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  1. Effect to add attack keywords (2 replies)
  2. SWADE and Science Fiction Companion (2 replies)
  3. Range to large NPCs (3 replies)
  4. Can I take power points edge more than once during creation ? (2 replies)
  5. Headquarters and Vehicle Edges? (4 replies)
  6. Adventure Card Effects: Dark Bargain (3 replies)
  7. Race Creation Question (8 replies)
  8. Can Savage Worlds track Heat Buildup on a weapon? (14 replies)
  9. Any Savage Worlds books with settlement/town creation rules? (4 replies)
  10. Compiled list of Setting Rules? (2 replies)
  11. [FGU] /die command not working as attended (2 replies)
  12. Mecha and Shape Change Questions (6 replies)
  13. Super Power - Jinx (1 replies)
  14. Aces in tower (10 replies)
  15. SWADE Rule Question: Hindrance suffered as Injury (18 replies)
  16. Any way to adjust Encumbrace Load Limit? (5 replies)
  17. Question about Range Modifiers (6 replies)
  18. Combat Tracker Hierarchy (7 replies)
  19. [Bug] Single dice rolls to the tower are shown to the players (3 replies)
  20. Post Apocalyptic Setting Suggestions. (10 replies)
  21. Command radius (1 replies)
  22. modding roll display (0 replies)
  23. Skill Specializations for NPCs? (5 replies)
  24. Deadlands: Lost Colony and Interface Zero 3.0 available soon? (9 replies)
  25. Player activated abilities (7 replies)
  26. Effect to increase Raise damage RECEIVED? (1 replies)
  27. SWADE Ruleset: Adding ACCeleration and Climb to Vehicles? (1 replies)
  28. SWADE 50 Fathoms Savage Tales etc (3 replies)
  29. Adventure Cards not removed from owner when moved to new PC (2 replies)
  30. nodeAttack properties (1 replies)
  31. Better Menus and Savage Worlds (2 replies)
  32. Savage Saturdays (63 replies)
  33. Using Google Earth Pro to make maps for Dawn of the Daikaiju (1 replies)
  34. Dawn of the Daikaiju coming to FG? (24 replies)
  35. Hiding magic item effects from players (7 replies)
  36. Deadlands Reloaded Images Missing in FGU (4 replies)
  37. Derived States and How To Modify Them... (0 replies)
  38. Wiseguys - Wealth Die (2 replies)
  39. Savage Worlds Effects Help (132 replies)
  40. The After: Savage Worlds Adventure Edition (22 replies)
  41. FGU: custom attack types for weapons? (3 replies)
  42. Chi Mastery Not Linking Correctly (3 replies)
  43. Player created effects and the Combat Tracker. (9 replies)
  44. Deadlands Reloaded FG: Not Enough Fate Chips in the Pot (4 replies)
  45. Shotgun Damage... (1 replies)
  46. How Many SW Players Can FG Support Before It Breaks Down? (4 replies)
  47. Live vs. test (2 replies)
  48. Replacing a Character Sheet Frame (2 replies)
  49. Deadlands Reloaded: The Flood Missing Components (5 replies)
  50. SWADE Compatibility w/ modules (2 replies)
  51. Savage Rifts Feedback and Issues (494 replies)
  52. Add Effects function (10 replies)
  53. Option Callbacks (2 replies)
  54. Savage Rifts (0 replies)
  55. Combat Tracker Can't Add PC in Savage Worlds (2 replies)
  56. Titan Effect issue? (0 replies)
  57. Shaintar: Legends Arise Race drag and drop (6 replies)
  58. Interface Zero 3.0 release date or ETA? (4 replies)
  59. Ignore minimum strength edge (1 replies)
  60. Possible Effects Bug (3 replies)
  61. SW Ruleset not working (1 replies)
  62. Aces in hotbar/die (4 replies)
  63. Extra dice - big extension attempt - broad questions (6 replies)
  64. FGU - Managing Allies (14 replies)
  65. New Deadlands? (3 replies)
