Mike Serfass
May 6th, 2026, 03:52
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
SWADE Ruleset
[Fixed] Incapacitation should not auto-roll on start of each turn
[Fixed] Arcane backgrounds attached to Edges and Abilities that are not named "Arcane Background (Something)" aren't added to the character's arcane backgrounds
[Fixed] Clicking on the Inventory tab of an archetype when Wealth Die is turned off causes an error
[Fixed] Vehicle Handling isn't factored into Maneuvering rolls
[Fixed] Cloning NPCs in CT doesn't copy effects from the original
[Fixed] Weapon sub attacks are lost when moving weapons from Party Sheet to PC character sheets
Global effects are consistent with CoreRPG
[Updated] Global effects list opening button moved from effect master list into combat tracker
[Updated] Global effect duration is processed at end of the round
[Updated] Effect cache is enabled by default in new campaigns
[Added] New attack menu option "Copy to Sub-attack" on PC and NPC at tacks which copies all the fields of Create Sub-attack" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-attack
[Added] New weapon menu option "Copy to Sub-weapon" on vehicle and power armor weapons which copies all the fields of Create Sub-weapon" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-weapon
[Added] Updated OverlayOtherManagerSW.notifyQuickChase to be able to display messages
[Added] Rolling Maneuvering from a vehicle applies effect modifiers of the pilot
[Added] Rolling attacks and damage from a vehicle mounted weapon applies modifiers of the gunner
[Added] Added `clearTask`, `registerClearTasksCombatant`, `unregisterClearTasksCombatant`, `clearTasksCombatant` to `DramaticTaskManager`
[Added] Added GM info (GM-only text) to Armor, Item, Weapon, NPC, and Vehicle records
[U]Pathfinder(R) for Savage Worlds Core Ruleset
[Fixed] Challenge results does not understand Terror table notation
[Fixed] Class Edges don't add the referenced Arcane Background to the character sheet
[Added] Added alternative dice skins for NPC types
[Added] Added modules to the Core Rules and Supplements module sets
[Added] Added the Archetypes module set
[Added] Added the Decks module set
Savage Worlds Deluxe Ruleset
[Added] Added condition icons for token effect toast
Science Fiction Companion (SWADE)
[Fixed] Vehicle Wounds penalty is not being applied to shield Soak rolls
[Fixed] Vehicle Fatigue penalty is being applied to restore shield rolls
[Fixed] Error when copying combatants and vehicles in a Clash
[Fixed] Vehicle Handling isn't factored into Maneuvering rolls
[Added] Added function clearClash to ClashManagerSFC
Additional Savage Worlds product fixes and updates are listed in the Release Updates for May 5th 2026 (https://www.fantasygrounds.com/forums/showthread.php?87271-Release-Updates-for-May-5th-2026&p=762956#post762956) post.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
SWADE Ruleset
[Fixed] Incapacitation should not auto-roll on start of each turn
[Fixed] Arcane backgrounds attached to Edges and Abilities that are not named "Arcane Background (Something)" aren't added to the character's arcane backgrounds
[Fixed] Clicking on the Inventory tab of an archetype when Wealth Die is turned off causes an error
[Fixed] Vehicle Handling isn't factored into Maneuvering rolls
[Fixed] Cloning NPCs in CT doesn't copy effects from the original
[Fixed] Weapon sub attacks are lost when moving weapons from Party Sheet to PC character sheets
Global effects are consistent with CoreRPG
[Updated] Global effects list opening button moved from effect master list into combat tracker
[Updated] Global effect duration is processed at end of the round
[Updated] Effect cache is enabled by default in new campaigns
[Added] New attack menu option "Copy to Sub-attack" on PC and NPC at tacks which copies all the fields of Create Sub-attack" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-attack
[Added] New weapon menu option "Copy to Sub-weapon" on vehicle and power armor weapons which copies all the fields of Create Sub-weapon" plus #attacks, RoF, damage type, effect, notes, wild die, and additional fields to a new sub-weapon
[Added] Updated OverlayOtherManagerSW.notifyQuickChase to be able to display messages
[Added] Rolling Maneuvering from a vehicle applies effect modifiers of the pilot
[Added] Rolling attacks and damage from a vehicle mounted weapon applies modifiers of the gunner
[Added] Added `clearTask`, `registerClearTasksCombatant`, `unregisterClearTasksCombatant`, `clearTasksCombatant` to `DramaticTaskManager`
[Added] Added GM info (GM-only text) to Armor, Item, Weapon, NPC, and Vehicle records
[U]Pathfinder(R) for Savage Worlds Core Ruleset
[Fixed] Challenge results does not understand Terror table notation
[Fixed] Class Edges don't add the referenced Arcane Background to the character sheet
[Added] Added alternative dice skins for NPC types
[Added] Added modules to the Core Rules and Supplements module sets
[Added] Added the Archetypes module set
[Added] Added the Decks module set
Savage Worlds Deluxe Ruleset
[Added] Added condition icons for token effect toast
Science Fiction Companion (SWADE)
[Fixed] Vehicle Wounds penalty is not being applied to shield Soak rolls
[Fixed] Vehicle Fatigue penalty is being applied to restore shield rolls
[Fixed] Error when copying combatants and vehicles in a Clash
[Fixed] Vehicle Handling isn't factored into Maneuvering rolls
[Added] Added function clearClash to ClashManagerSFC
Additional Savage Worlds product fixes and updates are listed in the Release Updates for May 5th 2026 (https://www.fantasygrounds.com/forums/showthread.php?87271-Release-Updates-for-May-5th-2026&p=762956#post762956) post.