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  1. Rest functionality request (5 replies)
  2. Eberron Mods (4 replies)
  3. Dividing damage by 4 (2 replies)
  4. Bonus to all skills and saves to an NPC? (4 replies)
  5. having player make rolls that only GM can see (5 replies)
  6. damage type list for 5E (9 replies)
  7. 5e Bug Reports (2022) (530 replies)
  8. Virgin DM seeks classes to teach him how to DM in 5E Unity (3 replies)
  9. How to setup a homebrew oath for a Paladin? (1 replies)
  10. Adamantine Armor Crit negation (1 replies)
  11. Scarred Lands Creature Collection - Preview (kind of) (0 replies)
  12. Glancing Blow houserule (1 replies)
  13. New to FGU (6 replies)
  14. Falling Damage as a weapon. (2 replies)
  15. Using 2E Classics content on 5E game?? (3 replies)
  16. Max Critical Option Request (2 replies)
  17. Swapping between map layers on the fly (2 replies)
  18. Ammo (3 replies)
  19. The Net Libram of Random Magical Effects (10k wild magic roll tables by Orrex) (9 replies)
  20. Errata Chnages Work Around? (2 replies)
  21. Documentation for 5e Character Builder rules (4 replies)
  22. Druid circle consolidation (9 replies)
  23. Ęthereal Gaslight - Steampunk Characters, Magic & Monsters (5e) (1 replies)
  24. Extra Damage (6 replies)
  25. D&D 5E Strixhaven Memories Extension (4 replies)
  26. Strixhaven $49.99? (2 replies)
  27. Wild beyond the witchlight module No walls? (2 replies)
  28. Player uploaded token. Where is it stored? (2 replies)
  29. How to REMOVE an effect that auto-parser added (2 replies)
  30. DM layer (3 replies)
  31. Action to roll on a Table (3 replies)
  32. Short rest not resetting spell slots (1 replies)
  33. DM s guild effects purchases for FGU? What is is compatible with FGU? (9 replies)
  34. Storm Lords Wrath Battlemaps (4 replies)
  35. How to code in a table rolling a amount of on a random item from another table. (3 replies)
  36. Two new players looking to throw themselves into D&D 5E looking for recommendations (3 replies)
  37. Do you homebrew? Is the campaign you run or play in custom? (0 replies)
  38. Loot Tavern Forge Creations (1 replies)
  39. Level Up Adv 5e (8 replies)
  40. Proficiency Bonus - where to place on NPC sheet (8 replies)
  41. Which Extension (2 replies)
  42. Hidden DC for client (4 replies)
  43. Having trouble with Armorer Artificer features (5 replies)
  44. Tick boxes for Lucky feat? (2 replies)
  45. Weapon Speed Factor (2 replies)
  46. Curse of Strahd Monster Loot Mod (2 replies)
  47. Can I import a story without having to buy it? (4 replies)
  48. Settings and an over-abundance of races (5 replies)
  49. Module Image Inclusion Suggestion & Examples (13 replies)
  50. Alert for over-encumbrance (3 replies)
  51. Multiclass Prerequisites? (1 replies)
  52. Sacred Flame deals damage even after successful save roll (7 replies)
  53. Homebrew 5e, changing casting/spell slot rule (4 replies)
  54. Help with feats that include an ability score increase (5 replies)
  55. Tasha's Shadow Spirit Templates (4 replies)
  56. Corden of Arrows - tracking ammo (5 replies)
  57. Token Vision Confusion (6 replies)
  58. Dancing Monkey Fruit effect script (3 replies)
  59. Extensions for homebrew (2 replies)
  60. How do a represent a minimum damage for weapon. (4 replies)
  61. Curse of Strahd Quest Entries (3 replies)
  62. Attach token to player (7 replies)
  63. I need help with some clarifications (6 replies)
  64. Looking for a short horror adventure to run for my family (6 replies)
