NEPHiLiX
August 27th, 2022, 03:30
I was wondering if anyone had a simple/clever workaround for:
1. allowing unlimited attack raises (not just giving a single +d6 irrespective of the number of raises, but rather a +d6 per attack raise)
2. having the damage dice NOT explode
If you're interested in why: I love the idea of having damage be more connected with tactical/risky combat decisions.
1. allowing unlimited attack raises (not just giving a single +d6 irrespective of the number of raises, but rather a +d6 per attack raise)
2. having the damage dice NOT explode
If you're interested in why: I love the idea of having damage be more connected with tactical/risky combat decisions.