View Full Version : Interface Zero 3.0 - Feedback
Lonewolf
February 21st, 2024, 09:31
Ok as I write this. A change to Interface Zero 3.0 is getting put on the server.
Interface Zero 3.0 now has change log 3.3 for PDF verson 3.5. Glad we cleared that bit up :hurt: However just simply knocking out a brand new module for this will break any existing campaign and links in the GM guide. So what I have done is added a revised book version and let you keep the original as well. As an added bonus there now 28 ready to play characters. I will eventually add a completely new GM guide as well and the old players guide will become obsolete.
It is a complicated book so help me fix it. Tell me if there is problems.
dstuffle
February 21st, 2024, 14:02
This has been a lot of effort to get this done (and keep up with all the changes the publisher has been making to it). Thanks for all the work you've done (and continue to do).
Mike Serfass
February 21st, 2024, 16:51
Thank you Lonewolf! I echo dstuffle's comments. I appreciate the work you do on this setting!
dmbrown
February 21st, 2024, 18:07
I concur! I've put my IZ campaign on hold as I knew there was a lot of changes between the PDF and the FG module. I did not think that it was gong to be updated, so thank you very much for that. I know that the publisher said that he is going to revise the GM guide as well though he did not say when that was going to happen. So the FG module for that will need to be updated in the future once the PDF is.
Moon Wizard
February 21st, 2024, 19:20
This product is currently locked to the Test build channel with other updates related to FG v4.5.0 and 2024-03 ruleset updates. These changes will be released to Live channel when those updates go Live.
Regards,
JPG
Lonewolf
April 15th, 2024, 17:58
Should be alive now. See the new updated player guide and 28 ready to play characters.
Still planning to redo the GM guide at some point to link to this new version.
miked2681
April 12th, 2025, 23:16
I hope this is the correct place to post this. I just switched to the Test channel today and I've encountered some errors relating to "undefined anchors in a windowclass" with the Interface Zero 3.0 extension. Fresh campaign with only the Interface Zero extension activated. When creating a character and switching to the Inventory tab (or when selecting the Cyberware tab if Inventory is already open) the console pops up with errors. I'm attaching the compiled logs.
Mike Serfass
April 13th, 2025, 05:44
I'll look at that. Thanks for the log, and thanks for testing!
Mike Serfass
April 14th, 2025, 02:12
This has been fixed and will be released to Test, probably Monday.
This will be included in the April release.
miked2681
April 14th, 2025, 02:15
This has been fixed and will be released to Test, probably Monday.
This will be included in the April release.
Thanks for your quick response and fix!
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