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  1. Upcoming June 2 Updates (0 replies)
  2. Upcoming May 26 Updates (2 replies)
  3. Savage Pathfinder Quick Chase Deck (8 replies)
  4. May 12 & 19 Updates (0 replies)
  5. 50 Fathoms, Fantasy Grounds Unity (1 replies)
  6. Bug: Light effects not applying light (3 replies)
  7. Release Updates for May 5th, 2026 (0 replies)
  8. npc keywords checking (1 replies)
  9. Incapacitation automatic rolls bugged? (1 replies)
  10. Legend of Ghost Mountain missing chapter (4 replies)
  11. SavageWorlds v5.17.0 Beta Testing (1 replies)
  12. TWo errors that pop up for missing graphics on Crit Fail & Out of Bounds (4 replies)
  13. SWADE Interface Zero 3.0 Cyberware - Smartg Gun - how to? (2 replies)
  14. SWADE – Sub-Attacks: Attack Modifiers not applied & UI improvement suggestion (12 replies)
  15. Looking for a group to have one shots with once a week. (1 replies)
  16. Creating a new Arcane Background (2 replies)
  17. Pathfinder for Savage Worlds Advanced Player's Guide Errors (0 replies)
  18. ETU Setting Error (7 replies)
  19. Auto Initiative? (5 replies)
  20. Secret World Error in Monster Magnet /Smart Mouth Hinderances (2 replies)
  21. Square Burst Templates (6 replies)
  22. Replacing default tables via extension? (1 replies)
  23. Change GM Name and Icon Extension (1 replies)
  24. Legend of Ghost Mountain Campaign Won't Load After Update (10 replies)
  25. Soldier Edge- Working as intended? (9 replies)
  26. Post-Apocalyptic Item Condition Extension – Looking for Input (2 replies)
  27. [Extension] Enccounter Groups (1 replies)
  28. [SWPF] Is Carrion Crown a thing that is maybe happening? (6 replies)
  29. How do Deadlands Marshals handle Huckster Dealing with the Devil? (4 replies)
  30. Han Cluster - Feedback & Issues (11 replies)
  31. Joker's are wild, man (Bug report?) (4 replies)
  32. Automated Power Point Usage (6 replies)
  33. [Extension] Custom Wildcard Icons (0 replies)
  34. [Extension] Custom Bennies (1 replies)
  35. Sidebar problem/question (4 replies)
  36. Understanding fear checks and modifiers in FG (10 replies)
  37. 2 Savage Worlds question - allies & adventure deck (12 replies)
  38. Future Bundles? (7 replies)
  39. Frenzy Edge (3 replies)
  40. Savage Rifts - Burster Fiery Aura effects - why some include Armor +4 or Toughness +4 (6 replies)
  41. Interface Zero 3.0 Player Module Problem (1 replies)
  42. savage pathfinder, martial felxibility, and edges as effects (1 replies)
  43. Automatic Raised Effects on Powers (9 replies)
  44. Grid squares, pace and blast radius (5 replies)
  45. Super Hero Items, Effects, Lore & Defense (3 replies)
  46. Custom Dice Skins in Savage Worlds (11 replies)
  47. Fantasy Companion Reference Manual not accessible (4 replies)
  48. Is there a SWADE Statblock Importer? (1 replies)
  49. Custom Dice Coming to Savage Worlds! (25 replies)
  50. Where are the rest of the Poison Rules in SWADE Core? (9 replies)
  51. The Secret World (SWADE) Text Mistake (5 replies)
  52. SWADE August 2025 Changes (43 replies)
  53. Allies: $darksight effect doesn't work (2 replies)
  54. Ignore Armor Effect? (3 replies)
  55. Savage Pathfinder Combat Rolls (7 replies)
  56. Savage Pathfinder New Character Skills (3 replies)
  57. Adventure Decks - What the??? (22 replies)
  58. ETU Extracurriculars? (2 replies)
  59. Grouping NPCs on same card in combat tracker? (5 replies)
  60. Savage Worlds Science Fiction Companion (SWADE) not loading (1 replies)
  61. BUG: Attractive Edge bonus is added two times. (3 replies)
  62. Broken Earth (5 replies)
  63. Sprawlrunners Errors (2 replies)
