View Full Version : Custom Dice Rolls not working
Czarisyn
January 16th, 2023, 05:42
Custom Dice Rolls window shows nothing but a filter bar at the bottom.
I made a new game with just the SWADE ruleset (no extensions) and it still does the same thing.
Is it just not compatible for the ruleset?
Jiminimonka
January 16th, 2023, 07:34
Custom Dice Rolls window shows nothing but a filter bar at the bottom.
I made a new game with just the SWADE ruleset (no extensions) and it still does the same thing.
Is it just not compatible for the ruleset?
Is Custom Dice Rolls an extension?
Czarisyn
January 16th, 2023, 07:38
Is Custom Dice Rolls an extension?
No, its part of the updated dice packs for FGU
damned
January 16th, 2023, 08:12
Screenshot?
Trenloe
January 16th, 2023, 08:18
There are no custom dice rolls setup for SWADE. The standard implementation of these in other rulesets is to use the damage type of a damage roll to match the different dice to use; as SWADE doesn't really have anything like damage type within the damage roll, there's no Custom Dice Rolls in SWADE.
Czarisyn
January 16th, 2023, 17:04
There are no custom dice rolls setup for SWADE. The standard implementation of these in other rulesets is to use the damage type of a damage roll to match the different dice to use; as SWADE doesn't really have anything like damage type within the damage roll, there's no Custom Dice Rolls in SWADE.
I was thinking that might be the case. I thought that maybe it could be set for the Trait, Skill, Damage, Soak, ect..
Oh well
Joram Mistwalker
March 7th, 2023, 03:37
Does Pathfinder 1 not allow Custom Dice Rolls?
damned
March 7th, 2023, 03:42
This is posted in the Savage Worlds forum.
Doswelk
March 8th, 2023, 23:02
I was thinking that might be the case. I thought that maybe it could be set for the Trait, Skill, Damage, Soak, ect..
Oh well
Do not see the point to be honest.
If you were GMing face-to-face would you insist EVERY player used specific coloured dice for each roll?
We do not colour specific dice because unlike D20 SWADE/SWPF is not overly complicated with multiple damage types to try and make the game fun, as you spend 1-2 hours per combat round :p (see my sig below)
That said if people want to play with different dice for different rolls, good for them, I do not :)
tymanthius
March 9th, 2023, 15:45
Do not see the point to be honest.
If you were GMing face-to-face would you insist EVERY player used specific coloured dice for each roll?
We do not colour specific dice because unlike D20 SWADE/SWPF is not overly complicated with multiple damage types to try and make the game fun, as you spend 1-2 hours per combat round :p (see my sig below)
That said if people want to play with different dice for different rolls, good for them, I do not :)
Not who you responded too, but I can see separating out the Wild Die and the Bonus damage dice by color. At a physical table that would be handy as you'd roll ALL the dice at once. For many this would be faster. But . . . it's not necessary. Even less so with FG.
Mike Serfass
March 9th, 2023, 19:18
Being able to select a different die style for a wild die would be cool. The final roll indicates the wild (blue) die is the selected roll in chat, but it would be cool to see the wild die bouncing around the chat box.
Maybe this can be made for Savage Worlds. The SWADE code knows which die is the wild die, and the underlying system can change dice based on damage (at least in 5e).
So this may be possible.
I'll add it to my ToDo list.
I added this to idea informer
Set Wild Die Style (https://fgapp.idea.informer.com/proj/fgapp?ia=140410)
Trenloe
March 9th, 2023, 20:27
I added this to idea informer
Set Wild Die Style (https://fgapp.idea.informer.com/proj/fgapp?ia=140410)
And you didn't even vote for it! ;)
Jiminimonka
March 9th, 2023, 20:53
And you didn't even vote for it! ;)
I did though, sounds like a good idea to me.
Lonewolf
March 9th, 2023, 22:34
Being able to select a different die style for a wild die would be cool. The final roll indicates the wild (blue) die is the selected roll in chat, but it would be cool to see the wild die bouncing around the chat box.
Maybe this can be made for Savage Worlds. The SWADE code knows which die is the wild die, and the underlying system can change dice based on damage (at least in 5e).
So this may be possible.
I'll add it to my ToDo list.
I added this to idea informer
Set Wild Die Style (https://fgapp.idea.informer.com/proj/fgapp?ia=140410)
Ok here is a hidden feature for you. That could be exploited in a future extention. Damage 2d6 drops regular dice to chat. 2r6 drops red dice to chat. 2g6 drops green dice to chat. 2b6 is blue. Example of possible use that can be test now: A Bolt spell does 2d6 damage. A bigger bolt spell can do 2d6+1r6 to do 3d6 with the extra die colored red.
There also a show trait die extention that always shows both die results. This important where you get a rule that specifically mention one die value. ie Innocent Bystanders rule will trigger on any trait roll of 1. Or Wild Die for ROF 1. An option that does this with colors would be nice.
damned
March 10th, 2023, 01:49
I'll add it to my ToDo list.
Set Wild Die Style (https://fgapp.idea.informer.com/proj/fgapp?ia=140410)
Hi Mike,
Have you taken over the SaWo ruleset development?
Mike Serfass
March 12th, 2023, 14:41
Hi Mike,
Have you taken over the SaWo ruleset development?
I haven't.
With Ikael having been out for so long, SaWo hasn't had the attention we're used to. There have been lots of CoreRPG changes affecting the SWADE rules and some things have been lost.
Moon Wizard was already swamped. Now he's trying to support a code base he doesn't know for a game system he doesn't play. (Not a fun position, speaking from experience.)
Of all the VTTs, FG has the best integration and support for SaWo (Ikael spoiled us!). I don't want that to slip, so I'm trying to help. That'll be in the form of extensions to do things that Ikael would probably be doing in the SaWo code, or helping debug, offering suggestions, whatever I can do to keep FGU the best SaWo experience in VTTs.
damned
March 12th, 2023, 21:19
Keep up the good work Mike.
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