View Full Version : Exhaustion and NPCs
SoloJoke
July 19th, 2021, 17:00
So, I know there is an exhaustion effect you can apply, but is there any parsable text you can write for NPCs for it? To have them be able to apply it in the same way as "knocked prone" or "is stunned".
LordEntrails
July 19th, 2021, 17:27
I believe the answer is no. A quick look at the wiki says this;
The parser will recognise all of the standard conditions listed in the PHB at appendix A except for exhaustion.
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641934/5E+NPCs+and+Encounters
SoloJoke
July 19th, 2021, 17:32
I believe the answer is no. A quick look at the wiki says this;
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641934/5E+NPCs+and+Encounters
Ah, thanks for the quick answer, I had found the EXHAUSTION effect in the effects page, but I know that the NPCs run on using a parser system instead, and don't have access to those effects.
LordEntrails
July 19th, 2021, 17:49
That page I linked has the phrases that can be parsed for actions/effects. See the sub-section on NPC Actions.
rhagelstrom
July 22nd, 2021, 17:09
If you get my Exhausted extension (https://forge.fantasygrounds.com/shop/items/70/view) in the forge you can write in the npc sheet the target is exhaustion and it will parse and act like all the other conditions
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