View Full Version : Creating Effects for NPC's
Chinzi
March 21st, 2021, 23:01
I'm making a golem NPC that has armor plating that I want to fall off when they are bloodied and change their stats. Based on my research, that can't really be automated via parsing as a trait. How can I create an ability for the NPC to apply an effect on itself to make it reflect that.
The effect that I'm hoping to test is:
Armor Plating;If: !Bloodied;AC +6;IMMUNE: force;RESIST: bludgeoning, piercing, slashing, !adamantine, fire, acid
Zacchaeus
March 21st, 2021, 23:09
You can't use the negative pling character except for damage types. So you''d need to start with IF: Bloodied;AC:-6. I'm not sure about what else you are trying to do, but if you want to change resistances then you'd probably need to use VULN: <damagetype>
Chinzi
March 21st, 2021, 23:13
That is super good to know! Thanks!
So, the big thing I'm running into right now is how do I even get this effect to appear in the combat tracker as something I can apply to them? I'm assuming that I can't automate it. If that's the case, then I should be able to create an ability that let's me apply the effect, right?
LordEntrails
March 22nd, 2021, 00:14
I just create an action on the NPC with the text of the effect and drag it to the effects on the CT when appropriate.
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