Mike Serfass
July 16th, 2025, 19:42
Another round of big changes and new features added to FGU and CoreRPG will be released in August 2025.
In addition to updating the SWADE ruleset to match CoreRPG changes, here are changes specific to SWADE.
This is version 5.14 of the SWADE ruleset.
These are available in the test channel. Testing and feedback are welcome.
Yes, some of these new features are from chillhelm's 4c extension.
Fixed
Adding vision effects to allies and PC vehicles doesn't update vision on map
Moving an ally or PC vehicle to or from a PC in CT loses vision effects on map
Apply button is not rendered correctly in attack list
Error when players roll dice when no character is owned
Deleting abilities from a character that added modifiers to traits doesn't remove those modifiers when the ability is deleted
Adding abilities with skill die adjustments for skills the character doesn't have sets the skill die too high
Templates: Adding ad-hoc ability doesn't apply effects of sub abilities
Dropping cyberware onto character abilities list or NPC special abilities list loses effects
[DEV] - removeAbilityEffects doesn't remove ability effects
Added
Challenge effect tasks
Auto-roll effect recovery for challenge effect tasks
Challenge name is used to find modifiers from effects
Holding down ALT while applying challenge results will remove related pending attack entry
Text within double quotes in effect notation are included as free text in challenge results
`Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
`+Raise:` support in challenge effect notations
`+Critcal Failure:` support in challenge effect notations
A modifications button was added to the items and vehicles lists. (This is enchantments in SWPF and was already on items.)
Added type to PC, on Main tab (used as keyword for effects, same as NPCs)
Added right click menu to Party Sheet to reset adventure cards (if that extension is loaded)
Dropping Spirit die from character sheet to shaken indicator on character sheet or Combat Tracker will make an Unshake roll
Dropping Vigor die from character sheet to incapacitated indicator on character sheet or Combat Tracker will make an Incapacitation roll
Added button to NPC record window to add the NPC to Combat Tracker
Added button to Vehicle record window to add the vehicle to Combat Tracker
Added button to rows in NPC list to add the NPC to Combat Tracker
Added button to rows in Vehicles list to add the vehicle to Combat Tracker
Added Delete Tests menu option to Combat Tracker
Combat Tracker Menu button has new sub options 'Delete Vehicles' and 'Delete All'
Saved Battles saves a snapshot of the enemies on Combat Tracker as an enhanced Encounter
Adding Rich, Filthy Rich, or Poverty to a character adjusts the Wealth die
Adding abilities with Wealth effects to a character adjusts the Wealth die
Fame applies a +1 bonus to Wealth rolls, Famous applies +2
A new button under the Wealth die toggles the dead broke status
Deleting an ability from a PC or NPC also deletes all sub abilities it added
Templates: Added an option to remove a skill
Templates: Added an option to remove an ability
Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
[DEV] Added function nodeExistsInList to NodeManager
[DEV] - Added functions `getPower`, `removeArcaneBackground` to `ArcaneManager`
[DEV] - Added functions `getEdge`, `getHindrance`, `getSpecialAbility`, `searchForAbilityNode`, `removeSubAbilities` to `CharacterManager`
[DEV] - Function `removeAbilityEffects` in `CharacterManager` has been greatly enhanced
[DEV] - Added `defaultWealthDie` to `GameSystem`
[DEV] - Added function `addSkillToCharacter` to `SkillManager`
[DEV] - Added functions `getSkillWildDie`, `getAttributeWildDie` to `TraitManager`
[DEV] - Added `WealthManager`
[DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
[DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions
[DEV] - Added function `isCyberware` to `CampaignDataManager2`
Changed
Lock button removed from GM notes on Party Sheet
Changed hard-coded string values for TraitManager properties
Updates to match CoreRPG changes for August 2025
The Combat Tracker Menu 'Delete NPCs' sub option now deletes only NPCs.
Various tweaks and improvements to Templates
Challenge defense trait dices can be dragged from the challenge button
Shaken recovery rolls are made using challenges
Stunned recovery rolls are made using challenges
Incapacitation & bleeding out rolls are made using challenges
Dropping a race onto a character sheet sets the character's type to that race
Templates: Setting race sets the character's type to that race
Removed
`Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
`Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
Holding down CTRL does not change Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
This has been released. Thank you to those who tested!
In addition to updating the SWADE ruleset to match CoreRPG changes, here are changes specific to SWADE.
This is version 5.14 of the SWADE ruleset.
These are available in the test channel. Testing and feedback are welcome.
Yes, some of these new features are from chillhelm's 4c extension.
