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  1. FGU added elements in the abilities tabs (12 replies)
  2. 5E effects wiki page (8 replies)
  3. Any way to get the parser to grab custom conditions/effects for an NPC attack? (15 replies)
  4. Any way in 5e to have an effect with a random duration? (3 replies)
  5. Extension for Cloak of Displacement (5 replies)
  6. We need a LORE section in FGU (3 replies)
  7. Question on Effect: Set AC to 10 + Dex (1 replies)
  8. Notes on character sheets (6 replies)
  9. Turn-based effects and Divine Strike (2 replies)
  10. Hiding NPC 'Other' tab from Players (3 replies)
  11. Mod not showing for activation (3 replies)
  12. Kobold Press Streets of Zobeck - Do Maps have LOS Layers? (2 replies)
  13. How to simulate dice games or gambling in FG? (3 replies)
  14. 5E compatible, modern adventure (0 replies)
  15. Self-targeted NPC heal (3 replies)
  16. Coding armor and item abilities (3 replies)
  17. New Bug in 5E Loading (3 replies)
  18. 5E Character Wizard Overview and bug reports (197 replies)
  19. Help coding Dragon Slayer Feat (3 replies)
  20. Bug: Mutliclassing spellcaster, using spell slots (7 replies)
  21. Damage Type Effect (4 replies)
  22. Weapon Proficiency (1 replies)
  23. Aura of protection- paladin (3 replies)
  24. Fighting style- defense (7 replies)
  25. Changing the Crit Mechanics (7 replies)
  26. How do other DMs handle lighting, darkness, and darkvision? (7 replies)
  27. DND 5e possible bug? 😕 (2 replies)
  28. Linking question - again... (3 replies)
  29. Correct coding for bomb weapons (7 replies)
  30. Change to character sheet shield icon (4 replies)
  31. Q: Any way to 'evaluate' a die roll when adding an effect? (1 replies)
  32. Created item weight doesn't add up toward current weight (6 replies)
  33. Automated Saving Throw Advantage Question (6 replies)
  34. Custom Class Equipment (2 replies)
  35. What do you get when purchasing Kingdoms & Warfare? (5 replies)
  36. Coding Effect Difficulty ~ Dispel Magic (7 replies)
  37. D&D 5E dungeon masters guide and players handbook (5 replies)
  38. Dragonlance : DL1 dragons of despair and beyond question (5 replies)
  39. NPCs resistant to all damage (7 replies)
  40. Proficiency Bonus Modifier and Limited Use Tags (8 replies)
  41. NPC Spellcasting not parsing? (2 replies)
  42. Quick Reference Cards (13 replies)
  43. Fighting Style Question (3 replies)
  44. Curse of Strahd Maps? (1 replies)
  45. Prone as a Conditional (7 replies)
  46. over AC by? (4 replies)
  47. [5e] One D&D 'Tough' Feat automation (4 replies)
  48. How to remove spells? (2 replies)
  49. Ultramodern Redux Sniper effects (0 replies)
  50. Export Record Views ? (7 replies)
  51. Did you know... ? [video series of how I play with FGU/Extensions/Modules] (33 replies)
  52. 5e Bug Reports (2023) (372 replies)
  53. Creating my own Exhaustion effects (5 replies)
  54. Yet another thread that asks about coin weights and extensions, sorta... (3 replies)
  55. Advance IFT effect I'm just not getting it. (5 replies)
  56. Dragonlance: Krynn currency setup in FGU (2 replies)
  57. Effect for a Mage Slayer type function (6 replies)
  58. IMMUNE: Blinded (14 replies)
  59. I want to allow players to EDIT specific npcs (4 replies)
  60. Help finding an Eberron Adventure (2 replies)
  61. Synaptic static recurrent save roll (3 replies)
  62. Tracking Time (3 replies)
  63. Preparing an NPC stat sheet (3 replies)
  64. Warriors of Krynn (0 replies)
  65. Dragonlance: Shadows of the Dragon Queen (6 replies)
  66. Dragonlance 5e and the original DL1-16 modules (3 replies)
  67. Dragonlance - Shadow of the Dragon Queen Bug List and Fixes (40 replies)
  68. Dragonlance - Shadow of the Dragon Queen (36 replies)
  69. Shadow of the Dragon Queen / Steam question (6 replies)
  70. Creating custom classes and specializations (9 replies)
  71. 5E Spell damage has no R/M type. Attacks do not differentiate spell/weapon (9 replies)
  72. Item Template Button (1 replies)
  73. So What's the Deal with the Extra Parentheses Around Effects in the Combat Tracker? (4 replies)
  74. Lair Assault: Forge of the Dawn Titan - Comments/Questions about the content (3 replies)
  75. Trying to blend genres. Is there any possible way? (6 replies)
  76. Tokens losing their size on relaunch (2 replies)
  77. Having trouble with spellcasting for custom class. (1 replies)
  78. Storm King's Thunder Map Issue (3 replies)
  79. See HP increase from each level up (4 replies)
  80. Spell Jammer Errata (1 replies)
  81. Casting the Daylight spell (2 replies)
  82. Looking for Extension that shows Spell Descriptions (3 replies)