  65. NPC Spell Slots not resetting (15 replies)
  66. Xvart Warlock of Raxivo (2 replies)
  67. Question of where something should go in a NPC (2 replies)
  68. Custom Race - Mousefolk (3 replies)
  69. 5e Racial traits/combat tracker questions (4 replies)
  70. Ultramodern 5 Redux tokens (11 replies)
  71. Dire Wolf as Sidekick (4 replies)
  72. Character Sheet Feature Idea: Radio Button Notes (2 replies)
  73. Dark Augmentation & Saving Throw Effects Question (3 replies)
  74. D&D Beyond Importer Still a Thing? (1 replies)
  75. What are some ways you flavor your armor/weapons? (2 replies)
  76. D&D The Wild Beyond the Witchlight is now available (5 replies)
  77. Auto swap language for a specific subrace? (2 replies)
  78. Dungeons & Dragons 5E Rogue Class Tutorial Series (2 replies)
  79. Ambient Lighting (3 replies)
  80. Player can't see targets in combat tracker in just one campaign (2 replies)
  81. Oriental Adventures - Classes (3 replies)
  82. Easily award XP to only part of the group (7 replies)
  83. Release of The Wild Beyond the Witchlight (2 replies)
  84. Player token vision gone on map (3 replies)
  85. Skills coding (4 replies)
  86. Deleted the image and reloaded the table but still can't import it (2 replies)
  87. Eyes of Night (from Twilight domain cleric) (2 replies)
  88. Multiple Attacks (6 replies)
  89. Saving Token Lights? (10 replies)
  90. Core books players vs DM modules (2 replies)
  91. New to FG/FGU and trying to create an effect for Aura of Conquest (3 replies)
  92. Getting back into Character Creation Wizard after saving (3 replies)
  93. Part of the map on grayscale and part total dark, why? (2 replies)
  94. Modifying automation of long rests (2 replies)
  95. Feature Request: 5e - Option for Spellpoints (2 replies)
  96. Disable death save reset? (1 replies)
  97. Encounter builder like Kobold Fight Club (3 replies)
  98. NPC and Roll Tracker Extension (4 replies)
  99. Gloves of Missile Snaring (1 replies)
  100. 5E Bard - Jack of All Trades (2 replies)
  101. 5e - Issues Multi-classing into Rogue (5 replies)
  102. Arrow of Dragon Slaying (1 replies)
  103. Shield of Missile Attraction (1 replies)
  104. Zombie's Undead Fortitude (4 replies)
  105. Effect to grant additional damage on next damage roll? (3 replies)
  106. Token Visibility Wheel Choices (6 replies)
  107. Creating an Aura Effect (2 replies)
  108. 5E Dead instead of Dying in CT for NPCs (7 replies)
  109. 5E Trust Issues - Lock Character Sheets Extension (134 replies)
  110. Is it possible to house rule 5E, such as incorporating proficiency dice ( from DMG)? (2 replies)
  111. Timeline Extension (2 replies)
  112. Custom race with climbing and walking speed (1 replies)
  113. [Issue] Periodic Image Sharing Issue (8 replies)
  114. FGU Map Woahs (6 replies)
  115. Message of the day (4 replies)
  116. How would the Centaur's Charge be written to cause double damage as an effect? (10 replies)
  117. Will there continue to be new D&D 5e stuff for FG? (6 replies)
  118. 5E - LVL UP button (1 replies)
  119. Exhaustion and NPCs (4 replies)
  120. Effects coding for cover (5 replies)
  121. Token lighting question (2 replies)
  122. DDAL09-15 Maddening Screams (2 replies)
  123. Getting Character Creation Wizard to work (5 replies)
  124. NPC Initiative Auto Adjust to Lose Ties (1 replies)
  125. error from extension (3 replies)
  126. [Question] Adjusting Spell DC/Attack on NPC (2 replies)
  127. Problem with player trying to level up (7 replies)