  64. Darwin's World Nuclear Edition (2 replies)
  65. Space Combat issues in Deadlands:Lost Colony (4 replies)
  66. Increased damage effect (DLWW Ammo Whammy) (10 replies)
  67. Can't Get Gang Up to Auto Apply in New Update (4 replies)
  68. % based Random Table Support in SWADE (2 replies)
  69. Automating Favored Power Edge (1 replies)
  70. Questions About Armor Type and Area Protected (4 replies)
  71. BUG: PFSW core skills link to SWADE Player Guide (2 replies)
  72. Tanks and Faces and DPS and more in Savage Worlds (1 replies)
  73. Starbreaker: SAINTs and Synners feedback (1 replies)
  74. Savage Pathfinder Advanced Players Guide 2 Issue (6 replies)
  75. SavageWorlds v5.13.0 Beta Testing (12 replies)
  76. Savage Worlds Updates for March 18, 2025 (2 replies)
  77. Arcane Devices and Magic Weapons (10 replies)
  78. Vermilium Adventure Generator Problem (3 replies)
  79. Creating New Setting Rules (1 replies)
  80. Dark Penalties and Light (1 replies)
  81. Attack Info Bug??? (3 replies)
  82. New and Custom Action Decks in Savage Worlds (19 replies)
  83. Handling Theater of the Mind in Combat (2 replies)
  84. Fear Agent Feedback and Issues (0 replies)
  85. Character Sheet Locking in Savage Worlds (11 replies)
  86. Armor Encumbrance (7 replies)
  87. SWADE Adventure Deck and Action Deck (2 replies)
  88. [Extension] Emotion Field for Legend of Ghost Mountain (4 replies)
  89. Legend of Ghost Mountain - Haunt token tracking (16 replies)
  90. Hiding Harrowed in Deadlands Weird West (1 replies)
  91. Chillem's Quick Modifiers (0 replies)
  92. N*** Necromancy (4 replies)
  93. VTT Creation, how? (18 replies)
  94. [Extension] NPC Region (5 replies)
  95. If you are a new to Savage Worlds watch this... (2 replies)
  96. SWADE Science Fiction Companion Feedback and Issues (30 replies)
  97. How to play Cthulhu using SWADE? horror companion helps? (8 replies)
  98. Duplicating the Type field in the NPC sheet and in the search of the NPC module (11 replies)
  99. SWADE Ruleset 5.10.9 (9 replies)
  100. Savage World Threat Rating derived stat (14 replies)
  101. Close Combat Range (6 replies)
  102. SWADE Science Fiction Companion Extension (22 replies)
  103. Initiative Marker in CT Issue (3 replies)
  104. Handling Frenzy and Rapid Shot (4 replies)
  105. Enchantments and Sub Attacks (1 replies)
  106. Changing required Skill for Weapons (Cannons) (2 replies)
  107. [BUG] East Texas University / ETU Study Abroad Issues (3 replies)
  108. [BUG] Tongue-Tied hindrance does not automatically apply penalities to relevant skill (4 replies)
  109. [Bug] Skinwalker module (11 replies)
  110. New to Savage Worlds (3 replies)
  111. Improved Block and modifiers (4 replies)
  112. Weapons from party sheet error (3 replies)
  113. Savage Worlds Newcomer Tips and Suggestions (7 replies)
  114. [BUG] Small Hindrance adds -2 to NPC size (3 replies)
  115. Savage Worlds Chases (2024) (1 replies)
  116. Saved Battles (3 replies)
  117. creative combat table roll for tests in savage pathfinder does not seem to be working (7 replies)
  118. Wild Die skill modification (4 replies)
  119. Adding Weapons to Allies Bug (2 replies)
  120. Drag attack rol to CT not working? (7 replies)
  121. Combat Tracker Error (1 replies)
  122. Blood Drive Pawn (0 replies)
  123. [BUG] Player characters can't maintain powers on CT (10 replies)
  124. [BUG]Attack from Chat dragged to Combat Tracker not showing. (3 replies)
  125. [BUG]Player, unable to use benny from Character sheet, to Combat tracker to unshake (10 replies)
  126. Savage Worlds Ruleset overview event (8 replies)
