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View Full Version : [Bug or User Error?] Shotguns in Deadlands dealing negative damage.



5xad0w
August 23rd, 2022, 17:28
I don't know if this is a bug, or if I am just doing something wrong as I have never played SWADE/Deadlands, but when I was testing combat and using a shotgun it would always roll negative damage. I tried attacking from all ranges except extreme and got the same results. Screenshot is with all extensions other than the necessary Deadlands one disabled.

FrodoB
August 23rd, 2022, 17:53
What did you do to that poor shottie?!

Does the problem persist when you create a fresh campaign?

Did you edit the shotgun? The damage should look like this:
1-3d6+1
Your screenshot suggests it might be looking like this:
-3d6+1

That leading "1" is very important.

5xad0w
August 23rd, 2022, 18:55
What did you do to that poor shottie?!

Does the problem persist when you create a fresh campaign?

Did you edit the shotgun? The damage should look like this:
1-3d6+1
Your screenshot suggests it might be looking like this:
-3d6+1

That leading "1" is very important.

It is a fresh campaign with zero modifications made. That screenshot was 3 sperate shotguns all dropped directly from the Item section.

5xad0w
August 23rd, 2022, 19:01
Here is the combat tab listing, the read only Items page stats and the stats of the shotgun from the characters inventory.

Mike Serfass
August 24th, 2022, 01:17
You've found the extremely rare shotgun of healing!

The damage range was broken previously:
Update 4.1.14 Shotgun damage is broken (https://www.fantasygrounds.com/forums/showthread.php?72944-Update-4-1-14-Shotgun-damage-is-broken&highlight=shotgun+range)

I suspect the recent changes to dice rolls in Core RPG broke it. The HW modifier is still working this time, so it's just the damage range.

icecrmman
August 24th, 2022, 22:15
Here is the combat tab listing, the read only Items page stats and the stats of the shotgun from the characters inventory.

wrong syntax, the shotgun does 1d6 to 3d6, by default the damage is set to 1 minus 3d6 damage. Depending on the range, modify the damage to reflect the different ranges. Short 3d6, med 2d6, long 1d6 for buckshot all ranges for slugs are 1d10.

Mike Serfass
August 24th, 2022, 22:26
The syntax is correct. It's a Savage Worlds specific thing. It's just temporarily broken due to recent Core RPG changes.
There's so much to test when changes are made that things get missed.
Ikael will likely have this fixed pretty soon.

icecrmman
August 24th, 2022, 22:45
The syntax is correct. It's a Savage Worlds specific thing. It's just temporarily broken due to recent Core RPG changes.
There's so much to test when changes are made that things get missed.
Ikael will likely have this fixed pretty soon.

So, you're saying the shotgun has been programmed, when not broken, to check the range distance and adjust the damage from 1-3d6 accordingly?

What if you're not using tokens, "Theatre of the mind", so to speak?

srbongo
August 25th, 2022, 01:15
So, you're saying the shotgun has been programmed, when not broken, to check the range distance and adjust the damage from 1-3d6 accordingly?

What if you're not using tokens, "Theatre of the mind", so to speak?

Looks like it defaults to whatever it's set to, 3d6 in your case

icecrmman
August 25th, 2022, 04:08
lol okay

Mike Serfass
August 25th, 2022, 21:36
So, you're saying the shotgun has been programmed, when not broken, to check the range distance and adjust the damage from 1-3d6 accordingly?

What if you're not using tokens, "Theatre of the mind", so to speak?

Yes, that's what I'm saying.

For TotM, you'd have to create sub attacks. Sometimes what I do is create a "map" without grids and a high distance modifier, using an appropriate theme image (for background and ambiance). Then I plop tokens on it and put them at the appropriate ranges and move them only when a range changes. Then all the calculations kick in so players don't have to remember to hand set modifiers. I do that for dogfights too.

icecrmman
August 25th, 2022, 22:48
I am looking forward to the fix right now we create the sub attacks

Ikael
October 26th, 2022, 10:01
I have addressed this issue. Following shotguns had damage in bad format:

Colt Revolving Shotgun
Double-Barrel
Gatling Shotgun
Sawed-Off Double-Barrel
Single-Barrel Shotgun
Winchester Lever-Action

Jiminimonka
October 26th, 2022, 14:28
I have addressed this issue. Following shotguns had damage in bad format:

Colt Revolving Shotgun
Double-Barrel
Gatling Shotgun
Sawed-Off Double-Barrel
Single-Barrel Shotgun
Winchester Lever-Action


Thanks!

Lonewolf
October 31st, 2022, 16:23
The syntax is correct. It's a Savage Worlds specific thing. It's just temporarily broken due to recent Core RPG changes.
There's so much to test when changes are made that things get missed.
Ikael will likely have this fixed pretty soon.

I agree it does appear to be currectly broken athough the comment by Ikael put the syntax into question. SWADE has another entry.....



The damage should look like this:
1-3d6+1
Except SWADE module defaults to "up to 3d6" out of the box. So what exactly is the right format and does it work or not?

I tryed a new campaign opened up deadlands and had had a look at combat between to NPCs with shotguns. Out of the box damage is set at 1-3d6 which would seem clear the question up. However the result that I am getting is:
Script error in manager_rolls 756. attempt to compare nil with number.

So what is going on?
54938

EDIT

Ok people changes all round. Go forward the published shotgun damage field should be up to 3d6. This how it is presented in SWADE.

Please be careful what you change it to. 1-3d6 is an error ( incoming patch). Whilst 1 - 3d6 means 1 minus 3d6. The up to is ignored and leaves a simple 3d6 roll.

Jiminimonka
November 30th, 2022, 22:58
I agree it does appear to be currectly broken athough the comment by Ikael put the syntax into question. SWADE has another entry.....


Except SWADE module defaults to "up to 3d6" out of the box. So what exactly is the right format and does it work or not?

I tryed a new campaign opened up deadlands and had had a look at combat between to NPCs with shotguns. Out of the box damage is set at 1-3d6 which would seem clear the question up. However the result that I am getting is:
Script error in manager_rolls 756. attempt to compare nil with number.

So what is going on?
54938

EDIT

Ok people changes all round. Go forward the published shotgun damage field should be up to 3d6. This how it is presented in SWADE.

Please be careful what you change it to. 1-3d6 is an error ( incoming patch). Whilst 1 - 3d6 means 1 minus 3d6. The up to is ignored and leaves a simple 3d6 roll.

I have tested this out, all damage is 3d6 whatever the range. Created a new campaign just to make sure. Seems sub-attacks with the 1d6 and 2d6 variations are required at the moment.

Lonewolf
December 1st, 2022, 23:05
An explanation on why it is not automated. - It changes depending what ammunition the player says is loaded. It also has different answers depending on how the player says his character pulls the trigger. The same double barrel gun will cause

3d6 damage at Short Range, 2d6 at Medium, and 1d6 at Long
3d6+4 damage at Short Range, 2d6+4 at Medium, and 1d6+4 at long.
Or 2d10 or even 2d10+4 across all ranges and that will go out to extreme range.

So in the module set the value at up to 3d6. End users can set up sub attacks for all of the above if they want to not forgetting factor the +2 to hit at short range.
There is one instance of a particular shot gun on the equipment tables. However once on character sheets customise is based on ammunition load and tactics as required. This Gangster has a single barrel pump action loaded with traditional rounds.
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