  66. 50F - Weapon at Higher die type (Kind of spoiler) (0 replies)
  67. Custom Adventure Deck request (30 replies)
  68. SW Rifts coming to FG (13 replies)
  69. Die bonuses in Effects (4 replies)
  70. Strengthening Weapon (3 replies)
  71. How to setup setting rules within an extension? (2 replies)
  72. SWADE Soak Rolls (4 replies)
  73. Adventure Deck Browsing (2 replies)
  74. Questions about combat (6 replies)
  75. Possible Bug: Issue with powers (12 replies)
  76. Help with export. (2 replies)
  77. Poker table and fate chips (4 replies)
  78. Bug Report - Hell on Earth Reloaded weapon damage + missing skills for HoE companion (2 replies)
  79. Building Parcels? (16 replies)
  80. Hellfrost map pins? (10 replies)
  81. Deadlands module maps (7 replies)
  82. Themed Action Cards Extensions - Updated (2 replies)
  83. Deadlands Harrowed (0 replies)
  84. New Deadlands Released (42 replies)
  85. Success report: SWADE/Lankhmar (0 replies)
  86. Bug Report - Skin not loading (3 replies)
  87. Bug Report - Defend status indicator (6 replies)
  88. Bug Report - The Drop & Vulnerable (1 replies)
  89. Looking for someone to walk through Savage Worlds Game running with Fantasy Grounds (1 replies)
  90. Remembering token size (2 replies)
  91. Automate Assassin Edge (4 replies)
  92. 50 Fathoms Master Trading Table (2 replies)
  93. Effects to CT (FGU) (1 replies)
  94. Hellfrost - Lair of the Vermin Lord Player Maps (3 replies)
  95. SF Companion errors in FGU (0 replies)
  96. Multiple Arcane Background Mods? (3 replies)
  97. Rippers Original Plot Point Campaign Maps (User Creations and Suggestions) (0 replies)
  98. Blast Templates (4 replies)
  99. Rippers Strategic Missions requires dealing cards for mini-game (4 replies)
  100. How Do I Create A Module Converting An Existing Module to SWADE? (2 replies)
  101. Rippers - Question on Content before Purchase (4 replies)
  102. Changing the Wild Card image in FGU? (2 replies)
  103. Lankhmar extension broken in latest FGU (1 replies)
  104. what content for Fantasy Grounds Works with SWADE (7 replies)
  105. Character Set issue on SW modules on the Fantasy Grounds store (5 replies)
  106. Look to run, Weird Wars Rome campaign. Anyone here run it & how was your experience ? (4 replies)
  107. 50 Fathoms SWADE GM GUIDE Load Issue (Fantasy Grounds Classic) (3 replies)
  108. summon ally power-Fantasy companion (1 replies)
  109. Size Effect (3 replies)
  110. Deadlands Maps (2 replies)
  111. Question on SWD Rules: Encumbrance Limit (9 replies)
  112. [Extension] Arcane Devices (68 replies)
  113. Extension Options (0 replies)
  114. [50F] (but also swade) - Attack with Spellcasting (or other traits) (1 replies)
  115. Problem with Parcel (3 replies)
  116. Crew and Mounted Weapons (13 replies)
  117. Quest vs Story (1 replies)
  118. Feature Request: Arcane Devices / Items with Powers - w/ Workaround inside (0 replies)
  119. Spells/Powers Sharing (2 replies)
  120. [SWD] (possibly SWADE also) - <Weaponlist> (6 replies)
  121. Deadlands in SWADE (4 replies)
  122. Liquid Courage effect check (0 replies)
  123. SWD (may be or also SWADE setting...) -> <fumble> and question on Ammo (2 replies)
  124. SWADE setting for FGC - Multiple attack penalty question (4 replies)
  125. [Shaintar] Spell/Power Armor (3 replies)
  126. Minor mistake in the Hellfrost Atlas of the Frozen North modules reference manual. (1 replies)
  127. New Deadlands version? (28 replies)
