View Full Version : How to add a Skill die to damage
Maetco
August 21st, 2024, 09:41
Hi,
I made a magic weapon which does Str + Faith + weapon damage die amount of damage, but the syntax didn't work. The Faith Skill die wasn't added. How can I add a Skill die to the damage roll?
Doswelk
August 21st, 2024, 10:00
I do not think you can, I know you can use the other attributes but never tried skills.
Jiminimonka
August 21st, 2024, 13:24
Hi,
I made a magic weapon which does Str + Faith + weapon damage die amount of damage, but the syntax didn't work. The Faith Skill die wasn't added. How can I add a Skill die to the damage roll?
What Attribute is linked to Faith? Spirit?
Make the weapon damage Str+Spi+d#
Doswelk
August 22nd, 2024, 06:20
That doesn't work if Spirit and Faith are not the same though. Best you can do is add the die value of Faith manually, down side if booting Faith will not update this damage.
I don't think I ever seen a setting with rule but there are so many these days anything is possible, you could ask Mike nicely to code it :)
Mike Serfass
August 22nd, 2024, 15:42
That's an interesting concept. I'd use it for things like psionic weapons and powers.
I added this to my list, but it's not very high up currently.
There's still cleanup from the past few CoreRPG changes. And I'm working on the SFC extension. (I don't want to delay the release of the SFC!)
I was looking at the suggestions on Idea Informer for Savage Worlds.
Idea Informer (http://savagefgii.idea.informer.com)
Is that one still in use? Or should everything go to
Fantasy Grounds Feature Request (https://www.fantasygrounds.com/featurerequests/featurerequests.php)
We should start adding these suggestions so they don't get lost. (Anyone who's been in one of my games knows to not trust my note keeping.) It also helps determine what features are popular.
Jiminimonka
August 22nd, 2024, 23:08
What if you have a custom Skill? Might it not get a bit long winded. Easier to link the Attribute or add a die marching the skill.
Mike Serfass
August 22nd, 2024, 23:51
Custom Skills can be used as attack types, currently. And as arcane skills for powers. It would work along the same line.
Maybe I shouldn't be making more work for myself...
Doswelk
August 23rd, 2024, 06:37
That's an interesting concept. I'd use it for things like psionic weapons and powers.
I added this to my list, but it's not very high up currently.
There's still cleanup from the past few CoreRPG changes. And I'm working on the SFC extension. (I don't want to delay the release of the SFC!)
I was looking at the suggestions on Idea Informer for Savage Worlds.
Idea Informer (http://savagefgii.idea.informer.com)
Is that one still in use? Or should everything go to
Fantasy Grounds Feature Request (https://www.fantasygrounds.com/featurerequests/featurerequests.php)
We should start adding these suggestions so they don't get lost. (Anyone who's been in one of my games knows to not trust my note keeping.) It also helps determine what features are popular.
I think we should just be using the latter/newer Fantasy Grounds Feature Request
Jiminimonka
August 23rd, 2024, 18:08
Custom Skills can be used as attack types, currently. And as arcane skills for powers. It would work along the same line.Maybe I shouldn't be making more work for myself...If it is made to work like attack types, so you can set it to anything, that opens up a lot of doors for future Settings etc. So it would be very useful down the line.
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