View Full Version : Multiple "Types" in IFT statement
KlatuB
May 2nd, 2021, 05:38
I'm trying to create an effect for the Ranger Favored Enemy, when I try it on enemies it applies the damage to any "type" of creature, instead of just orc, goblinoid and fiend. What am I missing?
Fav Enemy: IFT: Type(orc, goblinoid, fiend); DMG: [WIS]
Phixation
May 2nd, 2021, 08:33
Easy fix! You only forgot a set of brackets and the first colon should be a semi colon. :)
Fav. Enemy; IFT: [TYPE](goblinoid, orc, fiend); DMG: [WIS]
Zacchaeus
May 2nd, 2021, 10:14
You don't need the square brackets. It's IFT:TYPE(etc); DMG:[WIS]. The important thing is TYPE is a keyword so must be in all caps.
Trenloe
May 2nd, 2021, 10:51
TYPE doesn't have to be all in capitals. The only thing in effect string that does not to be in capitals is the effect keywords - IFT, IF, DMG, ATK, etc..
This works fine for me: IFT: type(orc, goblinoid, fiend); DMG: 4
Kelrugem
May 2nd, 2021, 13:11
(Disregard, accidentally a double post :) see below)
Kelrugem
May 2nd, 2021, 13:12
Lol, I like the evolution in this thread :D
Yeah, as Trenloe wrote, multiple types should work, and type is indeed not case-sensitive; I suspect that the colon after Fav Enemy is the culprit in your effect :) (you should use a semicolon like Phixation (but without the extra square brackets :p), otherwise FG tries to interpret that string, although you just use it as information) And make sure that you apply this effect from an actions tab such that [WIS] gets replaced correctly with a number in the CT :) (but I think this part worked for you because you wrote that it applies the damage to all NPCs)
Griogre
May 2nd, 2021, 19:02
FG's hive mind is very powerful and nimble.... :D
Phixation
May 3rd, 2021, 13:04
well i learned more today. good stuff. :D
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