in my test campaign.
Just to test everything out I then opened a new campaign, uploaded my module and all the changes are present there....

What is going on and how do I make the changes to my map follow my module to a server I have opened it in before (as that seems to be the key to the problem)?

Thank you for any help!

51737
51738
This was after deleting the original exported file before exporting again and then loading into the test campaign, its like the new map info didn't load because the old map info was somehow stuck on the test server even after deleting the original mod. (I did unload the mod before closing the test server and deleting, so I am not sure how this is happening).

Trenloe
March 1st, 2022, 23:53
What is going on and how do I make the changes to my map follow my module to a server I have opened it in before (as that seems to be the key to the problem)
Revert Changes on your module.

https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/1165590530/Reverting+a+Module

DDySean
March 2nd, 2022, 00:02
**SOLVED**
Never mind, I figured it out. I had to go into the "campaigns" folder, then into the folder of my "test campaign" where I had loaded the module previously, then into the "moduledb" folder and then I found and deleted the file that had the module name. Once I did this, it seemed to allow a refresh of the map information so when I went back into my test campaign and uploaded the updated module again, this time it uploaded the updated map file just fine.

I hope this helps out anyone else confused or frustrated with a similar situation!

Trenloe
March 2nd, 2022, 00:10
...then into the "moduledb" folder and then I found and deleted the file that had the module name.
That's what Revert Changes does for you.

DDySean
March 2nd, 2022, 08:02
That's what Revert Changes does for you.

That is what I get for not trying to R click!!! :)
Thank you very much as that is much simpler than tracking everything down through the file trees and hunting for the specific mod information. I never even though that would have been an option so thank you for opening my eyes!!

Nylanfs
March 2nd, 2022, 12:33
When in doubt, right click.