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SoloJoke
March 16th, 2021, 02:25
So, I know there are a few weapon properties that are automatic, like the crit range property and the reroll one, is there a property to add extra damage dice on a crit?

Zacchaeus
March 16th, 2021, 03:47
Not on a weapon properties, no. You can add extra dice on a critical in the weapon metadata (click the magnifying glass on the end of the weapon header line). This affects all melee or ranged weapons however not individual ones.

TheoGeek
March 16th, 2021, 04:54
Don't wanna toot my own horn, but if you take a look at my Nat20 (https://www.fantasygrounds.com/forums/showthread.php?61375-5E-Theogeek-s-Natural-20)extension, it allows you to add the following damage types to individual weapons as clauses: "nat20" (only includes the clause on a natural 20), "normalcrit" (only includes the clause on a non-nat20 critical), "critical" (applies the clause to any critical), "supercrit" (critical hit that ignores the "IMMUNE: critical" effect on targets.)

Like you can make a Sword of Sharpness by adding a "14 damage on nat20" type clause.

You can also use these new damage types in "IMMUNE:" effects.

Since these new damage types are critical damage types, they only get added to critical hits (i.e. in the case of a character with a crit range of 18-20, "normalcrit" would get added on an 18-19, "nat20" would get added on a 20, and "critical" and "supercrit" would get added on an 18-20) and their damage dice DO NOT also get added as extra critical dice.

That what you are looking for?

Later!