PDA

View Full Version : Eberron Mods



crampersad
January 13th, 2022, 21:19
Hi There:

I'm new to DMing in FG, and this is our group's first online foray into Eberron

I purchased the Rising from the last war book on FG but its missing programming assets. In our case, our Longtooth shifter's darkvision and their shifted bite attack (with 10 round countdown) are missing. Is anyone aware of a mod / extenion that addresses these? I found an older thread that mentioned a mod, but never could find it.

Thanks in Advance!

Marquis_de_Taigeis
January 13th, 2022, 21:43
i think rob2wy has a mod that has all racial/class traits coded.

Zacchaeus
January 13th, 2022, 22:02
Welcome to FG.

Just create a new weapon line. See here for more information https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641917/5E+Character+Sheet#Creating-a-weapon
Also the darkvision is showing up for me in the first tab of the character sheet; so not sure why it isn't showing for you.

crampersad
January 14th, 2022, 08:00
Thank you. We had created the fangs as a weapon, as a work around last session, I recall that when I was playing Storm King's Thunder a couple of years ago in FG classic, that my Aasiminar had a racial attack that had a built-in counter so the effect would expire at the end of 10 rounds.

I think for the darkvision, it was more player error with them and I going down the wrong rabbit hole.

Zacchaeus
January 14th, 2022, 09:26
You can do that as well. Open the Shifting and Shifted features in the abilities tab and then drag them into the actions tab and the effects will be set up for you. Add some limits in the meta data and add a new effect limiting everythin to a minute. You'll still need an attack line in weapons for the attack roll. See here for setting up a power group like this https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641917/5E+Character+Sheet#Powers or follow video eight here https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity&p=492112#post492112