View Full Version : Wild Shape and Shape Changing
wframe
March 6th, 2022, 22:09
Is there any way in SWADE core or Pathfinder SWADE to handle shape changing right now? I had an extension that handled that in 5e and I'm just not sure what I'd do if someone was playing a Druid in SWADE currently.
Lawlli
March 7th, 2022, 14:55
i just usually have my players keep the altered for as an ally in there character sheets so they can roll the appropriates trait rolls, as for combat i just add that form as an ally as well to the ct and have the enemies target it instead of the character.
wframe
March 7th, 2022, 14:58
i just usually have my players keep the altered for as an ally in there character sheets so they can roll the appropriates trait rolls, as for combat i just add that form as an ally as well to the ct and have the enemies target it instead of the character.
Thanks. Yeah, I considered approaching it that way. It’s just a shame we don’t have something similar to the polymorph extension on 5e. It would be nice to have it be seamless and have to e player be able to fully control the altered form.
UrsaTeddy
March 7th, 2022, 20:12
My solution is similar to Lawlli.
I have a player who happens to be a spellcaster with both Shapechange and Summon Ally.
For Summon Ally we added every possible Ally to his Ally list and when he casts it, we add it to the combat tracker attached to his character. Thus it acts when its turn arrives. I manually create a duration effect on the Ally at this time for it s duration.
The Self ally has all skills calculated and is updated manually on advances.
For Shapechange, we created some common shapes that he likes, added those to his Ally list and when he Shapechanges, the new shape is added just like an Ally - we just remember to skip his main character's turn in this case.
Mike Serfass
March 8th, 2022, 04:30
You can use effects to achieve this. That's how I did it in my game.
On the player's character sheet, add an item to the inventory tab (mundane tab).
Give it a name, like
Shape - Cougar
Open the item information, and add effects like this:
[Agility =3d, Strength =3d, Vigor =3d, Fighting =3d, Parry =6, Stealth =3d, Size =2, Armor +2, Toughness +2, Ignore #Dim #Dark, $LowLightVision]
When the character assumes that shape, equip the item. The effects will kick in. Unequip when returning to normal shape.
This allows you to have multiple shapes queued.
Here's what the shape changer character looks like:
51920
(He's currently a primordial bear, but cougar info is displayed.)
Mike Serfass
March 8th, 2022, 04:32
If I made a shape change extension, would it get much use? Do people use the shape change power in games often?
UrsaTeddy
March 8th, 2022, 06:06
@Mike Serfass
With your effects option (which is pretty cool BTW), how do you handle other things on the character that should not work - for example the amulet of Shooting +1d.
Does the player have to unequip all of his gear?
Doswelk
March 8th, 2022, 12:03
One of my players has created shape FX for EVERY monster in the SWPF bestiary, I need somewhere to post it so all can access it and we can tweak it to optimal mode then I'll create a module and add it to the ruleset.
Jiminimonka
March 8th, 2022, 16:38
You can use effects to achieve this. That's how I did it in my game.
On the player's character sheet, add an item to the inventory tab (mundane tab).
Give it a name, like
Shape - Cougar
Open the item information, and add effects like this:
[Agility =3d, Strength =3d, Vigor =3d, Fighting =3d, Parry =6, Stealth =3d, Size =2, Armor +2, Toughness +2, Ignore #Dim #Dark, $LowLightVision]
When the character assumes that shape, equip the item. The effects will kick in. Unequip when returning to normal shape.
This allows you to have multiple shapes queued.
Here's what the shape changer character looks like:
51920
(He's currently a primordial bear, but cougar info is displayed.)
If we could have tokens linked to effects.... ;)
Mike Serfass
March 9th, 2022, 01:18
@UrsaTeddy: Yes, the player has to unequip whatever shouldn't work. Our games aren't gear heavy, so it's not too bad for us.
@Doswelk: That would be cool to share!
wframe
March 9th, 2022, 01:21
If I made a shape change extension, would it get much use? Do people use the shape change power in games often?
I would totally use that. Shape changing does come up in my games fairly often.
Jiminimonka
March 9th, 2022, 09:20
If I made a shape change extension, would it get much use? Do people use the shape change power in games often?
A lot of use I suspect. There are 2 (at least) already for 5th edition D&D one of which has sold thousands of copies on DMsGuild.
chillhelm
March 9th, 2022, 16:08
@UrsaTeddy
You can easily make an NPC copy of a PC by simply dragging a link to his character sheet onto the NPC list. Then you just need to toggle the wild card state off and make another copy with Resilient in case of a Raise.
The same trick works in reverse as well, (dragging an NPC record onto the character list). Although I have no idea what that would be good for.
UrsaTeddy
March 9th, 2022, 20:27
@chillhelm
That is essentially what we do ... we have copies of the main character for his Summon Ally - Self which are fully adjusted for the Summon (skills adjusted, powers adjusted and missing Summon Ally - Self, etc).
For shapeshifting we have a copy of the creature that he turns into, adjusted for mental statistics etc.
That has never been a problem.
YggBjorn
March 10th, 2022, 06:07
You can easily make an NPC copy of a PC by simply dragging a link to his character sheet onto the NPC list. Then you just need to toggle the wild card state off and make another copy with Resilient in case of a Raise.
The same trick works in reverse as well, (dragging an NPC record onto the character list). Although I have no idea what that would be good for.
Using that NPC to PC trick allows a player to create a PC in Savaged.us, export it as a text file, and send it to the GM so they can easily import it ahead of the game day. Doswelk suggested we (the Players) do that for a one-shot he ran in the Dawn of the Daikaiju setting. It works great if you are doing one-shots without a session zero needed. There are probably a few other use cases for it.
Doswelk
March 10th, 2022, 15:49
If I made a shape change extension, would it get much use? Do people use the shape change power in games often?
Watch my Savage Pathfinder Streams, I have a White Dragon, Tentriculus and a Frost Giant in one fight!
Flynn
July 28th, 2022, 20:11
One of my players has created shape FX for EVERY monster in the SWPF bestiary, I need somewhere to post it so all can access it and we can tweak it to optimal mode then I'll create a module and add it to the ruleset.
Did this ever come to pass? One of my players has Shape Change, and this would help a lot.
Doswelk
July 29th, 2022, 20:34
Did this ever come to pass? One of my players has Shape Change, and this would help a lot.
PM me if you want to help play test it, I'll send it over, it has errors and we need to find and fix 'em :)
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