View Full Version : savage pathfinder, martial felxibility, and edges as effects
AKABigBlack
October 5th, 2025, 03:33
amazing job last update! love custom dice per character sheet!
i have a fighter and i would like to set up a system to apply the edge chosen through martial flexibility to the character in the combat tracker for the duration of 5 rounds (applying any applicable effects). in the d20 rules i could do this by creating a custom power on the action tab and apply as needed. how, if at all, can this be done in savage pathfinder? is this even possible?
Mike Serfass
October 5th, 2025, 18:59
You can add an effect as an edge like this:
[$Dodge] or
[$Sweep] and it will treat the character as having that edge.
That won't give them effects that accompany some edges, however. You'd have to add those effects separately.
Some edges are coded, so
[$CombatReflexes] will automatically give the +2, but
[$Brawler] won't increase toughness.
For those edges you must use
[$Brawler, Toughness +1]
If you see an effect in an edge's notes field, you need to include that.
You have a couple of options to automate this.
Have the player type the effect into chat, but don't press enter:
[$Brawler, Toughness +1]
In chat, select the entire text. Drag and drop that onto an hot bar slot. When he wants to apply it, drag it from the slot to the character. It will apply the effect.
(The first slot is just text, the second slot is an effect added by the GM.)
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=65561
As GM, you could create effects for the edges frequently used. The player can use those effects, and can add those to the hot bar.
In that case, just press the hot bar key to apply it to the current CT character, or drag and drop it onto the CT if not that player's turn.
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=65563
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