  128. How do Dramatic Tasks Work in FGU? (2 replies)
  129. Warning for hand-XMLers -> <investigation> in SWD module is tagged as <research> (2 replies)
  130. Player effects in Combat Tracker. (0 replies)
  131. 50 Fathoms - Problem in setup for Fantasy Grounds? (3 replies)
  132. Actual play: Tabletop to FG during COVID (6 replies)
  133. Is there an Extension that adds a level of Fatigue? (5 replies)
  134. Shields in savage worlds rulset (SWADE) (2 replies)
  135. Players can't select or move allies (13 replies)
  136. SWADE: any automation for newly-created NPCs? (12 replies)
  137. math code question (2 replies)
  138. Just to be clear..... on FGU. (9 replies)
  139. Issue with Encumbrance (7 replies)
  140. SWADE: Archetypes are missing (3 replies)
  141. Savage Rifts Content (14 replies)
  142. Ruleset images (0 replies)
  143. Pace and Fleet-Footed errors in SWADE (13 replies)
  144. Looking to start playing Deadlands on Fantasy Grounds (5 replies)
  145. Transferring characters from SWD to SWADE campaign (4 replies)
  146. SavageWorlds vs SWD (6 replies)
  147. Advice on laying out some text on pregen char sheet (0 replies)
  148. Can You Capture Key Presses? (6 replies)
  149. Can My Own List Use Effects? (2 replies)
  150. Savage Worlds: Edge listings going missing (0 replies)
  151. What does this icon designate? (2 replies)
  152. Pre-generated characters? (2 replies)
  153. [SWD] Adding archetype into characters list not applying Brawny correctly? (10 replies)
  154. Portrait question (3 replies)
  155. Issue with SWADE character sheet? (1 replies)
  156. Chase Mode Not Working? (27 replies)
  157. Images stored in player character sheet (10 replies)
  158. FGC - Initiative card (7 replies)
  159. Character Sheet Tab Question (6 replies)
  160. Trouble with Creating Parcels for a Module (0 replies)
  161. SWADE Combat Tracker and Card Visibility (5 replies)
  162. [SWADE] Error on Vehicle Items. (6 replies)
  163. War of the Dead Chapter 1 (7 replies)
  164. Protomen of the Black Bog bug (3 replies)
  165. Powered Armour and affecting running die (1 replies)
  166. Adding a homebrew arcane background to swd FGC (3 replies)
  167. FGU - Players controlling NPCs/Extras (4 replies)
  168. Deluxe & Adventure Editions + Deadlands Player and Marshal Books (0 replies)
  169. Exploding dice groups (0 replies)
  170. New Deadlands (4 replies)
  171. Equipment list for you own Setting (14 replies)
  172. All-in-one "Packages" that can be added to pc's/monsters (5 replies)
  173. Exploring The Options Sheet Further (0 replies)
  174. A couple of questions. (6 replies)
  175. Missing Images (0 replies)
  176. Options Sheet (6 replies)
  177. New NPC Error with latest SWADE in FGU (I don't have FGC) (10 replies)
  178. SWD: Can’t get initiative e deck to work properly (0 replies)
  179. Interface Zero - What did I do wrong? (1 replies)
  180. Weird Wars II for Fantasy Grounds (2 replies)
  181. Getting Frenzy to work? (4 replies)
  182. Trying To Extend A Definition (24 replies)
  183. Extension/module for Tyrnador: Fate of Ventar (SWADE)? (6 replies)
  184. Preparing away from the desktop (2 replies)
  185. Swade Game System Rulesets not showing in list when creating compaign (6 replies)
  186. Grouped NPCs (15 replies)
  187. SWADE and SW Deluxe Modules (13 replies)
  188. Importing Characters from Savaged.us to Fantasy Grounds (5 replies)
  189. REQUEST - Ammunitiion Table - Deadlands: Reloaded Player's Guide (5 replies)
