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Mgrancey
June 19th, 2023, 17:17
With the explicit permission and guidance of the original author, Kristian Serrano, I present the Fantasy Grounds adaptation of Eberron for Savage Worlds under the Savage Worlds Fan Content Policy, and in compliance with the Wizards of the Coast Fan Content Policy.

It has been adapted to take advantage of the reference manual and new types in FGU and SWADE; such as Enchantments and Special Materials being Modifications for items.

Feb 2, 2026

Updated to work with changes made for Campaign & Book, Modifications, NPC Template, Arcane Backgrounds; FGU v 5.1.1 (1/28/26)

Jiminimonka
June 21st, 2023, 21:58
Nice one Mgrancey!

Hapa
June 25th, 2023, 03:30
Heya! I downloaded the mod. It seems to be the same exact as the old Eberron mod? Not sure if I've missed something? Still has the original cover and everything, not the one in your link.

Mgrancey
July 7th, 2023, 15:40
You are right, grabbed the old one when I uploaded. Its fixed now.

amerigoV
June 11th, 2024, 02:14
Note - I believe there is been an update. For example, the warforged in the module has Armor +2. The updated PDF now has +4. Also Built for War was updated - they Warforged does get Persuasion now.

Maetco
July 1st, 2024, 10:34
With the explicit permission and guidance of the original author, Kristian Serrano, I present the Fantasy Grounds adaptation of Eberron for Savage Worlds under the Savage Worlds Fan Content Policy, and in compliance with the Wizards of the Coast Fan Content Policy.

It has been adapted to take advantage of the reference manual and new types in FGU and SWADE; such as Enchantments and Special Materials being Modifications for items.

Would it be possible to put this to Forge for easier installation and update management?

amerigoV
July 19th, 2025, 14:32
Note - I believe there is been an update. For example, the warforged in the module has Armor +2. The updated PDF now has +4. Also Built for War was updated - they Warforged does get Persuasion now.

A few other Warforged things:
Living Construct -
In the Cannot Heal Naturally, add info about Repair (no golden hour, 1 hour per wound for the skill).

Under Doesn't Breathe, remove the language about Fatigue.

Adamantine Body Edge. The wording is correct, but the effect is not. It should be changed to [@AP -2]

Stryfe484
December 6th, 2025, 22:12
Is this mod going to be updated to fix certain issues that have been identified? I think FG has been updated with new fields and options that haven't translated well. Certain racial abilities aren't quite right, etc. I made my own a while back before this one came out. I think you may be able to use it for a lot of the things that need tweaked for this mod. I added a bunch of lore to mine that will likely have to be removed, but I think you can easily adapt it, if you want to take the time. I don't think my warforged reflects the current one either. I no longer have the original campaign to modify the module, however. I also have no knowledge of coding to change anything. Just let me know if you're interested and I'll send you what I've got.

Mgrancey
December 8th, 2025, 16:35
I was going to say probably not as free time to maintain FG mods has been pretty lacking but that won't be an issue for a bit now. I'll look into this week and see about updating stuff.

amerigoV
December 12th, 2025, 23:16
Nice.

Stryfe484
December 13th, 2025, 18:14
I was going to say probably not as free time to maintain FG mods has been pretty lacking but that won't be an issue for a bit now. I'll look into this week and see about updating stuff.

Awesome! Thank you so much. :D

Mgrancey
December 21st, 2025, 18:11
Okay, just as a preliminary. What errors should I be looking for?

Stryfe484
December 28th, 2025, 14:47
Okay, just as a preliminary. What errors should I be looking for?

I sent you a message including a link to my module to help with the modifications needed, like the Warforged racial abilities and such. I hope it helps!

amerigoV
December 31st, 2025, 15:11
Ooo, a coming update!

In case its not in Stryfe484's adjustments (I second updates to Warforged), Boost Trait needs some adjustments:
1. Need to reflect the errata (3pp to cast / 2 to maintain vs the original 2/1).
2. The Moment of Prescience additions needs the "*" to indicate Epic, and needs the close ")" - it currently has "-"

Thank you for all the work on this!

Jiminimonka
December 31st, 2025, 19:02
Is there an Errata document? That would help Mgrancey a lot.

amerigoV
December 31st, 2025, 22:52
What I listed is a carryover from SWADE - in this case Boost/Lower Trait in the Eberron book points to the Fantasy Companion and just added a modifier. FC was later errata'd to change the cost. Mgrancey had duplicated the power (pre-errata) to add the modifier.

So mine would be just SWADE/FC errata based.

Mgrancey
February 5th, 2026, 09:00
Module Updated to FGU 5.1.1

Stryfe484
February 6th, 2026, 13:38
Module Updated to FGU 5.1.1

Looks very similar to the one I made. I appreciate the time you've taken for our niche community. Thank you so much for your hard work, Mgrancey!