View Full Version : Token Movement Issue
KlatuB
May 11th, 2021, 02:40
Our group is currently playing Baldur's Gate: Descent into Avernus, this past weekend we ran into an issue where FGU requested token movement for a non-existing token. (circled section of screenshot). At the time the screenshot was taken it was the hell hounds (top of screenshot) turn and was about to move.
Is this a bug in FGU or the module?
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=46505&stc=1&d=1620696569
Moon Wizard
May 11th, 2021, 04:02
I assume that would be a bug in the client (or the data as stored by the client).
Does that happen every time?
Do you have a copy of the campaign where that happens consistently?
Thanks,
JPG
Zarestia
May 12th, 2021, 00:56
My 2 cents:
I had things like this only happen to player controlled characters when they were still planning out their movement and I already clicked on the acknowledge button. There was then a ghost movement line (I can't recall if that line automatically vanished when movement was complete or I dismissed that movement).
KlatuB
May 14th, 2021, 23:07
Moon Wizard,
So far it has happened twice once on 2 different maps.
Moon Wizard
May 15th, 2021, 00:23
Can you recreate with a specific set of steps?
Does it happen when GM moves, or only when player moves?
By design, planned token movement is not saved across sessions, so grabbing a campaign without specific steps wouldn't be helpful.
Thanks,
JPG
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