Ikael
August 30th, 2024, 11:42
Savage Worlds Adventure Edition v5.10.0 is now available in Test mode.
Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing Build Channel to Test in the Advanced tab, and then selecting Update button to update the files to the test version.
Key Things
Always backup your campaign data before running the test version
If the GM is running on test then all of the players will also be running on test
If you encounter an issues log them here
Changelog
Added
`Hard Choices` setting rule option
`Creative Combat` setting rule option
Text can be dropped on combat tracker to start save trait challenge
`Electronics` type for attacks
Pre-defined Maneuvering roll type. This will only work when vehicle is in combat tracker
`/roll maneuvering` slash command
`Roll` field in weapon and attack info record sheet. Use to define roll type for the attack. Supported roll types are `Attack`, `Test`, `Opposed`, `Save` and `Apply`
Test support in combat tracker using Trait challenge section
Opposed roll support in combat tracker using Trait challenge section
Save roll support in combat tracker using Trait challenge section
Successful Trait challenge will remove defender from targeting
Drop Benny on Trait challenge section to re-roll defense trait
Drop number on Trait challenge section to set defense trait score
Drag Trait challenge section and drop on another one to merge results
Drag Trait challenge section and drop on another combatant to move the challenge to that combatant
Trait re-roll will use existing Trait challenge section if any if found
`Turn: Skip dead non-ally` option. Use to auto-skip incapacitated non-friendly combatants
`Turn: Skip hidden actor` option. Use to auto-skip hidden non-friendly combatants
`SKIPTURN` effect will auto-skip combatant
On/Off field in modification. Use to control if modification is included in effect framework
PC inventory show arcane device power names
Added Strength die to power armor.
[DEV] `CreatorManager.registerVehicularCategory` function. Use to register new vehicular weapon category names
Changed
Damage roll applies to single target even if there are pending attacks in combat tracker
Equipped Power Armor grant size, pace, running and strength effects
Performance improvements in combat tracker
Minor layout changes to combat tracker
Benny re-rolls includes user data
Duplicate combatant on combat tracker respects NPC numbering option
Updated power armor run die to not roll when armor is not on character inventory.
[DEV] `TraitManager.getTraitCustomData` parameters should include actor reference
[DEV] `TraitManager.getAttackCustomData` parameters should include actor reference
[DEV] `TraitManager.getDamageCustomData` parameters should include actor reference
[DEV] `TraitManager.getBaseCustomData` parameters should include actor reference
[DEV] `BennyManager.rerollTraitDrop` accepts user data as parameter
[DEV] `BennyManager.rerollAttackDrop` accepts user data as parameter
[DEV] `BennyManager.rerollDamageDrop` accepts user data as parameter
Player-owned allies and PC vehicles added to CT now default to visible to players
Fixed
Graphical glitch in Arcane Background button
Boost/Lower feature on Trait fields caused script error
Players get script error about `CharacterManager.updateLoadLimit` when joining session about
Client combat tracker does not show `next turn` and `on hold` buttons
Broken weapon icon didn't appear on client
Vehicle weapon attack die not showing on client
Attack & Damage rolls from vehicles does not use actor information correctly
Attack & Damage cannot be rolled from armor record's mounted weapon section
Player-owned vehicles and allies don't display targeting buttons for owning players
Benny text glitches in some themes
Double-clicking run die on power armor causes error
Test Mode can be accessed by selecting the Settings button from the Fantasy Grounds launch screen, changing Build Channel to Test in the Advanced tab, and then selecting Update button to update the files to the test version.
Key Things
Always backup your campaign data before running the test version
If the GM is running on test then all of the players will also be running on test
If you encounter an issues log them here
Changelog
Added
`Hard Choices` setting rule option
`Creative Combat` setting rule option
Text can be dropped on combat tracker to start save trait challenge
`Electronics` type for attacks
Pre-defined Maneuvering roll type. This will only work when vehicle is in combat tracker
`/roll maneuvering` slash command
`Roll` field in weapon and attack info record sheet. Use to define roll type for the attack. Supported roll types are `Attack`, `Test`, `Opposed`, `Save` and `Apply`
Test support in combat tracker using Trait challenge section
Opposed roll support in combat tracker using Trait challenge section
Save roll support in combat tracker using Trait challenge section
Successful Trait challenge will remove defender from targeting
Drop Benny on Trait challenge section to re-roll defense trait
Drop number on Trait challenge section to set defense trait score
Drag Trait challenge section and drop on another one to merge results
Drag Trait challenge section and drop on another combatant to move the challenge to that combatant
Trait re-roll will use existing Trait challenge section if any if found
`Turn: Skip dead non-ally` option. Use to auto-skip incapacitated non-friendly combatants
`Turn: Skip hidden actor` option. Use to auto-skip hidden non-friendly combatants
`SKIPTURN` effect will auto-skip combatant
On/Off field in modification. Use to control if modification is included in effect framework
PC inventory show arcane device power names
Added Strength die to power armor.
[DEV] `CreatorManager.registerVehicularCategory` function. Use to register new vehicular weapon category names
Changed
Damage roll applies to single target even if there are pending attacks in combat tracker
Equipped Power Armor grant size, pace, running and strength effects
Performance improvements in combat tracker
Minor layout changes to combat tracker
Benny re-rolls includes user data
Duplicate combatant on combat tracker respects NPC numbering option
Updated power armor run die to not roll when armor is not on character inventory.
[DEV] `TraitManager.getTraitCustomData` parameters should include actor reference
[DEV] `TraitManager.getAttackCustomData` parameters should include actor reference
[DEV] `TraitManager.getDamageCustomData` parameters should include actor reference
[DEV] `TraitManager.getBaseCustomData` parameters should include actor reference
[DEV] `BennyManager.rerollTraitDrop` accepts user data as parameter
[DEV] `BennyManager.rerollAttackDrop` accepts user data as parameter
[DEV] `BennyManager.rerollDamageDrop` accepts user data as parameter
Player-owned allies and PC vehicles added to CT now default to visible to players
Fixed
Graphical glitch in Arcane Background button
Boost/Lower feature on Trait fields caused script error
Players get script error about `CharacterManager.updateLoadLimit` when joining session about
Client combat tracker does not show `next turn` and `on hold` buttons
Broken weapon icon didn't appear on client
Vehicle weapon attack die not showing on client
Attack & Damage rolls from vehicles does not use actor information correctly
Attack & Damage cannot be rolled from armor record's mounted weapon section
Player-owned vehicles and allies don't display targeting buttons for owning players
Benny text glitches in some themes
Double-clicking run die on power armor causes error