  190. Bug Report - Disabling Encumbrance Still Affects Pace (1 replies)
  191. Affecting Visibility of a Derived Stat (0 replies)
  192. Various Typos and Missing Automation (28 replies)
  193. Character Creation Issues (16 replies)
  194. weapon list. (5 replies)
  195. The Default Wild Card icon..... (2 replies)
  196. Savage Workds Deadlands KS is ending - request for video examples (10 replies)
  197. Edge Error - Iron Willed (1 replies)
  198. Deadlands - Card Table (10 replies)
  199. Parcel Issues Savage World (17 replies)
  200. Issue with ammo consumption from latest update (0 replies)
  201. Bug? Weapon Armor Piercing taking away from Toughness? (3 replies)
  202. Extension to change the Ammo Tracker Icon (0 replies)
  203. Creating New Races (4 replies)
  204. New to FG; old had at SW, needs some advice (5 replies)
  205. NOOB FG GM NPC vehicle question (2 replies)
  206. SWADE on FG Unity? (10 replies)
  207. Automatically use power points when casting a spell (9 replies)
  208. ChatManager.registerSpecialMsgHandler is nil (in AdvCar launcher.lua) (2 replies)
  209. Future of Suzerain and Shaintar (5 replies)
  210. Heavy Armor Effect in Racial Abilities (0 replies)
  211. just bought savage worlds but i can't find anything to load into the game (8 replies)
  212. SWD Adventure Deck (Didn't check SWADE now that think of it (0 replies)
  213. Do you want to update this campaign to SWADE? (2 replies)
  214. Accessing Derived Stats In Lua (2 replies)
  215. Potential Bug: Character Sheet error message (17 replies)
  216. SWADE "Setting Mods" (3 replies)
  217. Potential Bug - Weapon Ammo Tracker Disappearing (3 replies)
  218. Savage Worlds Supers switchable powers (4 replies)
  219. Creating A New Option - Text Entry (0 replies)
  220. InterfaceZero: engrams (0 replies)
  221. Healing Edge (3 replies)
  222. SWADE One Shots: Join now... (168 replies)
  223. Deadlands Card Table FGU (2 replies)
  224. Combat tracker - mounted adversaries (4 replies)
  225. Tyrnador (4 replies)
  226. Export Module duplicate effects (14 replies)
  227. Modifying SWADE Ruleset (2 replies)
  228. What are the boxes you can enter numbers on the combat tracker? (1 replies)
  229. Acing House Rule Implementation (0 replies)
  230. Missing Damage Dice (1 replies)
  231. Question About "Support" Rule (5 replies)
  232. Rippers Resurrected bugs in Unity (3 replies)
  233. Virtual Tabletop show on Twitch (0 replies)
  234. Die Code for a Wild Die roll with Acing (10 replies)
  235. Older content used with SWADE? (7 replies)
  236. Wounds =0, Wounds +3 Not Work? (1 replies)
  237. Rippers Resurrected Chat Box, Blank Windows, and Warnings (0 replies)
  238. Deadlands SWADE - When would it arrive? <-polite question! (2 replies)
  239. [newb] FG Ultimate Upgrade: Issue with Savage Worlds Ruleset DLC, it looks empty (3 replies)
  240. Newb GM Questions (0 replies)
  241. Unarmed Attack (12 replies)
  242. NPC -- how do you modify toughness or give armour (4 replies)
  243. Savage Worlds v5.2 released (193 replies)
  244. Create New Hindrances With Minor/Major (8 replies)
  245. Savage Worlds Deluxe Edition Ruleset error! (44 replies)
  246. Is this something I can fix? -> Ruleset Warning: Could not load icon resource (3 replies)
  247. change inc to a blood splat (1 replies)
  248. Gang Up + Range Penalties (3 replies)
  249. Creating new Adventure Deck - followed awesome EXT video (1 replies)
  250. Are there updated instructions for creating custom adventure decks? (8 replies)