pokingfire
August 18th, 2021, 07:08
While trying to figure out how to input the damage modifier for Gloves of Missile Snaring I stumbled onto a problem with critical rolls.
I input the damage modifier as:
DMG:-1d10 [-DEX], ranged
Targeting: Targets
Expend?: On next action
I then discovered that if the effect was applied to an enemy that rolled a crit the damage modifier would also double.
So far the only solution I've come up with was to create a second effect to be applied in the event of a crit roll.
DMG: -1d10 [-DEX], ranged, critical
Using this method produces a "Total mismatch in damage type totals" but the math has checked out so far. (I've been drinking so who knows I could be wrong here)
This seems to work if the correct effect is applied to the target prior to the damage roll. But I'm wondering if their is a way to condense this to one effect that will work properly regardless of whether a crit is rolled or not?
I input the damage modifier as:
DMG:-1d10 [-DEX], ranged
Targeting: Targets
Expend?: On next action
I then discovered that if the effect was applied to an enemy that rolled a crit the damage modifier would also double.
So far the only solution I've come up with was to create a second effect to be applied in the event of a crit roll.
DMG: -1d10 [-DEX], ranged, critical
Using this method produces a "Total mismatch in damage type totals" but the math has checked out so far. (I've been drinking so who knows I could be wrong here)
This seems to work if the correct effect is applied to the target prior to the damage roll. But I'm wondering if their is a way to condense this to one effect that will work properly regardless of whether a crit is rolled or not?