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  1. Group Dramatic Tasks (1 replies)
  2. Adventure Card Quick Deal Not Working (5 replies)
  3. War of the Dead (Setting/Adventure) - Missing Pregens? (0 replies)
  4. Savage Worlds (Deluxe) - Options (and maybe other) basic questions (2 replies)
  5. How does FG handle "extras" (11 replies)
  6. Fantasy Companion not adding additional Arcane Background Edges (14 replies)
  7. No Power Points Option (19 replies)
  8. Ignoring Range modifiers (6 replies)
  9. CT Problems with initiative cards (12 replies)
  10. Applying Heavy Weapon Modifiers (5 replies)
  11. Questions about best practices when using the SWADE ruleset (4 replies)
  12. Where are my themes? No, they are not in Extensions folder. (2 replies)
  13. Attacks not applying (2 replies)
  14. Pirates Ship Combat FGU (5 replies)
  15. Easiest start to running a SWADE campaign? (6 replies)
  16. Adventure Deck for SWADE? (1 replies)
  17. Classes in Savage Worlds (1 replies)
  18. Savage Worlds - GM Content Question for 50 Fathoms (7 replies)
  19. SWADE is incompatible with AudioOverseer (or the contrary) (39 replies)
  20. Lankhmar - Compatible With SWADE? (2 replies)
  21. SW Attack (4 replies)
  22. First time running SWADE, Savage RIFTS, & using FG. Help/Advice Appreciated. (10 replies)
  23. Benny Dramatic Task (1 replies)
  24. Adding Wild Die to a Trait roll and other Effect questions (4 replies)
  25. Combat Tracker - Grouped NPCs (Collapsing Accordion) (15 replies)
  26. Chase Tracker (3 replies)
  27. Looking for Creating Modules Tutorial (3 replies)
  28. Campaign Settings for SWADE (13 replies)
  29. FG: How to Defend? (13 replies)
  30. FGU, NPC Wounds & Pace (Savage Worlds) (0 replies)
  31. Wounds - Wildcard Pace (2 replies)
  32. Just purchased the SWADE set (3 replies)
  33. Beasts & Barbarians Steel Edition Feedback & Updates (45 replies)
  34. Beasts & Barbarians Golden Edition Feedback & Updates (0 replies)
  35. Savage Worlds/Slipstream - Healing question (1 replies)
  36. Trait +1d Effect Not implemented? (8 replies)
  37. All For One Regime Diabolique FG version? (10 replies)
  38. Savage Rifts coming to FantasyGrounds? (3 replies)
  39. Can I transfer a race? (2 replies)
  40. Starting powers and points (7 replies)
  41. Buy Adventure Deck? (10 replies)
  42. Coding spell effects (2 replies)
  43. Questions about Erratta (10 replies)
  44. Ruleset quick question (0 replies)
  45. Running an Indiana Jones style game (9 replies)
  46. FGU - SWADE + ETU Joker with Shaken Roll (2 replies)
  47. How to sum dice in chat window? (3 replies)
  48. Etu + swade (0 replies)
  49. Wildcard and Minions on same card? (3 replies)
  50. [Savage Worlds Adventure Edition] Problems with the Rules (2 replies)
  51. Deadlands Reloaded - Card Table help (2 replies)
  52. SWADE ruleset but SWDEX Experience (13 replies)
  53. Keyword for multiaction penalty effects? (1 replies)
  54. Import Weapons List (1 replies)
  55. Modify Range penalties (0 replies)
  56. Deadlands: cannot read modifier on sheriff star (5 replies)
  57. Multiple Arcane Backgrounds (4 replies)
  58. Question to Ikael (1 replies)
  59. Questions about Deadlands Reloaded (6 replies)
  60. Savage Worlds Invulnerable (2 replies)
  61. SWD: Where are the Setting Rules? (5 replies)
  62. Arcane Backgrounds (18 replies)
  63. SWADE Skill Specializations? (4 replies)
  64. Skin Extensions (1 replies)
  65. Creating new Races (1 replies)
  66. Hellfrost Modules & Adventure Edition Compatibility (11 replies)
  67. FGU "@Ganging up" effect (16 replies)
  68. Pre-setting up encounters with Allies (2 replies)
  69. Savage Worlds FGU question (7 replies)
  70. Very Newbie questions here (13 replies)
  71. Savage GM for "hire" (3 replies)
  72. Chases in SWADE (17 replies)
  73. Help with Adding modifiers to a weapon (4 replies)
  74. SW 5.1 issue- Library not loading Edges, Skills etc. (2 replies)
  75. Help. NE Savage Worlds. Adding Super powers and their modifiers. (13 replies)
  76. Fields on the NPC Form? (5 replies)
  77. Quick Unplanned combat question (8 replies)
  78. Custom Card system: Savage MasterDeck (0 replies)
  79. How to do conviction? (11 replies)
  80. Question on multiple monsters using the same initiative card (3 replies)
  81. Savage Worlds extension not appearing (1 replies)
  82. Haven't tested since 3.3.10 - but noticed only 2 ext not updated (2 replies)
  83. adding or changing damage in deadlands setting (2 replies)
  84. Savage Worlds Intro and Character Creation Class! (0 replies)
  85. Savage Rifts (5 replies)
  86. Weapon effects (1 replies)
