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supergoettindeluxe
July 10th, 2023, 10:46
Hello Friends

I wanted to create a pounce attack for a tiger .
It’s basically a beefed up wild attack with +4 Fighting and Damage .
Instead of making it an effect,I wanted to create a own attack for this .
So I createt a melee attack but added those under Modifications

[>Fighting +4, >Melee Damage +4,>@Attack + 2]

Did not work so tried
[>Fighting +4, >Melee Damage +4,>#Attack + 2]

[>Fighting +4, >Melee Damage +4,>@Vulnerable]

[>Fighting +4, >Melee Damage +4,>#Vulnerable]

None of those worked….The tiger gets an attack bonus but no vulnerable status.

What was my error?

Mike Serfass
July 10th, 2023, 20:32
You can't mix prefixes (>@#).
You also can't apply conditions from a weapon attack the way you're attempting.
The > is correct, since it applies to a specific attack. That only partially applies here.

To apply Vulnerable automatically requires a little programming.
If you want to avoid programming, you can use the recently added pounce attack. It gives +2 Fighting and +4 melee damage.

Create a new custom effect like this:

[#PounceAttack, Fighting +2]
Set it to instant.
This will apply the normal [pounce attack, add an addition +2 to it's fighting bonus (giving a total of +4), and auto apply the Vulnerable for you.

Apply that effect to the character in CT.

supergoettindeluxe
July 11th, 2023, 06:00
Thx a lot :-)

rigerco
July 11th, 2023, 15:54
I didn't know this had been added. [#PounceAttack] adds the +2 to hit, +4 damage as expected, but I'm not seeing Vulnerable added.

Mike Serfass
July 11th, 2023, 16:40
Vulnerable should appear in CT immediately after you add #PounceAttack.
It did it for me just now.

rigerco
July 11th, 2023, 17:30
edit:

nevermind - I was doing it wrong. It works in both SWADE and PF:SW