Shapeshifter1923
May 3rd, 2025, 14:40
I was running a Deadlands:Lost Colony based game last night. My players are combat veterans used to melee and ranged weapon combat, but last night was our first ship vs ship space combat adventure in this setting. I had loaded 3 enemy shuttles into the combat tracker, and onto the map taken from the stock spaceships list in the Deadlands:Lost Colony players guide.
When we tried to initiate combat we got some strange results. The players ship fired first, they had targetted one of the shuttles, no problem there... but when we rolled damage for the missile strike we got a whole load of errors referring to "toughness" and even a reference to a Gorgon APC (this is a six-wheeled armoured vehicle, not something that would be involved in space combat).
We tried various work-arounds, adjusting the toughness of the shuttles, unloading all extensions except the Deadlands:Lost colony setting but to no avail.
We loaded in another spaceship from Deadlands:Lost colony and the same errors came up.
We loaded the SWADE sci-fi companion, and introduced a spaceship from there and everything worked perfectly.
Our conclusion was that there is something amiss with the ships in the Deadlands:Lost Colony setting, that makes them unusable in the latest version of FGU.
I would appreciate it if I could hear from anyone who has experienced this sort of problem, and if they can replicate the same errors that I was getting.
I am for the time being only going to use ships from the SWADE science fiction companion, and avoid using any Deadlands:Lost Colony ships or vehicles.
When we tried to initiate combat we got some strange results. The players ship fired first, they had targetted one of the shuttles, no problem there... but when we rolled damage for the missile strike we got a whole load of errors referring to "toughness" and even a reference to a Gorgon APC (this is a six-wheeled armoured vehicle, not something that would be involved in space combat).
We tried various work-arounds, adjusting the toughness of the shuttles, unloading all extensions except the Deadlands:Lost colony setting but to no avail.
We loaded in another spaceship from Deadlands:Lost colony and the same errors came up.
We loaded the SWADE sci-fi companion, and introduced a spaceship from there and everything worked perfectly.
Our conclusion was that there is something amiss with the ships in the Deadlands:Lost Colony setting, that makes them unusable in the latest version of FGU.
I would appreciate it if I could hear from anyone who has experienced this sort of problem, and if they can replicate the same errors that I was getting.
I am for the time being only going to use ships from the SWADE science fiction companion, and avoid using any Deadlands:Lost Colony ships or vehicles.