  128. Client Dice and Hot Keys get reset after updating (9 replies)
  129. DND5 Unarmed combat (4 replies)
  130. Rob Twohy INSANITY [BUNDLE] on sale one day only! (0 replies)
  131. Transferring map from one module to another (4 replies)
  132. Odyssey of the Dragonlords - World Map ? (2 replies)
  133. Can you de-level? (6 replies)
  134. How to add the Revenant subrace (6 replies)
  135. Easy way to end a Concentration spell? (1 replies)
  136. Automated Prone when Unconscious (6 replies)
  137. Ancestry and Culture vs An Elf and an Orc Had a Baby (2 replies)
  138. Attack Rolls and Multiple Targets (9 replies)
  139. Your Rules on Player Token Movement (11 replies)
  140. I am new to creating modules on Fantasy Grounds and need help with spell lists (4 replies)
  141. Dungeons & Dragons 5E Wizard Class Tutorial Series (2 replies)
  142. Dungeons & Dragons 5E Warlock Class Tutorial Series (2 replies)
  143. Dungeons & Dragons 5E Sorcerer Class Tutorial Series (2 replies)
  144. FREE 5e Monster Hunting Adventure Module (2 replies)
  145. Dungeons & Dragons 5E Ranger Class Tutorial Series (2 replies)
  146. Dungeons & Dragons 5E Paladin Class Tutorial Series (2 replies)
  147. I have played a number of games here...and I have NEVER encountered an enemy Warlock (7 replies)
  148. Dungeons & Dragons 5E Monk Class Tutorial Series (2 replies)
  149. Slow Token Movement (4 replies)
  150. Dungeons & Dragons 5E Fighter Tutorial Series (2 replies)
  151. Dungeons & Dragons 5E Druid Class Tutorial Series (2 replies)
  152. Multi-classing question (3 replies)
  153. Dungeons & Dragons 5E Cleric Class Tutorial Series (5 replies)
  154. Dungeons & Dragons 5E Bard Class Tutorial Series (2 replies)
  155. Dungeons & Dragons 5E Barbarian Class Tutorial Series (4 replies)
  156. Dungeons & Dragons 5E Artificer Class Tutorial Series (2 replies)
  157. Dungeons & Dragons 5E Class Tutorial Videos (10 replies)
  158. Magic Weapons - NPC Trait (1 replies)
  159. Functionality change on movement - 5E (2 replies)
  160. Issue with losing remembered LoS - 5E (4 replies)
  161. Lair Action NPCs (5 replies)
  162. Modling Rooftops (11 replies)
  163. Custom Class Creation Issues (9 replies)
  164. 5e - Toll the Dead (4 replies)
  165. New Kobold Press Module Scarlet Citadel (22 replies)
  166. AAW games adventure path order of play? (0 replies)
  167. How do I add resistance to non magical weapon attacks to a PC? (2 replies)
  168. Token Vision and Effects (2 replies)
  169. Rime of the Frostmaiden module changes June 2021 (4 replies)
  170. HotDQ Mere of Dead Men battles (2 replies)
  171. Line of sight issue - Players only (2 replies)
  172. FG Unity License Key Issues (2 replies)
  173. How do you cast the Shield spell on an NPC? (4 replies)
  174. How do you handle Cursed items? (5 replies)
  175. Predetermined 5e Aura effects programming (10 replies)
  176. Effect Help for Insightful Maneuver (Midgard) (11 replies)
  177. What to do after Lost Mine of Phandelver? (20 replies)
  178. Forge Upgrade (0 replies)
  179. Piercer Feat Coding (2 replies)
  180. Dm for Hire D&D 5e and lord of the rings adventures in middle earth 5e (1 replies)
  181. Want to use human racial feature. (2 replies)
  182. Issue with ADVSAV effects (2 replies)
  183. (5E) Writing an Effect that tests multiple Conditions (2 replies)
  184. Adding class feature to Action tab (7 replies)
  185. Searching (4 replies)
  186. Funky Graphics Problem (3 replies)
  187. Visible on Map, Hidden on Combat Tracker (5 replies)
