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Humnhapymeal
February 13th, 2021, 18:26
The Module does not seem to be complete, especially the magic section seems to be missing a lot of the information, such as the backgrounds aren't included, the class is missing its archetypes, and the ladder is missing altogether

vegaserik
February 26th, 2021, 11:36
There's several issues with the implementation of this rule set, mainly spelling of Neurospasta and both Amethyst and Neurospasta has most of the races, backgrounds, classes etc ... in all caps while U5E is correctly capitalized. Class archetypes are listed for each class but yeah the Ladders are missing. I think I will add them as feats since that's when you take them with the other benefits (5th, 11th and 17th levels) manually changed. Also there are TONS of apostrophes that are not working right in Unity, they have the little blank boxes showing. I have all the backgrounds, which ones are missing?

mixologee
March 3rd, 2021, 18:16
There's several issues with the implementation of this rule set, mainly spelling of Neurospasta and both Amethyst and Neurospasta has most of the races, backgrounds, classes etc ... in all caps while U5E is correctly capitalized. Class archetypes are listed for each class but yeah the Ladders are missing. I think I will add them as feats since that's when you take them with the other benefits (5th, 11th and 17th levels) manually changed. Also there are TONS of apostrophes that are not working right in Unity, they have the little blank boxes showing. I have all the backgrounds, which ones are missing?

Believe your concerns were addressed here: https://www.fantasygrounds.com/forums/showthread.php?64816-5e-Bug-Reports-(2021)&p=582605&viewfull=1#post582605

mixologee
March 3rd, 2021, 18:28
The Module does not seem to be complete, especially the magic section seems to be missing a lot of the information, such as the backgrounds aren't included, the class is missing its archetypes, and the ladder is missing altogether

In Ultramodern 5e Redux, ladders are handled as specialization of your class choice. Archetypes are setup as sub-races. Can you be more specific as to what is missing in the magic section so we update it in a future patch?

vegaserik
March 4th, 2021, 18:09
Believe your concerns were addressed here: https://www.fantasygrounds.com/forums/showthread.php?64816-5e-Bug-Reports-(2021)&p=582605&viewfull=1#post582605

Yep. I posted that in the Bugs thread thinking it may be seen quicker than in here.

mixologee
March 4th, 2021, 18:15
Yep. I posted that in the Bugs thread thinking it may be seen quicker than in here.

Great! Just wanted to make sure we didn't miss anything.

vegaserik
March 30th, 2021, 15:27
Great! Just wanted to make sure we didn't miss anything.

Any eta?

mixologee
March 30th, 2021, 15:46
Any eta?


Hoping to get some time to work on it this week.

vegaserik
March 30th, 2021, 22:19
Hoping to get some time to work on it this week.

Sounds good, I look forward to it.

Topdecker
September 20th, 2021, 05:04
I am not sure how to report issues with the ruleset, so I'll start with this thread and see how it goes.

CLASSES list MAGUS. Clicking on it results in a box opening without any descriptive text. Looking at the reference manual from the library, there is no MAGUS entry in the CLASSES section.

Offhand, I would guess that MAGUS isn't supposed to be here. I don't have printed or PDF docs, so guessing is all I've got.

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This isn't necessarily a problem, more of an approach issue. There isn't any sort of a player's manual. I'd have to open the entire ruleset to my players and they would have to wade through a bunch of stuff that they don't really need to see or deal with. It would be nice if the player-centric pieces were available in a smaller module so they could be used for character creation and leveling. (I am not sure if SHARE RECORD is the answer, either - too much stuff.)

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mixologee
September 20th, 2021, 18:30
The Magus entry comes from Chapter 9 about magic. You are correct that the class information is missing and will be addressed. As for the player's manual, I would need to check with FG and the publisher if that has been requested.

Topdecker
September 20th, 2021, 22:16
The Magus entry comes from Chapter 9 about magic. You are correct that the class information is missing and will be addressed. As for the player's manual, I would need to check with FG and the publisher if that has been requested.

I don't think that there is an actual Player's Manual product, so that doesn't sound too likely. It also sounds like rules are pretty heavily scattered through-out the text, so even splitting the original document may not be much of a help.

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mixologee
September 21st, 2021, 00:01
Updated version will be available next Tuesday to resolve the Magus issue (and a few other I found while fixing that). As far as I am aware there is not a PM, but there may be a way to create some kind of QoL player-centric module. I will reach out to the FG team and see how best to approach it, but currently working on a ruleset so not sure when that will be available.

Topdecker
September 21st, 2021, 00:42
That'd be awesome! Just having enough linked documentation to conduct a zero session where characters are built would be very helpful - and then it would be useful when they level-up.

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Topdecker
September 23rd, 2021, 12:45
I ran the Character Wizard and hit a few notables...

https://i.imgur.com/QENRFA3.png

A dupe in the list, the list isn't alpha-organized.

https://i.imgur.com/BemLLqA.png

The trend for dupes gets worse when selecting a subrace.

Selecting a background with the tool results in an error.

https://i.imgur.com/kc1SjUO.png