  127. New FG User having issues with how setup/load the Invasion campaign (5 replies)
  128. [BUG] [TEST MODE] Hard Choice option does not give GM bennies (1 replies)
  129. Adding allies in Savage Worlds (30 replies)
  130. [BUG] Player characters can't be dragged to archetype window (2 replies)
  131. Weapons/Armor/Items Modification Toggle (2 replies)
  132. [Bug] Test Branch - Range ignored when roll is a save (check) (1 replies)
  133. [Bug] Can't drag token flat into portrait selection / discussion required (8 replies)
  134. [BUG] Party sheet allies drag and drop non functional / Duplication errors (1 replies)
  135. [BUG] Player characters reach overlay too large on first placement error (1 replies)
  136. Lost Colony and Hucksters (1 replies)
  137. I'd like to do these things. Are any possible? (9 replies)
  138. Did export change vis a vis Archetype/Pregens? (4 replies)
  139. Fourteen Worlds? (4 replies)
  140. SWADE skill boost bug (possibly GUI related) (3 replies)
  141. Is there a good thread to read to better understand automation in SaWo? (5 replies)
  142. Encounters based on size of the Posse? (4 replies)
  143. Error in Deadlands Noir (Swade) (7 replies)
  144. Savage Worlds v5.10 Beta Testing (2 replies)
  145. fantasy companion error (1 replies)
  146. Big Bad Wolf: Big Apple Sewer Samurai Episode 1 (1 replies)
  147. Vehicle NPC driver (30 replies)
  148. Seven Worlds Setting - Feedback and Issues (82 replies)
  149. Savage Worlds Updates for August 27, 2024 (4 replies)
  150. Savage Rifts Framework Help (2 replies)
  151. Mounted Combat Automation (2 replies)
  152. How to add a Skill die to damage (8 replies)
  153. SWADE FGU Damage glitch (7 replies)
  154. Moving Characters to Archetypes Window (3 replies)
  155. Lost Colony extension error with newest version (2 replies)
  156. Savage Worlds Release Updates for August 20th, 2024 (1 replies)
  157. Garnet Town Gambit read only (3 replies)
  158. SWADE Templates with area effect attacks (6 replies)
  159. Savage Worlds Release Updates for August 13th, 2024 (12 replies)
  160. Increase damage die type (3 replies)
  161. ‘Comin ‘Round the Mountain (2 replies)
  162. Rituals tab on ETU character sheet (7 replies)
  163. Player Ability to Remove Effects (2 replies)
  164. Exporting Custom Effects (2 replies)
  165. Savage Worlds Ruleset Updates for Aug 2024 (4 replies)
  166. 12 to Midnight products (2 replies)
  167. Noob question on SPC-Powers and Effects (4 replies)
  168. How Trait Rolls Work for Innocent Bystander (etc.) (2 replies)
  169. How Do You Implement Cyberware? (14 replies)
  170. Very Small SWADE Ruleset UI Bug (0 replies)
  171. The Combat Tracker Issue (0 replies)
  172. Bell on Turn (5 replies)
  173. Similarly's Deadlands Map Packs (1 replies)
  174. Deadlands Lost Colony Ammunition seems to be missing from the module (0 replies)
  175. Make "The After" adventure module editable (16 replies)
  176. Adventure Card Error (3 replies)
  177. Good Backpacks (13 replies)
  178. Deadlands Lost Colony - Maw of Oblivion (7 replies)
  179. How to start combat so Combat Tracker considers Initiative Edges and Hindrances? (4 replies)
  180. Deadlands Portraits and Tokens (4 replies)
  181. Chases not functioning correctly. (4 replies)
  182. Extension: Wealth Die (10 replies)
  183. New or updated Savage Worlds - Deadlands bundle? (2 replies)
  184. Savage Worlds Encounters (2 replies)
  185. [Horror Companion] What does the Setting: Horror Companion (SWADE) Extension Add? (3 replies)
  186. Disaster at Gran Atomica (4 replies)
  187. Damage immunity (4 replies)
  188. Sci-Fi Companion Playtest Extension (16 replies)
