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DerSavage
July 8th, 2021, 16:04
It's easy to make unarmed attack (create new weapon), but I want to make grappling or shoving attack and automate it with FGU. How to make it?

Also if I make weapon like poisoned weapon how can I add saving roll for poison. I tried SAVE:STR but it seems not working.

you try to seize the target by making a grapple check, a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use).
If you succeed, you subject the target to the grappled condition (see appendix A). The condition specifies the things that end it, and you can release the target whenever you like (no action required).

Escapěng a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.

Mověng a Grappled Creature.When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

LordEntrails
July 8th, 2021, 16:11
MOD: moved to 5E forum. Please ask ruleset specific questions in the ruleset specific forum.

LordEntrails
July 8th, 2021, 16:18
I don't think you can automate this completely (i.e. the save every turn). But you need to make the grapple attacks as actions, not as weapons. Then you can put in save and effects that go with them.

You should be able to get the details of how do do this on one of these pages;
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996641917/5E+Character+Sheet#Actions-Tab
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation#Creating-Effects---Player-Characters

Zacchaeus
July 8th, 2021, 16:18
You can't automate skill checks or force an actor to make one. It has to be done manually.

To force a saving throw create a cast effect. See here for more details on creating a cast https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996642031/5E+Effects+for+Advanced+Automation#Cast-Dialog

These videos may also help https://www.fantasygrounds.com/forums/showthread.php?41478-Effects-Videos-for-5E

daggerfortysix
July 8th, 2021, 23:25
The Generic Actions Extension on the DMsGuild does exactly that and works perfectly. I use it in every 5e campaign.

https://www.dmsguild.com/product/318303/Generic-Actions-Extension-ext-file-Fantasy-Grounds-Unity-5E-CoreRPG-rulesets