  83. 5E Earth Elemental Tremorsense (3 replies)
  84. D&D Beyond importer? (3 replies)
  85. Roll Options for Character Generation? (3 replies)
  86. Necropolis: An Epic Adventure in the Desert Sands (2 replies)
  87. FG adventures and DMs Guild (5 replies)
  88. LOS Walls missing ToA (1 replies)
  89. looking for adventure (1 replies)
  90. Looking for information about character modifiers (7 replies)
  91. Artificer Class Infused Items - how to mark off used Infusions (8 replies)
  92. 5E Twilight Sanctuary coding (2 replies)
  93. Kingmaker for 5e? (5 replies)
  94. Last Chance to pick up D&D vs Rick and Morty! Until Oct 28th, 2022 (2 replies)
  95. Modifying Spell Save DC (5 replies)
  96. Class features not showing up?? (4 replies)
  97. Twinned Polymorph with Polymorphism extension (2 replies)
  98. Booming Blade 5E (3 replies)
  99. UA Wonders of the Multiverse (3 replies)
  100. spells after first level (5 replies)
  101. Detect Threat Homebrew Spell (Help!) (8 replies)
  102. Custom Effects - Compiled - (3 replies)
  103. Level Up & 5E Dungeon Delver's Guide Sourcebook (2 replies)
  104. How to setup a homebrew oath for a Paladin? (1 replies)
  105. Size of portraits in top left of screen... (3 replies)
  106. Custom Damage Manager by Rob2e (10 replies)
  107. effects question (4 replies)
  108. 5e Fantasy Grounds XML to JSON conversion to allow character printing (0 replies)
  109. Editing NPCs during combat (4 replies)
  110. Empower Spell Extension? (9 replies)
  111. 5e Spell Lists (4 replies)
  112. Class Features (4 replies)
  113. One D&D Playtest Material (6 replies)
  114. Sanctuary Spell (0 replies)
  115. Cant seem to get Race Skill proficiency to work (3 replies)
  116. Spelljammer Character Race Images (5 replies)
  117. Spelljammer Academy Maps (0 replies)
  118. Combat Tracker issue (2 replies)
  119. Fantasy Grounds and One D&D - predictions for the future (29 replies)
  120. One D&D (1 replies)
  121. Is Spelljammer Academy available for FGU? (3 replies)
  122. Spelljammer and Vehicles (9 replies)
  123. Enviromental damage (6 replies)
  124. Issues with Specializations (2 replies)
  125. Al Qadim or Arabian Nights styled Character Tokens (0 replies)
  126. Reset Gog of War (3 replies)
  127. Way for DM to move tokens and ignore walls? (6 replies)
  128. Dragonlance 5e (1 replies)
  129. [5e] Paladin changing Oaths - things to consider (2 replies)
  130. Random Encounter Question (3 replies)
  131. Are SRD modules needed? (3 replies)
  132. 5E - Next Level extension (0 replies)
  133. High level adventures (1 replies)
  134. Parenthetical versions of items (D) (S) (T) (H) (3 replies)
  135. Items do not show up after creating character via Character Wizard (3 replies)
  136. Token/Creature Sizing (9 replies)
  137. Healing/recovery bug in chat display (2 replies)
  138. Non-Wizards of the Coast Adventure Publisher (5 replies)
  139. Sneak Attack (9 replies)
  140. Naruto 5e (1 replies)
  141. 2 handed effect (1 replies)
  142. text import of NPC stat blocks (12 replies)
  143. Sneak Attack Extension Failure (1 replies)
  144. How to add more "Waterborne Vehicles" (or others for that matter) (3 replies)
  145. Damage Threshold for Objects? (5 replies)
  146. Updated Content? (3 replies)
  147. Help with pit tool obscuring play (2 replies)
  148. Players Handbook (1 replies)
  149. Monster Manual missing in Encounter Buildier (4 replies)
  150. Aetherhaven Tomb of Annihilation Voting (0 replies)
  151. Return the feature that allows temporary increase of ability scores in PC Sheet (4 replies)
  152. Updating 5e effects videos (3 replies)
  153. Gunslinger 5e Misfire (2 replies)
  154. Adding items to a module (2 replies)
  155. Good Adventurer's League modules? (1 replies)
  156. Can No Longer Prepare Druid Spells (2 replies)
  157. Labels on Action Buttons (possible or feature request?) (3 replies)
  158. Combat Tracker Targeting Errior (1 replies)
  159. Ultramodern 5E Redux - Bug Report (14 replies)
  160. EGW and MOTM content Conflict. Any resolution? (4 replies)
  161. Images size & quality in Monsters of Multiverse module (17 replies)
  162. Custom Classes and Character Creation (2 replies)
  163. Everday Heroes (7 replies)
  164. Monstrous Compendium Volume 1 & LMOP/AI Change (2 replies)
  165. Grim Press Days (May 20th - 22nd) - Come win free D&D5e stuff! (6 replies)
  166. Players can not see languages show up ( unless they chooses human race . ) (6 replies)
  167. How would Clerics view Druids? (2 replies)
  168. How do I allow my players to access Feats ? (1 replies)
