RickSaada
February 9th, 2025, 23:04
Legend of Ghost Mountain has an emotion stat used by both players and as a per encounter resource for GM's.
Currently emotion is shown as a derived stat, which is correct for it's initial value but doesn't allow it to be edited. This extension makes it easy to change the field by putting an editable version at the top on the player sheet next to Conviction.
For the GM, I've added a button on the Party Sheet to reset all players emotion to 3, for use at the start of the session.
The Encounter object has been extended to have an emotion field for the Haunt Pool, and a button is there to copy this to the GM's Emotion pool at the same time you are adding the encounter to the combat tracker.
The Desktop now has a GM Emotion widget, which shows the current GM emotion pool with radial buttons to add, subtract, zero, and roll 2d4 to set the emotion.
https://forge.fantasygrounds.com/shop/items/2072/view
Rick
Currently emotion is shown as a derived stat, which is correct for it's initial value but doesn't allow it to be edited. This extension makes it easy to change the field by putting an editable version at the top on the player sheet next to Conviction.
For the GM, I've added a button on the Party Sheet to reset all players emotion to 3, for use at the start of the session.
The Encounter object has been extended to have an emotion field for the Haunt Pool, and a button is there to copy this to the GM's Emotion pool at the same time you are adding the encounter to the combat tracker.
The Desktop now has a GM Emotion widget, which shows the current GM emotion pool with radial buttons to add, subtract, zero, and roll 2d4 to set the emotion.
https://forge.fantasygrounds.com/shop/items/2072/view
Rick