  87. Liquid Courage (2 replies)
  88. Problem with Custom Decks (6 replies)
  89. Advanced Armor Toughness Bonus (2 replies)
  90. Is it possible to add a new weapon type? (2 replies)
  91. NPC added to Combat tracker adds 2 entries (SWADE/Unity) (3 replies)
  92. Henchman and Right Hand Man (7 replies)
  93. 50 Fathoms SWADE. (6 replies)
  94. Linked Weapons Help (19 replies)
  95. Bundle of Holding: Beasts & Barbarians for SW (10 replies)
  96. Ammo Tracking (4 replies)
  97. Vehicle Combat (0 replies)
  98. Suzerain's Shaintar Comes to Fantasy Grounds (0 replies)
  99. The Eye of Kilquato (6 replies)
  100. Adventure Deck Customizer for SWADE (2 replies)
  101. Deadlands Ruleset (1 replies)
  102. Quick DOE:Location => Shopping Test Request (0 replies)
  103. Silly Question re: Lankmar and Lost Parsec (2 replies)
  104. Damage Weakness (2 replies)
  105. So About the SW Enhanced Library? (7 replies)
  106. SWADE module: How to Make Existing Edges Editable? (6 replies)
  107. SWADE & Fantasy Companion Compatibility? (3 replies)
  108. Modding the SW Character Sheet (12 replies)
  109. Armor for modern combat (7 replies)
  110. unarmed damage (6 replies)
  111. Equipment Removal (5 replies)
  112. Deadlands Wierd West: Superior Kung Fu Mantis Style (0 replies)
  113. Necessary Evil - started looking through it (4 replies)
  114. Solomon Kane (14 replies)
  115. SWADE Ambidextrous edge always applies a -2 combat modifier (10 replies)
  116. Issues with new purchase (8 replies)
  117. Maps for SWADE (4 replies)
  118. Library import Question: Weapon Capacity (1 replies)
  119. Artillery Question (3 replies)
  120. savage worlds deluxe edition (7 replies)
  121. auto fire weapons? (8 replies)
  122. Adding a ranged weapon (2 replies)
  123. Deadlands: Lost Colony kickstarter is live! (3 replies)
  124. Confusion -Savage Worlds, SW, SWD, SWADE (4 replies)
  125. Cannot get players into Savage World games - Hangs when downloading files (8 replies)
  126. Wiseguys Modules Dev Diary (43 replies)
  127. Attack +1 When Min Str not met (9 replies)
  128. Effect keyword for initiative cards? (2 replies)
  129. Interface Zero 2.0 massive issue (8 replies)
  130. Characters have Invisible Tokens (3 replies)
  131. Deadlands Reloaded on SWADE - Issue with the sidebar icons (7 replies)
  132. New Edge = Abilities ?? (2 replies)
  133. Suzerain JumpStart: Shaintar (1 replies)
  134. Making a Unkillable Villan (6 replies)
  135. DOE Sound Extension and SWADE (2 replies)
  136. Bumping up wthe wild die for a skill (3 replies)
  137. New to Savage Worlds/Deadlands (4 replies)
  138. Plot point campaign (6 replies)
  139. Necessary Evil (12 replies)
  140. Kickstarter - Gods and Masters (2 replies)
  141. Printing (1 replies)
  142. Savage Worlds v5.1 released (61 replies)
  143. Eberron for Savage Worlds (40 replies)
  144. Savage Rifts Iconic Framework assistance (9 replies)
  145. Savage Worlds "Bare Bones" (15 replies)
  146. Hellfrost Setting (4 replies)
  147. how to gain powers (15 replies)
  148. Frenzy Attack (Savage Worlds) creating / programming to automatically calculate (10 replies)
  149. SWADE: Editing and/or Adding Arcane Backgrounds (22 replies)
  150. Broken Earth for SWADE (3 replies)
  151. SWADE - Adding Edges/Special Abilities as Effects (7 replies)
  152. Wiseguys! (24 replies)
  153. SW Enhanced Library (185 replies)
  154. Give players more bennies? (9 replies)
  155. [SW Ruleset] Bug in the master ruleset (8 replies)
  156. Lankhmar Feedback & Updates (146 replies)
  157. Deadlands Noir Feedback & Updates (33 replies)
  158. Seven Worlds (32 replies)
  159. Savage Worlds Fantasy Grounds Videos. (30 replies)
  160. Weird War I (12 replies)
  161. Unarmed and Improvised Weapon attacks (24 replies)
  162. Savage World of Flash Gordon (8 replies)
  163. Read only... (15 replies)
  164. Evernight DLC (22 replies)
  165. Ikael's miscellaneous extensions (46 replies)
  166. Beasts and Barbarians Steel Edition? (105 replies)
  167. DLR - The Flood mapping assets (84 replies)
  168. Discussion about Effect-keywords (25 replies)
  169. Community Modules (5 replies)
  170. Parsing die rolls (20 replies)
  171. Savage World Monsters Mod (13 replies)
  172. SW Roll Statistics extension (41 replies)
  173. Savage Worlds - Community Extensions (40 replies)
  174. Defeated Markers question (18 replies)
  175. How to add new Derived Stat tutorial (22 replies)
  176. SW Maker (314 replies)
  177. Some Savage World on FG II questions. (13 replies)
  178. Realms of Cthulhu Extension (77 replies)
  179. Using Vehicles (8 replies)