PDA

View Full Version : Lighting question Dim light?



Ibhuk
May 21st, 2021, 00:25
Is there an effect coding to just emit dim light? All the codes I have seen seem to be bright. This would be for features like Twilight Sanctuary or Moonbeam, which just do dim light.

mapleybacons
May 21st, 2021, 00:42
You could try setting the RGB color sliders to 0 and play with the alpha slider until you get the opacity you want.

Ibhuk
May 21st, 2021, 01:09
I was hoping there might be a quick like effect like DIMLIGHT: 15 I could add.

Griogre
May 21st, 2021, 01:59
The effect you are looking for is:
LIGHT: 0/15 torch

Would give no bright and 15' dim as shown from the Faerie Fire thread here: https://www.fantasygrounds.com/forums/showthread.php?68538-Light-for-spell-effects-(5E)-Faerie-Fire&p=601435

Ibhuk
May 21st, 2021, 02:28
Sweet thank you, I didn't realize you can do that.

Ibhuk
May 21st, 2021, 17:28
A follow up question, is there a way to make dim light override bright light in an area? I was thinking of the Dread Lord level 20 Oathbreaker Paladin feature. It turns bright light to dim.

LordEntrails
May 21st, 2021, 19:19
You can try Darkness lights. Don't know if they have a bright/dim value and they are experimental at this time. But otherwise, nothing I can think of.

timberbeast
May 22nd, 2021, 23:34
The effect you are looking for is:
LIGHT: 0/15 torch

Would give no bright and 15' dim as shown from the Faerie Fire thread here: https://www.fantasygrounds.com/forums/showthread.php?68538-Light-for-spell-effects-(5E)-Faerie-Fire&p=601435

I tried that, but when I applied the effect to a player in the CT, it dropped the zero and there was just bright light out to 15. Am I doing something wrong?

LordEntrails
May 23rd, 2021, 00:03
I tried that, but when I applied the effect to a player in the CT, it dropped the zero and there was just bright light out to 15. Am I doing something wrong?

Don't think so. In the meantime you could use 1/15.

Griogre
May 23rd, 2021, 06:06
Yeah, I had a moment and tried it too. It seems like even though there is not any bright light there is still a falloff to dim. The total distance did look to be 15' but there is a noticable difference between LIGHT: 0/15 torch and VISION: 15 darkvision. I saw a bug report were 0/ was not being dragged correctly from a Character sheet effect to the tracker. Maybe that is your problem? I tested using effects directly typed into the combat tracker and the bug report tread said Lighting created in the Effects was working.