View Full Version : IFT for custom checks for Hex and such
Myrdin Potter
February 25th, 2021, 04:49
Is anyone having issues with FG noticing the custom tags and applying extra damage for spells like Hex or weapons like Oath Bow?
I have a fair number of extensions loaded (which I will remove and try in a blank campaign), but wondering if anyone sees an issue here?
Zacchaeus
February 25th, 2021, 10:25
Nope. I suspect an extension.
Myrdin Potter
February 25th, 2021, 13:46
Thanks. I will check today and slowly add extensions until I find the culprit. Was in the kiddie of the game last night.
Myrdin Potter
February 25th, 2021, 20:58
OK, same issue in a blank campaign.
Character has: Oathbow; IFT: CUSTOM(Sworn Enemy); ADVATK: ranged; DMG: 3d6 piercing
Goblin has Sworn Enemy
No advantage on attack.
No extra damage
This worked before the big ruleset upgrade.
Zacchaeus
February 25th, 2021, 22:14
And it still works for me.
You don't have any unpacked rulesets in your rulesets folder do you?
Myrdin Potter
February 25th, 2021, 23:06
This is the character. No unzipped rulesets.
Griogre
February 26th, 2021, 09:00
Seem to work for me too
Zacchaeus
February 26th, 2021, 09:08
Still works for me. I don't see anything in the xml that's wrong - the only thing I saw was something about a death indicator which I assume is from an extension but I don't think that would affect things. Maybe try deleting the CoreRPG.pak and 5e.pak files and do another update? I'm struggling to see any reason why it doesn't work if there aren't any extensions being used..
Trenloe
February 26th, 2021, 12:39
This is the character. No unzipped rulesets.
Your attack effect is set to ranged, but your Oathbow weapon entry is set to melee.
Damage is working fine for me.
Myrdin Potter
February 26th, 2021, 13:07
Changed it to range (not sure why the attached character does not show that). Does not work.
Deleted 5e.pak and reinstalled.
Does not work.
I have no idea what is going on.
Was not just this character and effect, could not get a IFT to work on another character in another campaign I run.
Both worked fine before the recent big update.
Both characters were converted from classic to unity.
Testing this in unity.
Trenloe
February 26th, 2021, 13:11
Please provide a screenshot showing the setup on your side - show the PC actions tab with the attack you're using, show the combat tracker with the attacker and defender effect open in edit mode (not in summary mode) and the resulting failed rolls in the combat tracker. See if we can spot something.
Myrdin Potter
February 26th, 2021, 14:44
Rebooted my computer.
Redid everything.
Works now in a blank campaign.
I am very puzzled ...
Will start testing extensions next ...
Myrdin Potter
February 26th, 2021, 17:32
Now it works in the original campaign with all the extensions loaded ...
Maybe the reboot fixed something. It was in two different campaigns, same issue.
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