  169. Volos books going down on the 17th (5 replies)
  170. Sinclair's Library (1 replies)
  171. Q: Blackrazor and Tomb of Annihilation (2 replies)
  172. Not Broken but Missing? (2 replies)
  173. Action tracking (11 replies)
  174. Bard of creation level 6 (7 replies)
  175. Creating modules from published materials (2 replies)
  176. Issue with NPC spell slots displaying (7 replies)
  177. Is there a way to create a custom item property in 5e? (5 replies)
  178. Is there is a way to show?? (9 replies)
  179. Question about magic item (3 replies)
  180. 5E Magic Resistance House Rule (0 replies)
  181. 5E - Alternate Cantrip Methodology (4 replies)
  182. Dungeon of the Mad Mage Map Question (5 replies)
  183. How are people handling Dancing Lights? (8 replies)
  184. NPCs disguised as Commoners - how do they fight with better stats than Commoners? (2 replies)
  185. Identity Tab (1 replies)
  186. Map of Flagon Dragon Inn in Waterdeep (2 replies)
  187. Can I add class levels to an NPC, or turn an NPC into PC so I can dd levels to it? (1 replies)
  188. Effect coding IFT not working with CHECK coding (2 replies)
  189. I see Paizo are going to release Abomination Vaults for 5e (14 replies)
  190. 5E Campaign Creation Question (2 replies)
  191. Olde Swords Reign Classic/Advanced? (0 replies)
  192. Adding NPCs to Tracker and Map (3 replies)
  193. Book of Lairs not included in the Kobold Press sale (2 replies)
  194. 5E - Is there an effect to extend vision? (6 replies)
  195. Dragon question (1 replies)
  196. Custom Weapon Damage for High/Low Quality Versions (1 replies)
  197. The Red Opera: The Last Days of the Warlock (1 replies)
  198. Combat Tracker Text Color (5 replies)
  199. Level Up from EN Publishing ruleset (2 replies)
  200. Tracking class related resources- ki points etx (4 replies)
  201. Concentration when casting a second [c] spell - not automated? (5 replies)
  202. Protection magic items for saving throws (2 replies)
  203. A5E - Expertise Die - Work Around Solution (1 replies)
  204. Automatic Effect Rolls in D&D 5E do not roll dice. (2 replies)
  205. Level Up Advanced 5e (Overview and Bugs) (297 replies)
  206. Esper Genesis 5E - Bug Report (24 replies)
  207. Why no blood markers/splats for dead NPCs? (10 replies)
  208. 5e Slow Spell (8 replies)
  209. Is anyone actively working on - Iron Kingdoms 5e Books from Privateer Press. (6 replies)
  210. Help on adding traits as effects for Kobold Press "Shade" (3 replies)
  211. Coding for custom skills (2 replies)
  212. Tarokka card links (2 replies)
  213. Find a token’s corresponding entry in combat tracker (6 replies)
  214. Getting Started: Curse of Strahd (2 replies)
  215. Call of the Netherdeep (9 replies)
  216. Adventure Logs (4 replies)
  217. Will Exported Record Views be expanded anytime soon? (0 replies)
  218. Sorcerer5/Warlock5/fighter2 (10 replies)
  219. PC Level up suggestions (2 replies)
  220. Large Creatures on a Hex Grid (1 replies)
  221. Help Exporting Subclass Files (4 replies)
  222. KP Deep Magic - Spell Sharing (6 replies)
  223. WaterDeep module for FG: Is it easy to install and worth the effort? (1 replies)
  224. UI - prepared spell tick control by the meta group 'prepared' value. (11 replies)
  225. Stat Block Parser (3 replies)
  226. Races not Showing on Character Wizard (1 replies)
  227. How do you enter Bonus Actions? (3 replies)
  228. Spell costs (2 replies)
  229. Automatic reduction to 0 hp on a critical hit (1 replies)
  230. On the topic of the Assassin rogue subclass, and critical hits (7 replies)
  231. Ship battles in Unity 5e Ghosts of Saltmarsh can Players control ships? (3 replies)
  232. Including the "Rage" effect (4 replies)
  233. Inspiration for saving throws (10 replies)
  234. Complicated new magic item (4 replies)
  235. Creating New Powers (6 replies)
  236. No Quests, Out of the Abyss OotA (3 replies)
  237. Level Up Options: Drag class vs. Mirror (2 replies)
  238. IF: Custom(..); .. doesn't work with lights? (5 replies)
  239. Need a bit of advice: magic items for Level 7 PCs (3 replies)
  240. PC controlling NPC (8 replies)
  241. 5e Cleric Turn Undead Power (5 replies)
  242. Potion of poison? (4 replies)
  243. DnD Dungeon Crawler help (4 replies)
  244. Where are these +1's coming from on AC and Saves? (2 replies)
  245. Effect tag for spell modifier (5 replies)
  246. Sorcerer/Warlock spells known (1 replies)
  247. Mordenkainen Presents Monsters of the Multiverse (announced) plus discontinued books (24 replies)
  248. partial resist for npc (2 replies)
  249. I have a question (2 replies)
  250. Token Updates (5 replies)