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kronovan
May 27th, 2024, 18:09
I just bought the SWADE edition of the HC in the sale. l noticed I now have an extension named Setting: Horror Companion (SWADE) Setting, so I enabled it. After loading a campaign with it enabled, I can't discern anything different. I assumed it would enable the Sanity stat on character sheets like the previous SWD Horror Companion's Feature: Horror Companion - Sanity extension did, but it doesn't.

So does anyone know what features the extension actually adds?
Is the older extension still used and should I continue to load it?

[Edit] I did notice that I now have a [Lodges] button in the Character section of the side bar. Does the extension add anything else?

[Edit] Nervemind...In my campaign I only enabled the HC GM module mostly for the bestiary. So I wasn't loading the Players module. Having now loaded it and read it a bit, I can see that Sanity has been wrapped into Fear rolls, with the worst results forcing rolls on an additional Hindrance table. I'm not sure I'm completely sold on the changes with possible rolls on additional tables being required. As well, I previously ran Realms of Cthulhu and while I didn't find SW the best rules for Lovecraft/Cosmic Horror, my players and I did like how Sanity worked. Personally not a big deal, as owning the SWD edtion of the HC I have the Sanity extension. I also created my own Sanity extension for Weird Wars II, so I'm confident I can fix anything in the old extention that might get broken by any updates.

Doswelk
May 28th, 2024, 09:37
There is no Sanity stat in SWADE Horror Companion

The first edition of the Horror Companion and some of our Savage Settings used a numerical “Sanity” system to reflect a character’s spiral into madness.
That’s familiar to most gamers but can feel a little artificial and has little effect in one-shots unless characters start with lower-than-usual scores.
In this edition we worked declining sanity directly into the usual Fear check process for a more natural result.
Combat-effects rattle our heroes while growing psychoses help players roleplay growing insanity.

kronovan
May 28th, 2024, 18:00
There is no Sanity stat in SWADE Horror Companion

Yup, see my edits above - discovered that when I loaded the Player module for the HC.

Extending Fear is a feesible approach, but as I said above, my players and I found Sanity to work just fine. The anticipation and anxiety of the Spirit roll was enjoyable and living with the consequences made the campaign interesting. I'm not convinced that a Fear roll where half of the results will be temporary and one (adrenaline surge) is a signifcant boon to the PC, will deliver an equivalent experience.

Anyhow, I enabled the previous HC's Sanity extention and it still works.

Doswelk
May 29th, 2024, 08:46
Extending Fear is a feasible approach, but as I said above, my players and I found Sanity to work just fine. The anticipation and anxiety of the Spirit roll was enjoyable and living with the consequences made the campaign interesting. I'm not convinced that a Fear roll where half of the results will be temporary and one (adrenaline surge) is a significant boon to the PC, will deliver an equivalent experience.

Of course at the end of the day, it's your game and if you and your players enjoyed it, use it! :D


Anyhow, I enabled the previous HC's Sanity extension and it still works.

Glad it still works :)