View Full Version : I am new to creating modules on Fantasy Grounds and need help with spell lists
DarthSykus29
June 27th, 2021, 20:07
As that topic states I am new and really need some help. I converted some PDFs i have in to modules for FGU these are spell casting classes and I was wondering if there was a way to split the spells into separate lists like the PHB and other content from DMs Guild does. for example I am making a module for something I kick started that has spells and also for a Magus class i found on Gmbinder the both have spells and I want sperate lists for those spells but when I export the module of the combined classes it keeps the spell categories but it still shows up as a combined list under the spells tab.
Talyn
June 27th, 2021, 20:17
Those particular spell lists have to be coded in XML; the UI won't do it for you. Unzip the SRD module to see examples of how to do this. It's not too difficult at all.
DarthSykus29
June 27th, 2021, 20:20
how do I go about unzipping the SRD Module I have never done anything like that before.
I got it unzipped but what exactly am I looking for. XML is very confusing for me. If I am looking at it correctly it should already have a category <source type="string">Paladin, Relicsmith Path of Salvation</source>.
Zacchaeus
June 27th, 2021, 22:13
Look in the xml code for <spelllists> and <spelldata> to see the structure required. You'll also need I think to add in the library link for the spells in the <library> part of the code. (Talyn being a master of xml thinks all of this is simple :) )
To be honest editing the xml would be too much effort for me. The easiest thing to do is add the class to the 'Source' box for the spells you want to give each class that you have created and you can then use the filters in the spell list to filter out the spells for that class.
LordEntrails
June 28th, 2021, 06:31
Or if you want a simple but less useful way, create a story entry for each class and use that as a spell list. Not as nice, but simple and can all be done through the GUI.
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