  188. Lighting question Dim light? (9 replies)
  189. Inspiration Points (2 replies)
  190. How to set Ongoing Darkvision for a Token? (3 replies)
  191. Question about LoS/masking/lighting (5 replies)
  192. Warlock issue in FGU (4 replies)
  193. Effect not rolling dice (0 replies)
  194. 5e Wizards Arcane Ward in FGU (2 replies)
  195. Creating a new class (6 replies)
  196. Any Way to Create New Creature Types (8 replies)
  197. All My Save DCs are 10 (9 replies)
  198. Unconscious and Healing (3 replies)
  199. Updading D&D 5e official modules/campaigns with dynamic lighting (3 replies)
  200. FGU 4.1 update for D&D 5e (7 replies)
  201. Leveling up a 1st lvl wizard and spell slots in Unity (8 replies)
  202. Looking to boost HUMAN VARIANT (30 replies)
  203. 5E Whisper Chat (2 replies)
  204. Token Movement Issue (4 replies)
  205. Random encounter NPC plus (2 replies)
  206. FG Conversion of D&D Unleashed: The Elements and Beyond - 350+ spells, 77 NPCs, etc (8 replies)
  207. Where is Passive (3 replies)
  208. New To world of DnD - Hi (6 replies)
  209. Tracking traps in initiative (3 replies)
  210. How do you treat absent players? (11 replies)
  211. Vecna? (0 replies)
  212. Multiple "Types" in IFT statement (7 replies)
  213. Unable to load ruleset file (base.xml) (13 replies)
  214. Character Creation Live Build-SRD PC (DnD5e) (Live Stream (0 replies)
  215. Decimal Distance Measurements (1 replies)
  216. Can EFFECTS be applied to monsters automatically when added to the CT? (6 replies)
  217. Unarmed Attack for a Monk (4 replies)
  218. Samurai Macros? (2 replies)
  219. There are no tokens for Wagons or carts or coaches? (3 replies)
  220. Weather table (1 replies)
  221. Making created item visible in all my campaigns (3 replies)
  222. Coding for damage sharing? (2 replies)
  223. 5e Weapon and Armour negative modifier (14 replies)
  224. What is the best way to code this for an NPC (2 replies)
  225. Tarokka Readings in FG (3 replies)
  226. Mods/addons Paladin Aura? DND 5E (2 replies)
  227. Need advice on creating a magical item (1 replies)
  228. PC or NPC for pets? (1 replies)
  229. Artificer Homonculous Servant Question (2 replies)
  230. Ring of protection syntax? (1 replies)
  231. Hoard of the Dragon Queen Module (Tyranny of Dragons Update?) (3 replies)
  232. Integration with a mod manager, such as CurseForge (3 replies)
  233. Automated spell slot check after cast spell (11 replies)
  234. FGU Token Z-Axis ordering? (2 replies)
  235. Fantasy Grounds Conversion for Affinity 5E (0 replies)
  236. Artificer pets a pain for DM or too overpowered? (7 replies)
  237. im looking for a way to do specific effects (6 replies)
  238. Token title/name font size? (4 replies)
  239. Accessibility Functions for Fantasy Grounds (1 replies)
  240. Extensions not loading (33 replies)
  241. Post Tasha's: Are you embracing the optional Character rules? Stats and skills (28 replies)
  242. Magic Item Forge - Issue, Suggested Improvement (not entirely sure if its a bug) (4 replies)
  243. Automatic condition checking? (11 replies)
  244. Weapons Using Effects (3 replies)
  245. Upate requested: Tome of Beast and Creature Codex Kobold Press (0 replies)
  246. Middle Earth Maps And Resources (0 replies)
  247. Players' Shadow Dice (3 replies)
  248. Building characters but the Save and skill modifiers are not adding to die rolls (3 replies)
  249. Player and NPC tokens vanishing (3 replies)
  250. Need help with: Effect for ongoing damage (6 replies)