Fixed
Adding vision effects to allies and PC vehicles doesn't update vision on map
Moving an ally or PC vehicle to or from a PC in CT loses vision effects on map
Apply button is not rendered correctly in attack list
Error when players roll dice when no character is owned
Deleting abilities from a character that added modifiers to traits doesn't remove those modifiers when the ability is deleted
Adding abilities with skill die adjustments for skills the character doesn't have sets the skill die too high
Templates: Adding ad-hoc ability doesn't apply effects of sub abilities
Dropping cyberware onto character abilities list or NPC special abilities list loses effects
[DEV] - removeAbilityEffects doesn't remove ability effects
Added
Challenge effect tasks
Auto-roll effect recovery for challenge effect tasks
Challenge name is used to find modifiers from effects
Holding down ALT while applying challenge results will remove related pending attack entry
Text within double quotes in effect notation are included as free text in challenge results
`Unshaken`, `Injury`, `Knockout`, `Death` and `Remove` effect notations in challenges
`+Raise:` support in challenge effect notations
`+Critcal Failure:` support in challenge effect notations
A modifications button was added to the items and vehicles lists. (This is enchantments in SWPF and was already on items.)
Added type to PC, on Main tab (used as keyword for effects, same as NPCs)
Added right click menu to Party Sheet to reset adventure cards (if that extension is loaded)
Dropping Spirit die from character sheet to shaken indicator on character sheet or Combat Tracker will make an Unshake roll
Dropping Vigor die from character sheet to incapacitated indicator on character sheet or Combat Tracker will make an Incapacitation roll
Added button to NPC record window to add the NPC to Combat Tracker
Added button to Vehicle record window to add the vehicle to Combat Tracker
Added button to rows in NPC list to add the NPC to Combat Tracker
Added button to rows in Vehicles list to add the vehicle to Combat Tracker
Added Delete Tests menu option to Combat Tracker
Combat Tracker Menu button has new sub options 'Delete Vehicles' and 'Delete All'
Saved Battles saves a snapshot of the enemies on Combat Tracker as an enhanced Encounter
Adding Rich, Filthy Rich, or Poverty to a character adjusts the Wealth die
Adding abilities with Wealth effects to a character adjusts the Wealth die
Fame applies a +1 bonus to Wealth rolls, Famous applies +2
A new button under the Wealth die toggles the dead broke status
Deleting an ability from a PC or NPC also deletes all sub abilities it added
Templates: Added an option to remove a skill
Templates: Added an option to remove an ability
Templates: Cyberware can now be dropped in the Abilities section to implement cyberware as abilities rather than as gear
[DEV] Added function nodeExistsInList to NodeManager
[DEV] - Added functions `getPower`, `removeArcaneBackground` to `ArcaneManager`
[DEV] - Added functions `getEdge`, `getHindrance`, `getSpecialAbility`, `searchForAbilityNode`, `removeSubAbilities` to `CharacterManager`
[DEV] - Function `removeAbilityEffects` in `CharacterManager` has been greatly enhanced
[DEV] - Added `defaultWealthDie` to `GameSystem`
[DEV] - Added function `addSkillToCharacter` to `SkillManager`
[DEV] - Added functions `getSkillWildDie`, `getAttributeWildDie` to `TraitManager`
[DEV] - Added `WealthManager`
[DEV] - `ChallengeManager.addCheckChallenge`, `ChallengeManager.addApplyChallenge` and `ChallengeManager.addChallenge` functions
[DEV] - `CharacterManager.onIncapacitation` and `CharacterManager.onDeath` functions
[DEV] - Added function `isCyberware` to `CampaignDataManager2`
Changed
Lock button removed from GM notes on Party Sheet
Changed hard-coded string values for TraitManager properties
Updates to match CoreRPG changes for August 2025
The Combat Tracker Menu 'Delete NPCs' sub option now deletes only NPCs.
Various tweaks and improvements to Templates
Challenge defense trait dices can be dragged from the challenge button
Shaken recovery rolls are made using challenges
Stunned recovery rolls are made using challenges
Incapacitation & bleeding out rolls are made using challenges
Dropping a race onto a character sheet sets the character's type to that race
Templates: Setting race sets the character's type to that race
Removed
`Auto-roll: Incapacitation` option because incapacitation roll is done with challenges
`Auto-roll: Shaken recovery` option. This is covered by `Auto-roll: Effect recovery` option
Holding down CTRL does not change Shaken indicator into button. Use CT challenges to make shaken recovery rolls
Holding down CTRL does not change Incapacitation indicator into button. Use CT challenges to make incapacitation rolls
This has been released. Thank you to those who tested!