  189. Shambler, Slow Hindrance Uses Jokers (8 replies)
  190. Savage Worlds Reference Manual State Summaries Typo (0 replies)
  191. Building NPCs (8 replies)
  192. Static Cover Not Ignored (9 replies)
  193. Actions Modifiers Automation (5 replies)
  194. [BUG] Combat Tracker Effects durations (8 replies)
  195. Problem with the 50 Fathom module (3 replies)
  196. [BUG] Add PC to combat tracker via button menu produces consol error (2 replies)
  197. [BUG] Allies names and tokens deleted when used with Party Sheet (1 replies)
  198. Savage pathfinder and Fantasy companion (2 replies)
  199. Why doesn't Savage Worlds have 3D tokens? (5 replies)
  200. removing npc from combat tracker causes a console error (2 replies)
  201. [BUG] Deadlands: The Weird West Archetypes packs have capital letters in odd places (10 replies)
  202. [Error] With Adventure Deck Ext enabled & clicking Party Sheet (5 replies)
  203. Font Issues After Patch (5 replies)
  204. Encumbered (6 replies)
  205. Setting The After bug (5 replies)
  206. Trouble in Tripoli (Section D) map Error (3 replies)
  207. Interface Zero 3.0 - Feedback (9 replies)
  208. Combat Tracker Lag (9 replies)
  209. Deadlands: The Weird West Archetype typos (0 replies)
  210. [BUG] Token Vision is not automatically applied by special ability (3 replies)
  211. Savage Rifts: Terror on the Dark Frontier (3 replies)
  212. ETU extensions (13 replies)
  213. New to SWADE how to level up (1 replies)
  214. [Bug] Apply button cut off (2 replies)
  215. issue with the SWADE Fantasy Companion Black Powder Weapons Reload value (5 replies)
  216. Deadlands Reloaded Setting extension bug (2 replies)
  217. Party Sheet & Vehicles (9 replies)
  218. BUG? Dragging PC to COmbat Tracker throws error (1 replies)
  219. BUG? Archetypes and Pregenerated Characters (2 replies)
  220. ChatGPT and the Adventure Deck (16 replies)
  221. [BUG] Token assigned in Rifts Archetypes 1 to Glitter boy throws error (2 replies)
  222. SWADE Deal Card to Hand option on Character panel (1 replies)
  223. Deadlands 1-sheets don't work (2 replies)
  224. SWADE Token Height (altitude) explained (2 replies)
  225. fantasy companion error (1 replies)
  226. Savage Rifts Framework Help (6 replies)
  227. New bound & entangled rules for Horror Companion and Fantasy Companion? (1 replies)
  228. Keywords (2 replies)
  229. SWADE Templates with area effect attacks (2 replies)
  230. Horror Companion (SWADE) Bug Reports (31 replies)
  231. Curse of the Crimson Throne Feedback (1 replies)
  232. chiseling away damage. How to? (8 replies)
  233. Custom Dice Rolls and Keyword functionality (8 replies)
  234. SWADE 5.0.4 Released for 5th printing (8 replies)
  235. SWADE Adventure Deck Module and Extension Bug (4 replies)
  236. Cant raise strength past D12+2 (1 replies)
  237. [BUG] Putting die rolls on hot bar reports Handler error (1 replies)
  238. SWADE Adventure Deck and Action Deck (1 replies)
  239. looking for pre-prepped in FG to run (4 replies)
  240. Deadlands Noir Theme chat window and die rolls broken (2 replies)
  241. Sci Fi companion and Sprawl runners Bad Table titles breakes templates (8 replies)
  242. Theme Error message (2 replies)
  243. [BUG] new added vehicle weapons don't have damage dice (1 replies)
  244. Necropolis 2350 Setting Extension Error (1 replies)
  245. Powers missing modifiers (8 replies)
  246. Unlock Bases (Hideouts, Dens, Lairs etc.) Extension (8 replies)
  247. effects keywords (6 replies)
  248. 50 Fathoms Theme Issue (2 replies)
  249. Edge/Ability Effects and Automation (2 replies)
  250. Arcane device with no rollable die (4 replies)