dogfisc
December 18th, 2024, 21:47
I’m curious how other folks handle the Frenzy and Rapid Shot edges.
I have my player either target both enemies or none, drag the dice from the combat tab, right-click to add another trait die, and drop them in chat. Then, if they didn’t have a target, I’ll then assign the hits as they would like.
That seems to work for the initial attack but not with bennies. That hasn’t come up yet, but I think I’d just have them do the same thing again and then manually deduct the benny.
Is there a better/easier way to handle it?
I have my player either target both enemies or none, drag the dice from the combat tab, right-click to add another trait die, and drop them in chat. Then, if they didn’t have a target, I’ll then assign the hits as they would like.
That seems to work for the initial attack but not with bennies. That hasn’t come up yet, but I think I’d just have them do the same thing again and then manually deduct the benny.
Is there a better/easier way to handle it?