Rzach
February 22nd, 2021, 19:01
I would like to see an option to add a multiplier to damage in 5e. I have a particular set of spell effects that multiply the base damage dice by a static number. Currently there is no way for me to implement this that I see. Also any spell that has multiple projectiles with a single attack roll to hit or auto targeting(like magic missile) are only supposed to have a single die rolled and have it's damage applied to each projectile as per page 196 in the Players Handbook. This article explains it really well:https://www.wizardslaboratory.com/magic-missile-your-playing-it-wrong/. So according to the lead rules designer, and I am assuming this works because each missile can have it's own target, magic missile damage is (1d4+1) * 3 for a first level casting of it. And evoker is (1d4+1 + int mod) *3 at 10th level using their class feature. So from my understanding we would need either a multiplier or a way to add multiple missiles to the spell that all use the same damage die. My temp fix is to have 4 static damage amounts of 6,9,12, and 15 and have a player apply one based upon a d4 roll. But this fix is rather clumsy.
Thank you for your time,
Rzach
edit: also perhaps add a link to the magic missile spell description to the relevant rule.
Thank you for your time,
Rzach
edit: also perhaps add a link to the magic missile spell description to the relevant rule.