Mike Serfass
August 13th, 2024, 05:08
Savage Worlds Release Updates for August 13th, 2024
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
New Functionality / Changes
Added "category" field to the Items, Armor, Weapon, Vehicle, Cyberware windows.
Added "short description" field to Edge, Skill, Power, Weapon windows.
Added "category" filter to Items list view.
Added Items by Category list view.
Added Skill Details list view.
Added type filter to Edges list.
Added Edges by Rank list view.
Added rank column to Edges By Type list view.
Added Vehicles by Category list view.
Added category column to Vehicles by Group list view.
Added type filter to NPC list.
Added NPCs Details list view.
Added NPCs by Type list view.
Added the ability to drop effects onto armor and gear items and have the effect added to notes.
The Modifications list and mod counts now display for all armor and item types.
Added sidebar buttons for Modifications, Cyberware, HQ, and HQ Rooms.
Power points on specific powers on devices no longer disappear when reaching 0. They also stay active in read only mode so they can be easily adjusted.
Moved the use button to the left of the power points field for consistency.
In Combat Tracker, a blank line is no longer added to the Effects list. There's now an add button to add an effect.
Players can now maintain their own powers. A button will appear when the power has one round left. This will maintain it on all targets of that power.
Players can now remove power effects from targets in Combat Tracker that they applied. This removes that effect of that specific power from all affected targets when clicking the "remove effect" button.
Players can now remove the following effects: Prone, Cover, Called Shot, LIGHT, VISION, Dark Sight, Low Light Vision, Nightvision, Infravision.
On host Combat Tracker, the GM can now delete an effect of a power cast on multiple targets by holding the Alt key when clicking the "remove effect" button.
Bug Fixes
Device activation dice could not be set.
In CT, when deleting the active combatant, the Current Turn arrow would disappear. It would reset to the top of the list when clicking the Next Actor button.
Clicking on the next actor button would cause an error when clients were connected.
When clients show cards, all cards were displayed.
Various errors in the client Combat Tracker were fixed.
Fixed layout issues on the client Combat Tracker.
Characters on host Combat Tracker don't set background when targeted or untargeted.
Extension Creators
You can add additional effects that can be removed by players by calling this new function:
ActionEffect.registerPlayerCancelEffect("Command")
The above example adds the Command effect.
You can remove an effect by calling:
ActionEffect.removePlayerCancelEffect("Command")
The above example removes the Command effect.
To get a list of current player-removable effects, use this new function:
ActionEffect.getPlayerCancelEffects()
Savage Worlds Deluxe
Fixed vehicle list toughness header.
Added category to Vehicles by Group list view.
Sprawlrunners
Updated cyberware inventory list to display total strain correctly.
Fixed strain derived stat.
Updated to match changes to CoreRPG and SWADE ruleset.
IZ2
Fixes to cyberware functionality.
Updated to match changes to CoreRPG and SWADE ruleset.
IZ3
Fixes to cyberware functionality.
Updated to match changes to CoreRPG and SWADE ruleset.
Savage Rifts®: The Tomorrow Legion Player's Guide
The cyberware button now appears on the sidebar under Player.
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
New Functionality / Changes
Added "category" field to the Items, Armor, Weapon, Vehicle, Cyberware windows.
Added "short description" field to Edge, Skill, Power, Weapon windows.
Added "category" filter to Items list view.
Added Items by Category list view.
Added Skill Details list view.
Added type filter to Edges list.
Added Edges by Rank list view.
Added rank column to Edges By Type list view.
Added Vehicles by Category list view.
Added category column to Vehicles by Group list view.
Added type filter to NPC list.
Added NPCs Details list view.
Added NPCs by Type list view.
Added the ability to drop effects onto armor and gear items and have the effect added to notes.
The Modifications list and mod counts now display for all armor and item types.
Added sidebar buttons for Modifications, Cyberware, HQ, and HQ Rooms.
Power points on specific powers on devices no longer disappear when reaching 0. They also stay active in read only mode so they can be easily adjusted.
Moved the use button to the left of the power points field for consistency.
In Combat Tracker, a blank line is no longer added to the Effects list. There's now an add button to add an effect.
Players can now maintain their own powers. A button will appear when the power has one round left. This will maintain it on all targets of that power.
Players can now remove power effects from targets in Combat Tracker that they applied. This removes that effect of that specific power from all affected targets when clicking the "remove effect" button.
Players can now remove the following effects: Prone, Cover, Called Shot, LIGHT, VISION, Dark Sight, Low Light Vision, Nightvision, Infravision.
On host Combat Tracker, the GM can now delete an effect of a power cast on multiple targets by holding the Alt key when clicking the "remove effect" button.
Bug Fixes
Device activation dice could not be set.
In CT, when deleting the active combatant, the Current Turn arrow would disappear. It would reset to the top of the list when clicking the Next Actor button.
Clicking on the next actor button would cause an error when clients were connected.
When clients show cards, all cards were displayed.
Various errors in the client Combat Tracker were fixed.
Fixed layout issues on the client Combat Tracker.
Characters on host Combat Tracker don't set background when targeted or untargeted.
Extension Creators
You can add additional effects that can be removed by players by calling this new function:
ActionEffect.registerPlayerCancelEffect("Command")
The above example adds the Command effect.
You can remove an effect by calling:
ActionEffect.removePlayerCancelEffect("Command")
The above example removes the Command effect.
To get a list of current player-removable effects, use this new function:
ActionEffect.getPlayerCancelEffects()
Savage Worlds Deluxe
Fixed vehicle list toughness header.
Added category to Vehicles by Group list view.
Sprawlrunners
Updated cyberware inventory list to display total strain correctly.
Fixed strain derived stat.
Updated to match changes to CoreRPG and SWADE ruleset.
IZ2
Fixes to cyberware functionality.
Updated to match changes to CoreRPG and SWADE ruleset.
IZ3
Fixes to cyberware functionality.
Updated to match changes to CoreRPG and SWADE ruleset.
Savage Rifts®: The Tomorrow Legion Player's Guide
The cyberware button now appears on the sidebar under Player.