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View Full Version : Holler: Issues and feeback



Doswelk
October 11th, 2022, 07:22
With the release of Holler, this thread it to discuss any issues with the product.

Raven1
March 22nd, 2023, 00:29
Hmm,.. why does Holler not show up as a setting when creating a campaign? All I see is it as a Theme. I do see the modules when I get in, but Lankhmar and Lost Colony, Deadlands, The After and Savage Suzerain show up as settings?

Edit: I typed this two days ago and forgot to hit reply! Doh!

Doswelk
March 23rd, 2023, 08:50
Because it does not need a setting specific extension, just a theme, it has no special rules that override SWADE.

Raven1
April 4th, 2023, 04:49
Ok, why do the modules look like this? Book names are all buggered up.
56958

Also, trying to drag Holler skills from the reference section it's just a table of text. How do we get the Holler skills onto a character sheet?

Jiminimonka
April 4th, 2023, 21:51
Ok, why do the modules look like this? Book names are all buggered up.
56958

Also, trying to drag Holler skills from the reference section it's just a table of text. How do we get the Holler skills onto a character sheet?

That is caused by having the Enhanced Library extension running.

Mike Serfass
April 5th, 2023, 00:07
You generally can't drag things from Reference Manuals.
Drag things from the various lists that open from the side bar buttons; Skills, Edges, Powers, etc.
56963

Raven1
April 5th, 2023, 02:35
Not that one. I have Arcane Devices, Character Advances, Charsheet Contacts, SW Maker, Theme - Holler, Theme SWADE Oversized Action Deck, and Trait Roll Details. First thing I did today was an update, then closed the campaign and re-opened it without Charsheet Contacts and the modules looked correct. Reloaded with the extension and they still looked right. I don't know if it was the update or what, but all looks correct now.

Raven1
April 5th, 2023, 02:46
You generally can't drag things from Reference Manuals.
Drag things from the various lists that open from the side bar buttons; Skills, Edges, Powers, etc.
56963

Well, I started to say, "I'm a big dummy.." but the Holler specific skills are not listed in the Character/Skills section, the only things that show up are SWADE. Same with the Powers. The drop down at the top of the window give me the options of SWADE or Uncategorized, or All. Choosing Uncategorized displays nothing.

Jiminimonka
April 5th, 2023, 07:09
Well, I started to say, "I'm a big dummy.." but the Holler specific skills are not listed in the Character/Skills section, the only things that show up are SWADE. Same with the Powers. The drop down at the top of the window give me the options of SWADE or Uncategorized, or All. Choosing Uncategorized displays nothing.

Uncategorized would be stuff you made generally. Sounds like you don't have Holler module loaded. Show some screenshots.

Arcane Devices extension is no longer needed as the functionality has been added in latest SWADE version.

Also as Doswelk said it has no special settings just a theme so not sure there are any special powers. That would be trappings.

Trenloe
April 5th, 2023, 10:53
...but the Holler specific skills are not listed in the Character/Skills section, the only things that show up are SWADE.
Yep, I don't see any skill entries in the Holler FG modules.

There's three new skills - Distilling (Smarts), Folklore (Smarts) and Folk Magic (Smarts). These can be manually added to a character as needed (click the green (+) button at the top of the Skills list on the PC sheet), although I agree it would be nice to have drag/drop entries for these.


Same with the Powers.
Are there actually any powers unique to the Holler setting? I've had a quick look through the PDF and I can't see any, with all of the powers listed in Chapter 5: Wyrd Ways being standard powers from SWADE - although I could have missed Holler specific powers if they're somewhere else in the book.

Jiminimonka
April 5th, 2023, 10:58
Yep, I don't see any skill entries in the Holler FG modules.

There's three new skills - Distilling (Smarts), Folklore (Smarts) and Folk Magic (Smarts). These can be manually added to a character as needed (click the green (+) button at the top of the Skills list on the PC sheet), although I agree it would be nice to have drag/drop entries for these.

Oh that means they need adding.

I doubt there are unique powers in Holler though, the SWADE base powers cover everything.

Trenloe
April 5th, 2023, 11:10
... the SWADE base powers cover everything.
Yeah, it doesn't look like The Holler has any new powers (unless they're hiding somewhere in the rulebook)...

Jiminimonka
April 5th, 2023, 12:27
Yeah, it doesn't look like The Holler has any new powers (unless they're hiding somewhere in the rulebook)...

Some of the old SW Deluxe settings had extra powers in different settings but they got consolidated (mostly) in SWADE.

Trenloe
April 5th, 2023, 13:24
Some of the old SW Deluxe settings had extra powers in different settings but they got consolidated (mostly) in SWADE.
Some settings still do have their own powers - Deadlands: The Weird West has 7 plus a couple of variations on base SWADE powers, for example.

LDedric
February 10th, 2026, 18:13
66552 SWADE 2022

Vulnerable is being handled incorrectly. Currently in FGU it gives a +2 to damage not a +2 to trait rolls against it.

LDedric
February 10th, 2026, 18:16
double click

g0ntzal
February 10th, 2026, 21:36
It works correctly for me. SWADE ruleset with a custom setting. In my case, both the syntax and the FGU application behave correctly: Vulnerable [@Attack +2]

Jiminimonka
February 10th, 2026, 21:59
66552 SWADE 2022

Vulnerable is being handled incorrectly. Currently in FGU it gives a +2 to damage not a +2 to trait rolls against it.

Got a screenshot of the chat showing Vulnerable adding +2 damage?

Mike Serfass
February 10th, 2026, 22:47
A log after it happens would also help.