ZelieDad
March 21st, 2021, 15:54
I'm running my first campaign using FGU and my first as a GM, and I can't seem to find the answer to my questions. My campaign started on Friday (OotA), and my players escaped Velkynvelve. At the end of the chapter, it mentions giving the players some bonus XP (150 divided equally), and that they should be at least level 2 at the end of the chapter. I gave all party members the XP and told them they can level up. Also, I have a test character that I'm using that isn't part of the party, that I'm using for testing purposes, and I was able to level that character regardless of the amount of XP they have. If these questions have already been answered, could someone point me in the right direction.
Questions:
Should I give them all the required XP to level up (300 XP is required to level up to level 2), and just add it to their total or add the additional XP required to get them to 300 XP?
Should the amount of XP a character has accumulated affect the ability to use the level-up functionality or should that feature be locked until the required XP has been gained?
Should the required amount of XP needed to level-up be used and subtracted from the character's XP total, or is it a running total?
Do I need to manually add the required XP to each character's sheet to level up?
TIA
Questions:
Should I give them all the required XP to level up (300 XP is required to level up to level 2), and just add it to their total or add the additional XP required to get them to 300 XP?
Should the amount of XP a character has accumulated affect the ability to use the level-up functionality or should that feature be locked until the required XP has been gained?
Should the required amount of XP needed to level-up be used and subtracted from the character's XP total, or is it a running total?
Do I need to manually add the required XP to each character's sheet to level up?
TIA