UrsaTeddy
March 24th, 2022, 09:28
Not sure if this applies to FGU or just SWADE (and PF for SWADE).
I create an Encounter using a pre-made creature (saw a pair of Trumpet Archons from PF for SWADE).
I want to name these two Archons, so I change their names in the Encounter.
When adding them to the Combat Tracker (manually or automatically), they revert back to the normal naming of Trumpet Archon and Trumpet Archon 1. I then have to rename them in the CT while they're still hidden from the PCs, using the ID functionality to hide their names until interacted with or otherwise advised of their names.
Do I have to create a copy of every creature I wish to give a name to and then add them to my Encounters?
What if I am the kind of person that names "everyone" even the lowliest (non-wildcard) Goblin - and yes I tend to do this. This would mean I could potentially have 100 copies of Goblin just because I have named a couple of tribes worth.
Has anyone got any ideas on a solution for this?
I create an Encounter using a pre-made creature (saw a pair of Trumpet Archons from PF for SWADE).
I want to name these two Archons, so I change their names in the Encounter.
When adding them to the Combat Tracker (manually or automatically), they revert back to the normal naming of Trumpet Archon and Trumpet Archon 1. I then have to rename them in the CT while they're still hidden from the PCs, using the ID functionality to hide their names until interacted with or otherwise advised of their names.
Do I have to create a copy of every creature I wish to give a name to and then add them to my Encounters?
What if I am the kind of person that names "everyone" even the lowliest (non-wildcard) Goblin - and yes I tend to do this. This would mean I could potentially have 100 copies of Goblin just because I have named a couple of tribes worth.
Has anyone got any ideas on a solution for this?